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  /development/tools/emulator/opengl/host/libs/Translator/GLES_CM/
GLEScmValidate.cpp 271 case GL_BYTE:
286 case GL_BYTE:
297 case GL_BYTE:
GLEScmContext.cpp 222 if((arrType != GL_FIXED) && (arrType != GL_BYTE)) return false;
223 if((arrType == GL_BYTE && (array_id != GL_VERTEX_ARRAY)) &&
224 (arrType == GL_BYTE && (array_id != GL_TEXTURE_COORD_ARRAY)) ) return false;
227 bool byteVBO = (arrType == GL_BYTE) && usingVBO;
  /development/tools/emulator/opengl/shared/OpenglCodecCommon/
glUtils.cpp 25 case GL_BYTE:
373 case GL_BYTE:
  /packages/apps/Gallery2/tests/src/com/android/gallery3d/ui/
PointerInfo.java 74 case GL10.GL_BYTE:
200 case GL10.GL_BYTE:
  /frameworks/base/opengl/java/android/opengl/
GLES11Ext.java 134 private static final int GL_BYTE = GLES10.GL_BYTE;
902 (type == GL_BYTE) ||
    [all...]
GLES10.java 40 public static final int GL_BYTE = 0x1400;
    [all...]
  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/geometry/
VertexDataManager.cpp 288 template <> struct GLToCType<GL_BYTE> { typedef GLbyte type; };
369 template <> struct VertexTypeMapping<GL_BYTE, false> : VertexTypeMappingBase<D3DVT_SHORT> { }; // Cast
370 template <> struct VertexTypeMapping<GL_BYTE, true> : VertexTypeMappingBase<D3DVT_FLOAT> { }; // Normalize
465 TRANSLATIONS_FOR_TYPE(GL_BYTE),
499 case GL_BYTE: return 0;
  /frameworks/base/opengl/java/com/google/android/gles_jni/
GLImpl.java 790 (type == GL_BYTE) ||
987 (type == GL_BYTE) ||
1132 (type == GL_BYTE) ||
    [all...]
  /development/tools/glesv2debugger/src/com/android/glesv2debugger/
GLServerVertex.java 306 else if (GLEnum.GL_BYTE == type)
332 case GL_BYTE:
GLEnum.java 155 GL_BYTE(0x1400),
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gldebugger/
GLServerVertex.java 306 else if (GLEnum.GL_BYTE == type)
332 case GL_BYTE:
GLEnum.java 155 GL_BYTE(0x1400),
  /development/tools/emulator/opengl/host/libs/Translator/GLcommon/
GLEScontext.cpp 35 } else if(type == GL_BYTE){
303 } else if(type == GL_BYTE) {
363 } else if(type == GL_BYTE){
  /development/tools/emulator/opengl/tests/translator_tests/GLES_CM/
triangleCM.cpp 347 type = GL_BYTE;
  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Context.h 103 case GL_BYTE: return mSize * sizeof(GLbyte);
  /frameworks/base/opengl/libs/GLES2_dbg/src/
dbgcontext.cpp 322 case GL_BYTE:
  /external/mesa3d/docs/
MESA_texture_signed_rgba.spec 113 Also, it is ok to store incoming GL_BYTE user data as-is, without
  /frameworks/base/opengl/libagl/
array.cpp     [all...]
  /frameworks/base/libs/rs/driver/
rsdAllocation.cpp 55 case RS_TYPE_SIGNED_8: return GL_BYTE;
  /frameworks/base/opengl/java/javax/microedition/khronos/opengles/
GL10.java 38 int GL_BYTE = 0x1400;
  /development/ndk/platforms/android-4/include/GLES/
gl.h 313 #define GL_BYTE 0x1400
355 /* GL_BYTE */
409 /* GL_BYTE */
491 /* GL_BYTE */
    [all...]
  /development/ndk/platforms/android-5/include/GLES2/
gl2.h 234 #define GL_BYTE 0x1400
  /development/tools/emulator/opengl/host/libs/Translator/include/GLES/
gl.h 314 #define GL_BYTE 0x1400
356 /* GL_BYTE */
410 /* GL_BYTE */
492 /* GL_BYTE */
    [all...]
  /development/tools/emulator/opengl/host/libs/Translator/include/GLES2/
gl2.h 235 #define GL_BYTE 0x1400
  /development/tools/emulator/opengl/system/GLESv1_enc/
GLEncoder.cpp 479 case GL_BYTE:

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