/development/tools/emulator/opengl/host/libs/Translator/GLES_CM/ |
GLEScmValidate.cpp | 41 case GL_ALWAYS:
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/frameworks/base/libs/rs/driver/ |
rsdProgramStore.cpp | 52 drv->depthFunc = GL_ALWAYS;
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/external/mesa3d/src/pixelflinger2/ |
buffer.cpp | 28 if (GL_NEVER > func || GL_ALWAYS < func) 39 if (GL_NEVER > func || GL_ALWAYS < func)
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pixelflinger2.cpp | 212 iface->StencilFuncSeparate(iface, GL_FRONT_AND_BACK, GL_ALWAYS, 0, 0xff);
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llvm_scanline.cpp | 116 case GL_ALWAYS & 0x7: 615 case GL_ALWAYS:
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
utilities.cpp | 413 case GL_ALWAYS: d3dComp = D3DCMP_ALWAYS; break;
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/packages/apps/Gallery2/src/com/android/gallery3d/ui/ |
CropView.java | 212 gl.glStencilFunc(GL11.GL_ALWAYS, 1, 1); 629 gl.glStencilFunc(GL11.GL_ALWAYS, 1, 1);
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/development/tools/glesv2debugger/src/com/android/glesv2debugger/ |
GLEnum.java | 37 GL_ALWAYS(0x0207),
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/frameworks/base/opengl/java/android/opengl/ |
GLES10.java | 31 public static final int GL_ALWAYS = 0x0207; [all...] |
GLES20.java | 190 public static final int GL_ALWAYS = 0x0207; [all...] |
/frameworks/base/opengl/java/javax/microedition/khronos/opengles/ |
GL10.java | 29 int GL_ALWAYS = 0x0207;
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/frameworks/base/opengl/libagl/ |
state.cpp | 227 if (func < GL_NEVER || func > GL_ALWAYS) {
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/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gldebugger/ |
GLEnum.java | 37 GL_ALWAYS(0x0207),
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/development/ndk/platforms/android-4/include/GLES/ |
gl.h | 71 #define GL_ALWAYS 0x0207 126 /* GL_ALWAYS */ 389 /* GL_ALWAYS */ [all...] |
/development/ndk/platforms/android-5/include/GLES2/ |
gl2.h | 69 /* GL_ALWAYS */ 141 /* GL_ALWAYS */ 287 #define GL_ALWAYS 0x0207
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/development/tools/emulator/opengl/host/libs/Translator/include/GLES/ |
gl.h | 72 #define GL_ALWAYS 0x0207 127 /* GL_ALWAYS */ 390 /* GL_ALWAYS */ [all...] |
/development/tools/emulator/opengl/host/libs/Translator/include/GLES2/ |
gl2.h | 70 /* GL_ALWAYS */ 142 /* GL_ALWAYS */ 288 #define GL_ALWAYS 0x0207
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/external/mesa3d/include/GLES2/ |
gl2.h | 70 /* GL_ALWAYS */ 142 /* GL_ALWAYS */ 288 #define GL_ALWAYS 0x0207
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/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/ |
gl2.h | 70 /* GL_ALWAYS */ 142 /* GL_ALWAYS */ 288 #define GL_ALWAYS 0x0207
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/frameworks/base/opengl/include/GLES/ |
gl.h | 72 #define GL_ALWAYS 0x0207 127 /* GL_ALWAYS */ 390 /* GL_ALWAYS */ [all...] |
/frameworks/base/opengl/include/GLES2/ |
gl2.h | 70 /* GL_ALWAYS */ 142 /* GL_ALWAYS */ 288 #define GL_ALWAYS 0x0207
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/frameworks/base/opengl/tests/angeles/include/GLES/ |
gl.h | 107 #define GL_ALWAYS 0x0207 154 /* GL_ALWAYS */ 347 /* GL_ALWAYS */
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/prebuilt/ndk/android-ndk-r4/platforms/android-4/arch-arm/usr/include/GLES/ |
gl.h | 71 #define GL_ALWAYS 0x0207 126 /* GL_ALWAYS */ 389 /* GL_ALWAYS */ [all...] |
/prebuilt/ndk/android-ndk-r4/platforms/android-5/arch-arm/usr/include/GLES/ |
gl.h | 71 #define GL_ALWAYS 0x0207 126 /* GL_ALWAYS */ 389 /* GL_ALWAYS */ [all...] |
/prebuilt/ndk/android-ndk-r4/platforms/android-5/arch-arm/usr/include/GLES2/ |
gl2.h | 69 /* GL_ALWAYS */ 141 /* GL_ALWAYS */ 287 #define GL_ALWAYS 0x0207
|