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Searched
refs:GL_FRONT
(Results
1 - 25
of
66
) sorted by null
1
2
3
/frameworks/base/libs/rs/driver/
rsdProgramRaster.cpp
43
RSD_CALL_GL(glCullFace,
GL_FRONT
);
/external/mesa3d/src/pixelflinger2/
buffer.cpp
37
if (
GL_FRONT
> face || GL_FRONT_AND_BACK < face)
44
if (
GL_FRONT
== face || GL_FRONT_AND_BACK == face) {
83
if (
GL_FRONT
> face || GL_FRONT_AND_BACK < face)
85
if (
GL_FRONT
== face || GL_FRONT_AND_BACK == face) {
101
if (
GL_FRONT
== face) {
pixelflinger2.cpp
51
if (
GL_FRONT
> mode || GL_FRONT_AND_BACK < mode)
54
ctx->cullState.cullFace = mode -
GL_FRONT
;
raster.cpp
508
switch (ctx->cullState.cullFace +
GL_FRONT
) {
509
case
GL_FRONT
:
528
iface->StencilSelect(iface, ((unsigned &)area & 0x80000000) ? GL_BACK :
GL_FRONT
);
/external/quake/quake/src/QW/client/
gl_rmisc.c
113
glDrawBuffer (
GL_FRONT
);
114
glReadBuffer (
GL_FRONT
);
458
glDrawBuffer (
GL_FRONT
);
gl_vidandroid.c
157
glCullFace(
GL_FRONT
);
gl_vidlinux.c
309
glCullFace(
GL_FRONT
);
gl_vidlinux_svga.c
339
glCullFace(
GL_FRONT
);
gl_rmain.c
997
glCullFace(
GL_FRONT
);
1175
glCullFace(
GL_FRONT
);
gl_vidlinux_x11.c
533
glCullFace(
GL_FRONT
);
gl_vidlinuxglx.c
481
glCullFace(
GL_FRONT
);
gl_draw.c
661
glCullFace(
GL_FRONT
);
935
glDrawBuffer (
GL_FRONT
);
[
all
...]
/external/quake/quake/src/WinQuake/
gl_rmisc.cpp
120
glDrawBuffer (
GL_FRONT
);
121
glReadBuffer (
GL_FRONT
);
458
glDrawBuffer (
GL_FRONT
);
gl_vidandroid.cpp
200
glCullFace(
GL_FRONT
);
gl_vidlinux.cpp
318
glCullFace(
GL_FRONT
);
gl_rmain.cpp
1216
glCullFace(
GL_FRONT
);
1452
glCullFace(
GL_FRONT
);
[
all
...]
/development/tools/glesv2debugger/src/com/android/glesv2debugger/
GLServerState.java
194
if (face == GLEnum.
GL_FRONT
|| face == GLEnum.GL_FRONT_AND_BACK) {
221
if (face == GLEnum.
GL_FRONT
|| face == GLEnum.GL_FRONT_AND_BACK) {
GLEnum.java
47
GL_FRONT
(0x0404),
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gldebugger/
GLServerState.java
194
if (face == GLEnum.
GL_FRONT
|| face == GLEnum.GL_FRONT_AND_BACK) {
221
if (face == GLEnum.
GL_FRONT
|| face == GLEnum.GL_FRONT_AND_BACK) {
GLEnum.java
47
GL_FRONT
(0x0404),
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
utilities.cpp
516
case
GL_FRONT
:
libGLESv2.cpp
[
all
...]
/frameworks/base/opengl/java/android/opengl/
GLES10.java
82
public static final int
GL_FRONT
= 0x0404;
[
all
...]
/frameworks/base/opengl/java/javax/microedition/khronos/opengles/
GL10.java
80
int
GL_FRONT
= 0x0404;
/frameworks/base/opengl/libagl/
state.cpp
257
case
GL_FRONT
:
Completed in 67 milliseconds
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