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  /development/tools/emulator/opengl/host/libs/Translator/GLES_CM/
GLEScmValidate.cpp 41 case GL_ALWAYS:
  /frameworks/base/libs/rs/driver/
rsdProgramStore.cpp 52 drv->depthFunc = GL_ALWAYS;
  /external/mesa3d/src/pixelflinger2/
buffer.cpp 28 if (GL_NEVER > func || GL_ALWAYS < func)
39 if (GL_NEVER > func || GL_ALWAYS < func)
pixelflinger2.cpp 212 iface->StencilFuncSeparate(iface, GL_FRONT_AND_BACK, GL_ALWAYS, 0, 0xff);
llvm_scanline.cpp 116 case GL_ALWAYS & 0x7:
615 case GL_ALWAYS:
  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
utilities.cpp 413 case GL_ALWAYS: d3dComp = D3DCMP_ALWAYS; break;
  /packages/apps/Gallery2/src/com/android/gallery3d/ui/
CropView.java 212 gl.glStencilFunc(GL11.GL_ALWAYS, 1, 1);
629 gl.glStencilFunc(GL11.GL_ALWAYS, 1, 1);
  /development/tools/glesv2debugger/src/com/android/glesv2debugger/
GLEnum.java 37 GL_ALWAYS(0x0207),
  /frameworks/base/opengl/java/android/opengl/
GLES10.java 31 public static final int GL_ALWAYS = 0x0207;
    [all...]
GLES20.java 190 public static final int GL_ALWAYS = 0x0207;
    [all...]
  /frameworks/base/opengl/java/javax/microedition/khronos/opengles/
GL10.java 29 int GL_ALWAYS = 0x0207;
  /frameworks/base/opengl/libagl/
state.cpp 227 if (func < GL_NEVER || func > GL_ALWAYS) {
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gldebugger/
GLEnum.java 37 GL_ALWAYS(0x0207),
  /development/ndk/platforms/android-4/include/GLES/
gl.h 71 #define GL_ALWAYS 0x0207
126 /* GL_ALWAYS */
389 /* GL_ALWAYS */
    [all...]
  /development/ndk/platforms/android-5/include/GLES2/
gl2.h 69 /* GL_ALWAYS */
141 /* GL_ALWAYS */
287 #define GL_ALWAYS 0x0207
  /development/tools/emulator/opengl/host/libs/Translator/include/GLES/
gl.h 72 #define GL_ALWAYS 0x0207
127 /* GL_ALWAYS */
390 /* GL_ALWAYS */
    [all...]
  /development/tools/emulator/opengl/host/libs/Translator/include/GLES2/
gl2.h 70 /* GL_ALWAYS */
142 /* GL_ALWAYS */
288 #define GL_ALWAYS 0x0207
  /external/mesa3d/include/GLES2/
gl2.h 70 /* GL_ALWAYS */
142 /* GL_ALWAYS */
288 #define GL_ALWAYS 0x0207
  /external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
gl2.h 70 /* GL_ALWAYS */
142 /* GL_ALWAYS */
288 #define GL_ALWAYS 0x0207
  /frameworks/base/opengl/include/GLES/
gl.h 72 #define GL_ALWAYS 0x0207
127 /* GL_ALWAYS */
390 /* GL_ALWAYS */
    [all...]
  /frameworks/base/opengl/include/GLES2/
gl2.h 70 /* GL_ALWAYS */
142 /* GL_ALWAYS */
288 #define GL_ALWAYS 0x0207
  /frameworks/base/opengl/tests/angeles/include/GLES/
gl.h 107 #define GL_ALWAYS 0x0207
154 /* GL_ALWAYS */
347 /* GL_ALWAYS */
  /prebuilt/ndk/android-ndk-r4/platforms/android-4/arch-arm/usr/include/GLES/
gl.h 71 #define GL_ALWAYS 0x0207
126 /* GL_ALWAYS */
389 /* GL_ALWAYS */
    [all...]
  /prebuilt/ndk/android-ndk-r4/platforms/android-5/arch-arm/usr/include/GLES/
gl.h 71 #define GL_ALWAYS 0x0207
126 /* GL_ALWAYS */
389 /* GL_ALWAYS */
    [all...]
  /prebuilt/ndk/android-ndk-r4/platforms/android-5/arch-arm/usr/include/GLES2/
gl2.h 69 /* GL_ALWAYS */
141 /* GL_ALWAYS */
287 #define GL_ALWAYS 0x0207

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