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  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Shader.cpp 328 return GL_FLOAT_MAT2;
354 case GL_FLOAT_MAT2:
358 case GL_FLOAT_MAT2: return true;
371 case GL_FLOAT_MAT2: return false;
384 case GL_FLOAT_MAT2: return false;
397 case GL_FLOAT_MAT2: return false;
410 case GL_FLOAT_MAT2: return false;
utilities.cpp 42 case GL_FLOAT_MAT2:
68 case GL_FLOAT_MAT2:
117 case GL_FLOAT_MAT2:
143 case GL_FLOAT_MAT2:
Program.cpp 508 if (targetUniform->type != GL_FLOAT_MAT2)
945 case GL_FLOAT_MAT2: applyUniformMatrix2fv(location, arraySize, f); break;
    [all...]
  /development/tools/emulator/opengl/shared/OpenglCodecCommon/
glUtils.cpp 58 case GL_FLOAT_MAT2:
  /external/mesa3d/src/glsl/
builtin_types.h 51 glsl_type(GL_FLOAT_MAT2, GLSL_TYPE_FLOAT, 2, 2, "mat2"),
  /frameworks/base/opengl/libs/GLES2_dbg/test/
test_main.cpp 175 {"bb", 6, 2, GL_FLOAT_MAT2},
  /system/media/mca/filterfw/native/core/
gl_env.cpp 373 case GL_FLOAT_MAT2:
shader_program.cpp 796 case GL_FLOAT_MAT2:
904 case GL_FLOAT_MAT2: {
    [all...]
  /frameworks/base/opengl/libs/GLES2_dbg/src/
dbgcontext.cpp 272 case GL_FLOAT_MAT2:
  /development/tools/glesv2debugger/src/com/android/glesv2debugger/
GLEnum.java 479 GL_FLOAT_MAT2(0x8B5A),
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gldebugger/
GLEnum.java 479 GL_FLOAT_MAT2(0x8B5A),
  /development/ndk/platforms/android-5/include/GLES2/
gl2.h 388 #define GL_FLOAT_MAT2 0x8B5A
  /development/tools/emulator/opengl/host/libs/Translator/include/GLES2/
gl2.h 389 #define GL_FLOAT_MAT2 0x8B5A
  /external/mesa3d/include/GLES2/
gl2.h 389 #define GL_FLOAT_MAT2 0x8B5A
  /external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
gl2.h 389 #define GL_FLOAT_MAT2 0x8B5A
  /frameworks/base/opengl/include/GLES2/
gl2.h 389 #define GL_FLOAT_MAT2 0x8B5A
  /frameworks/base/opengl/java/android/opengl/
GLES20.java 267 public static final int GL_FLOAT_MAT2 = 0x8B5A;
    [all...]
  /prebuilt/ndk/android-ndk-r4/platforms/android-5/arch-arm/usr/include/GLES2/
gl2.h 388 #define GL_FLOAT_MAT2 0x8B5A
  /prebuilt/ndk/android-ndk-r4/platforms/android-5/arch-x86/usr/include/GLES2/
gl2.h 388 #define GL_FLOAT_MAT2 0x8B5A
  /prebuilt/ndk/android-ndk-r4/platforms/android-8/arch-arm/usr/include/GLES2/
gl2.h 388 #define GL_FLOAT_MAT2 0x8B5A
  /prebuilt/ndk/android-ndk-r4/platforms/android-8/arch-x86/usr/include/GLES2/
gl2.h 388 #define GL_FLOAT_MAT2 0x8B5A
  /prebuilt/ndk/android-ndk-r5/platforms/android-5/arch-arm/usr/include/GLES2/
gl2.h 388 #define GL_FLOAT_MAT2 0x8B5A
  /prebuilt/ndk/android-ndk-r6/platforms/android-5/arch-arm/usr/include/GLES2/
gl2.h 388 #define GL_FLOAT_MAT2 0x8B5A
  /prebuilt/ndk/android-ndk-r6/platforms/android-5/arch-x86/usr/include/GLES2/
gl2.h 388 #define GL_FLOAT_MAT2 0x8B5A
  /external/qemu/distrib/sdl-1.2.12/include/
SDL_opengl.h 486 #define GL_FLOAT_MAT2 0x8B5A
    [all...]

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