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Searched
refs:GL_BYTE
(Results
1 - 25
of
60
) sorted by null
1
2
3
/development/tools/emulator/opengl/host/libs/Translator/GLES_CM/
GLEScmValidate.cpp
271
case
GL_BYTE
:
286
case
GL_BYTE
:
297
case
GL_BYTE
:
GLEScmContext.cpp
222
if((arrType != GL_FIXED) && (arrType !=
GL_BYTE
)) return false;
223
if((arrType ==
GL_BYTE
&& (array_id != GL_VERTEX_ARRAY)) &&
224
(arrType ==
GL_BYTE
&& (array_id != GL_TEXTURE_COORD_ARRAY)) ) return false;
227
bool byteVBO = (arrType ==
GL_BYTE
) && usingVBO;
/development/tools/emulator/opengl/shared/OpenglCodecCommon/
glUtils.cpp
25
case
GL_BYTE
:
373
case
GL_BYTE
:
/packages/apps/Gallery2/tests/src/com/android/gallery3d/ui/
PointerInfo.java
74
case GL10.
GL_BYTE
:
200
case GL10.
GL_BYTE
:
/frameworks/base/opengl/java/android/opengl/
GLES11Ext.java
134
private static final int
GL_BYTE
= GLES10.
GL_BYTE
;
902
(type ==
GL_BYTE
) ||
[
all
...]
GLES10.java
40
public static final int
GL_BYTE
= 0x1400;
[
all
...]
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/geometry/
VertexDataManager.cpp
288
template <> struct GLToCType<
GL_BYTE
> { typedef GLbyte type; };
369
template <> struct VertexTypeMapping<
GL_BYTE
, false> : VertexTypeMappingBase<D3DVT_SHORT> { }; // Cast
370
template <> struct VertexTypeMapping<
GL_BYTE
, true> : VertexTypeMappingBase<D3DVT_FLOAT> { }; // Normalize
465
TRANSLATIONS_FOR_TYPE(
GL_BYTE
),
499
case
GL_BYTE
: return 0;
/frameworks/base/opengl/java/com/google/android/gles_jni/
GLImpl.java
790
(type ==
GL_BYTE
) ||
987
(type ==
GL_BYTE
) ||
1132
(type ==
GL_BYTE
) ||
[
all
...]
/development/tools/glesv2debugger/src/com/android/glesv2debugger/
GLServerVertex.java
306
else if (GLEnum.
GL_BYTE
== type)
332
case
GL_BYTE
:
GLEnum.java
155
GL_BYTE
(0x1400),
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gldebugger/
GLServerVertex.java
306
else if (GLEnum.
GL_BYTE
== type)
332
case
GL_BYTE
:
GLEnum.java
155
GL_BYTE
(0x1400),
/development/tools/emulator/opengl/host/libs/Translator/GLcommon/
GLEScontext.cpp
35
} else if(type ==
GL_BYTE
){
303
} else if(type ==
GL_BYTE
) {
363
} else if(type ==
GL_BYTE
){
/development/tools/emulator/opengl/tests/translator_tests/GLES_CM/
triangleCM.cpp
347
type =
GL_BYTE
;
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Context.h
103
case
GL_BYTE
: return mSize * sizeof(GLbyte);
/frameworks/base/opengl/libs/GLES2_dbg/src/
dbgcontext.cpp
322
case
GL_BYTE
:
/external/mesa3d/docs/
MESA_texture_signed_rgba.spec
113
Also, it is ok to store incoming
GL_BYTE
user data as-is, without
/frameworks/base/opengl/libagl/
array.cpp
[
all
...]
/frameworks/base/libs/rs/driver/
rsdAllocation.cpp
55
case RS_TYPE_SIGNED_8: return
GL_BYTE
;
/frameworks/base/opengl/java/javax/microedition/khronos/opengles/
GL10.java
38
int
GL_BYTE
= 0x1400;
/development/ndk/platforms/android-4/include/GLES/
gl.h
313
#define
GL_BYTE
0x1400
355
/*
GL_BYTE
*/
409
/*
GL_BYTE
*/
491
/*
GL_BYTE
*/
[
all
...]
/development/ndk/platforms/android-5/include/GLES2/
gl2.h
234
#define
GL_BYTE
0x1400
/development/tools/emulator/opengl/host/libs/Translator/include/GLES/
gl.h
314
#define
GL_BYTE
0x1400
356
/*
GL_BYTE
*/
410
/*
GL_BYTE
*/
492
/*
GL_BYTE
*/
[
all
...]
/development/tools/emulator/opengl/host/libs/Translator/include/GLES2/
gl2.h
235
#define
GL_BYTE
0x1400
/development/tools/emulator/opengl/system/GLESv1_enc/
GLEncoder.cpp
479
case
GL_BYTE
:
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