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    Searched refs:GL_CLAMP_TO_EDGE (Results 1 - 25 of 89) sorted by null

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  /frameworks/base/libs/hwui/
Texture.h 33 wrapS = GL_CLAMP_TO_EDGE;
34 wrapT = GL_CLAMP_TO_EDGE;
109 * Last wrap modes set on this texture. Defaults to GL_CLAMP_TO_EDGE.
ProgramCache.h 175 bitmapWrapS = GL_CLAMP_TO_EDGE;
176 bitmapWrapT = GL_CLAMP_TO_EDGE;
269 case GL_CLAMP_TO_EDGE:
TextDropShadowCache.cpp 141 texture->setWrap(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
GradientCache.cpp 175 texture->setWrap(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
LayerCache.cpp 112 layer->setWrap(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, false);
LayerRenderer.cpp 291 layer->setWrap(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, false, true);
387 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
388 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
TextureCache.cpp 223 texture->setWrap(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
SkiaShader.cpp 41 GL_CLAMP_TO_EDGE, // == SkShader::kClamp_TileMode
121 mWrapS = GL_CLAMP_TO_EDGE;
122 mWrapT = GL_CLAMP_TO_EDGE;
ProgramCache.cpp 690 case GL_CLAMP_TO_EDGE:
702 case GL_CLAMP_TO_EDGE:
ShapeCache.h 588 texture->setWrap(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
FrameBuffer.cpp 49 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
50 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
  /system/media/mca/filterfw/native/core/
gl_frame.cpp 144 || tex_params_[GL_TEXTURE_WRAP_S] != GL_CLAMP_TO_EDGE
145 || tex_params_[GL_TEXTURE_WRAP_T] != GL_CLAMP_TO_EDGE;
151 tex_params_[GL_TEXTURE_WRAP_S] = GL_CLAMP_TO_EDGE;
152 tex_params_[GL_TEXTURE_WRAP_T] = GL_CLAMP_TO_EDGE;
  /frameworks/base/opengl/tests/textures/
textures.cpp 70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
71 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
  /frameworks/base/opengl/tests/gl2_copyTexImage/
gl2_copyTexImage.cpp 193 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
194 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
201 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
202 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
StaticTriangleRenderer.java 112 GL_CLAMP_TO_EDGE);
114 GL_CLAMP_TO_EDGE);
TriangleRenderer.java 84 GL10.GL_CLAMP_TO_EDGE);
86 GL10.GL_CLAMP_TO_EDGE);
MatrixPaletteRenderer.java 272 GL10.GL_CLAMP_TO_EDGE);
274 GL10.GL_CLAMP_TO_EDGE);
  /development/tools/emulator/opengl/host/libs/Translator/GLcommon/
FramebufferData.cpp 190 ctx->dispatcher().glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
191 ctx->dispatcher().glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
  /packages/apps/Gallery2/src/com/android/gallery3d/ui/
UploadedTexture.java 233 GL11.GL_TEXTURE_WRAP_S, GL11.GL_CLAMP_TO_EDGE);
235 GL11.GL_TEXTURE_WRAP_T, GL11.GL_CLAMP_TO_EDGE);
  /frameworks/base/libs/rs/driver/
rsdShader.cpp 333 GL_CLAMP_TO_EDGE, //RS_SAMPLER_CLAMP
341 GL_CLAMP_TO_EDGE, //RS_SAMPLER_WRAP,
342 GL_CLAMP_TO_EDGE, //RS_SAMPLER_CLAMP
436 RSD_CALL_GL(glTexParameteri, drvTex->glTarget, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
437 RSD_CALL_GL(glTexParameteri, drvTex->glTarget, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
  /external/webkit/Source/WebCore/platform/graphics/android/
ShaderProgram.cpp 343 glTexParameteri(textureTarget, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
344 glTexParameteri(textureTarget, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
532 glTexParameteri(textureTarget, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
533 glTexParameteri(textureTarget, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/
AccelerometerTestRenderer.java 300 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE);
301 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
LabelMaker.java 94 GL10.GL_CLAMP_TO_EDGE);
96 GL10.GL_CLAMP_TO_EDGE);
SpriteTextRenderer.java 91 GL10.GL_CLAMP_TO_EDGE);
93 GL10.GL_CLAMP_TO_EDGE);
  /frameworks/base/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/
GL2CameraEye.java 302 GLES20.GL_CLAMP_TO_EDGE);
304 GLES20.GL_CLAMP_TO_EDGE);

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