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    Searched refs:GL_LINEAR (Results 1 - 25 of 121) sorted by null

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  /external/webkit/Source/WebCore/platform/graphics/android/
GLUtils.h 75 static void createTextureWithBitmap(GLuint texture, const SkBitmap& bitmap, GLint filter = GL_LINEAR);
76 static void updateTextureWithBitmap(GLuint texture, int x, int y, const SkBitmap& bitmap, GLint filter = GL_LINEAR);
78 static void createTextureFromEGLImage(GLuint texture, EGLImageKHR image, GLint filter = GL_LINEAR);
82 static void createSurfaceTextureWithBitmap(const TileRenderInfo* , const SkBitmap& bitmap, GLint filter = GL_LINEAR);
83 static void updateSurfaceTextureWithBitmap(const TileRenderInfo* , int x, int y, const SkBitmap& bitmap, GLint filter = GL_LINEAR);
GaneshContext.cpp 226 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
227 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
ShaderProgram.h 55 GLint texFilter = GL_LINEAR);
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
FrameBuffer.cpp 45 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
46 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  /external/quake/quake/src/QW/client/
gl_ngraph.c 125 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
126 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
gl_rmisc.c 95 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
96 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
393 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
394 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  /external/webkit/Source/WebCore/platform/graphics/gtk/
GraphicsContext3DGtk.cpp 74 ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
75 ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  /external/webkit/Source/WebCore/platform/graphics/mac/
GraphicsContext3DMac.mm 170 ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
171 ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
176 ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
177 ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  /frameworks/base/libs/hwui/
TextDropShadowCache.cpp 140 texture->setFilter(GL_LINEAR, GL_LINEAR);
GradientCache.cpp 174 texture->setFilter(GL_LINEAR, GL_LINEAR);
TextureCache.cpp 222 texture->setFilter(GL_LINEAR, GL_LINEAR);
  /frameworks/base/opengl/tests/gl_perf/
fill_common.cpp 248 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
249 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
260 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
261 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  /system/media/mca/filterfw/native/core/
gl_frame.cpp 142 return tex_params_[GL_TEXTURE_MAG_FILTER] != GL_LINEAR
143 || tex_params_[GL_TEXTURE_MIN_FILTER] != GL_LINEAR
149 tex_params_[GL_TEXTURE_MAG_FILTER] = GL_LINEAR;
150 tex_params_[GL_TEXTURE_MIN_FILTER] = GL_LINEAR;
  /frameworks/base/opengl/tests/fillrate/
fillrate.cpp 69 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  /frameworks/base/opengl/tests/textures/
textures.cpp 68 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
69 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  /external/quake/quake/src/WinQuake/
gl_vidandroid.cpp 44 int texture_mode = GL_LINEAR;
216 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
217 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
gl_rmisc.cpp 95 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
96 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
388 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
389 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  /frameworks/base/opengl/tests/gl2_copyTexImage/
gl2_copyTexImage.cpp 191 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
192 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
199 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
200 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  /frameworks/base/opengl/libagl/
TextureObjectManager.cpp 52 min_filter = GL_LINEAR;
53 mag_filter = GL_LINEAR;
  /frameworks/base/opengl/tests/filter/
filter.cpp 79 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
80 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  /packages/apps/Gallery2/src/com/android/gallery3d/ui/
UploadedTexture.java 237 GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
239 GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);
  /frameworks/base/cmds/bootanimation/
BootAnimation.cpp 453 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
454 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
479 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
480 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  /frameworks/base/libs/rs/driver/
rsdShader.cpp 330 GL_LINEAR, //RS_SAMPLER_LINEAR,
339 GL_LINEAR, //RS_SAMPLER_LINEAR,
340 GL_LINEAR, //RS_SAMPLER_LINEAR_MIP_LINEAR,
343 GL_LINEAR, //RS_SAMPLER_LINEAR_MIP_NEAREST,
  /development/tools/emulator/opengl/host/libs/libOpenglRender/
ColorBuffer.cpp 182 s_gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
183 s_gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  /packages/apps/Nfc/src/com/android/nfc/
FireflyRenderThread.java 168 mGL.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR);
169 mGL.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR);

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