HomeSort by relevance Sort by last modified time
    Searched refs:GL_APICALL (Results 1 - 25 of 53) sorted by null

1 2 3

  /development/ndk/platforms/android-5/include/GLES2/
gl2platform.h 23 #ifndef GL_APICALL
24 #define GL_APICALL KHRONOS_APICALL
gl2.h 473 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
474 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
475 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const char* name);
476 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
477 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
478 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
479 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
480 GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
481 GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode );
482 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha)
    [all...]
  /prebuilt/ndk/android-ndk-r4/platforms/android-5/arch-arm/usr/include/GLES2/
gl2platform.h 23 #ifndef GL_APICALL
24 #define GL_APICALL KHRONOS_APICALL
gl2.h 473 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
474 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
475 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const char* name);
476 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
477 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
478 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
479 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
480 GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
481 GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode );
482 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha)
    [all...]
  /prebuilt/ndk/android-ndk-r4/platforms/android-5/arch-x86/usr/include/GLES2/
gl2platform.h 23 #ifndef GL_APICALL
24 #define GL_APICALL KHRONOS_APICALL
gl2.h 473 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
474 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
475 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const char* name);
476 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
477 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
478 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
479 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
480 GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
481 GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode );
482 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha)
    [all...]
  /prebuilt/ndk/android-ndk-r4/platforms/android-8/arch-arm/usr/include/GLES2/
gl2platform.h 23 #ifndef GL_APICALL
24 #define GL_APICALL KHRONOS_APICALL
gl2.h 473 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
474 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
475 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const char* name);
476 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
477 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
478 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
479 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
480 GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
481 GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode );
482 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha)
    [all...]
  /prebuilt/ndk/android-ndk-r4/platforms/android-8/arch-x86/usr/include/GLES2/
gl2platform.h 23 #ifndef GL_APICALL
24 #define GL_APICALL KHRONOS_APICALL
gl2.h 473 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
474 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
475 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const char* name);
476 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
477 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
478 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
479 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
480 GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
481 GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode );
482 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha)
    [all...]
  /prebuilt/ndk/android-ndk-r5/platforms/android-5/arch-arm/usr/include/GLES2/
gl2platform.h 23 #ifndef GL_APICALL
24 #define GL_APICALL KHRONOS_APICALL
gl2.h 473 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
474 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
475 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const char* name);
476 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
477 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
478 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
479 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
480 GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
481 GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode );
482 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha)
    [all...]
  /prebuilt/ndk/android-ndk-r6/platforms/android-5/arch-arm/usr/include/GLES2/
gl2platform.h 23 #ifndef GL_APICALL
24 #define GL_APICALL KHRONOS_APICALL
gl2.h 473 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
474 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
475 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const char* name);
476 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
477 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
478 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
479 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
480 GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
481 GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode );
482 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha)
    [all...]
  /prebuilt/ndk/android-ndk-r6/platforms/android-5/arch-x86/usr/include/GLES2/
gl2platform.h 23 #ifndef GL_APICALL
24 #define GL_APICALL KHRONOS_APICALL
gl2.h 473 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
474 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
475 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const char* name);
476 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
477 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
478 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
479 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
480 GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
481 GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode );
482 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha)
    [all...]
  /development/tools/emulator/opengl/host/libs/Translator/include/GLES2/
gl2platform.h 22 #ifndef GL_APICALL
23 #define GL_APICALL KHRONOS_APICALL
gl2.h 474 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
475 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
476 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
477 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
478 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
479 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
480 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
481 GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
482 GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode );
483 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha)
    [all...]
gl2ext.h 488 GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);
489 GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);
520 GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
521 GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length);
531 GL_APICALL void* GL_APIENTRY glMapBufferOES (GLenum target, GLenum access);
532 GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target);
533 GL_APICALL void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, GLvoid** params);
569 GL_APICALL void GL_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
570 GL_APICALL void GL_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
571 GL_APICALL void GL_APIENTRY glCopyTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, (…)
    [all...]
  /external/mesa3d/include/GLES2/
gl2platform.h 22 #ifndef GL_APICALL
23 #define GL_APICALL KHRONOS_APICALL
gl2.h 474 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
475 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
476 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
477 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
478 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
479 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
480 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
481 GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
482 GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode );
483 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha)
    [all...]
  /external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
gl2platform.h 22 #ifndef GL_APICALL
23 #define GL_APICALL KHRONOS_APICALL
gl2.h 474 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
475 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
476 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
477 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
478 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
479 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
480 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
481 GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
482 GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode );
483 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha)
    [all...]
  /frameworks/base/opengl/include/GLES2/
gl2platform.h 22 #ifndef GL_APICALL
23 #define GL_APICALL KHRONOS_APICALL
gl2.h 474 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
475 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
476 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
477 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
478 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
479 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
480 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
481 GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
482 GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode );
483 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha)
    [all...]

Completed in 779 milliseconds

1 2 3