/frameworks/base/libs/hwui/ |
Texture.h | 33 wrapS = GL_CLAMP_TO_EDGE; 34 wrapT = GL_CLAMP_TO_EDGE; 109 * Last wrap modes set on this texture. Defaults to GL_CLAMP_TO_EDGE.
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ProgramCache.h | 175 bitmapWrapS = GL_CLAMP_TO_EDGE; 176 bitmapWrapT = GL_CLAMP_TO_EDGE; 269 case GL_CLAMP_TO_EDGE:
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TextDropShadowCache.cpp | 141 texture->setWrap(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
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GradientCache.cpp | 175 texture->setWrap(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
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LayerCache.cpp | 112 layer->setWrap(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, false);
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LayerRenderer.cpp | 291 layer->setWrap(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, false, true); 387 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 388 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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TextureCache.cpp | 223 texture->setWrap(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
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SkiaShader.cpp | 41 GL_CLAMP_TO_EDGE, // == SkShader::kClamp_TileMode 121 mWrapS = GL_CLAMP_TO_EDGE; 122 mWrapT = GL_CLAMP_TO_EDGE;
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ProgramCache.cpp | 690 case GL_CLAMP_TO_EDGE: 702 case GL_CLAMP_TO_EDGE:
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ShapeCache.h | 588 texture->setWrap(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
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/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/ |
FrameBuffer.cpp | 49 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 50 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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/system/media/mca/filterfw/native/core/ |
gl_frame.cpp | 144 || tex_params_[GL_TEXTURE_WRAP_S] != GL_CLAMP_TO_EDGE 145 || tex_params_[GL_TEXTURE_WRAP_T] != GL_CLAMP_TO_EDGE; 151 tex_params_[GL_TEXTURE_WRAP_S] = GL_CLAMP_TO_EDGE; 152 tex_params_[GL_TEXTURE_WRAP_T] = GL_CLAMP_TO_EDGE;
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/frameworks/base/opengl/tests/textures/ |
textures.cpp | 70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 71 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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/frameworks/base/opengl/tests/gl2_copyTexImage/ |
gl2_copyTexImage.cpp | 193 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 194 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 201 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 202 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
StaticTriangleRenderer.java | 112 GL_CLAMP_TO_EDGE); 114 GL_CLAMP_TO_EDGE);
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TriangleRenderer.java | 84 GL10.GL_CLAMP_TO_EDGE); 86 GL10.GL_CLAMP_TO_EDGE);
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MatrixPaletteRenderer.java | 272 GL10.GL_CLAMP_TO_EDGE); 274 GL10.GL_CLAMP_TO_EDGE);
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/development/tools/emulator/opengl/host/libs/Translator/GLcommon/ |
FramebufferData.cpp | 190 ctx->dispatcher().glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE ); 191 ctx->dispatcher().glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
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/packages/apps/Gallery2/src/com/android/gallery3d/ui/ |
UploadedTexture.java | 233 GL11.GL_TEXTURE_WRAP_S, GL11.GL_CLAMP_TO_EDGE); 235 GL11.GL_TEXTURE_WRAP_T, GL11.GL_CLAMP_TO_EDGE);
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/frameworks/base/libs/rs/driver/ |
rsdShader.cpp | 333 GL_CLAMP_TO_EDGE, //RS_SAMPLER_CLAMP 341 GL_CLAMP_TO_EDGE, //RS_SAMPLER_WRAP, 342 GL_CLAMP_TO_EDGE, //RS_SAMPLER_CLAMP 436 RSD_CALL_GL(glTexParameteri, drvTex->glTarget, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 437 RSD_CALL_GL(glTexParameteri, drvTex->glTarget, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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/external/webkit/Source/WebCore/platform/graphics/android/ |
ShaderProgram.cpp | 343 glTexParameteri(textureTarget, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 344 glTexParameteri(textureTarget, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 532 glTexParameteri(textureTarget, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 533 glTexParameteri(textureTarget, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/ |
AccelerometerTestRenderer.java | 300 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE); 301 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE);
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/ |
LabelMaker.java | 94 GL10.GL_CLAMP_TO_EDGE); 96 GL10.GL_CLAMP_TO_EDGE);
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SpriteTextRenderer.java | 91 GL10.GL_CLAMP_TO_EDGE); 93 GL10.GL_CLAMP_TO_EDGE);
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/frameworks/base/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ |
GL2CameraEye.java | 302 GLES20.GL_CLAMP_TO_EDGE); 304 GLES20.GL_CLAMP_TO_EDGE);
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