/external/quake/quake/src/QW/client/ |
glquake2.h | 38 int GL_LoadTexture (char *identifier, int width, int height, byte *data, int mipmap, int alpha, int modulate);
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glquake.h | 75 int GL_LoadTexture (char *identifier, int width, int height, byte *data, qboolean mipmap, qboolean alpha);
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gl_draw.c | 406 char_texture = GL_LoadTexture ("charset", 128, 128, draw_chars, false, true); 408 cs_texture = GL_LoadTexture ("crosshair", 8, 8, cs_data, false, true); 461 gl->texnum = GL_LoadTexture ("conback", conback->width, conback->height, ncdata, false, false); 1166 Sys_Error ("GL_LoadTexture: too big"); 1268 Sys_Error ("GL_LoadTexture: too big"); 1386 GL_LoadTexture 1389 int GL_LoadTexture (char *identifier, int width, int height, byte *data, qboolean mipmap, qboolean alpha) 1402 Sys_Error ("GL_LoadTexture: cache mismatch"); 1433 return GL_LoadTexture ("", pic->width, pic->height, pic->data, false, true); [all...] |
gl_model.c | 391 tx->gl_texturenum = GL_LoadTexture (mt->name, tx->width, tx->height, (byte *)(tx+1), true, false); 1471 GL_LoadTexture (name, pheader->skinwidth, 1488 GL_LoadTexture (name, pheader->skinwidth, [all...] |
/external/quake/quake/src/WinQuake/ |
gl_draw.cpp | 100 // hook GL_LoadTexture to store enough information to recreate a texture. 516 return GL_LoadTexture ("", pic->width, pic->height, pic->data, false, true); 742 char_texture = GL_LoadTexture ("charset", 128, 128, draw_chars, false, true); 801 gl->texnum = GL_LoadTexture ("conback", conback->g.width, conback->g.height, ncdata, false, false); [all...] |
gl_model.cpp | 391 tx->gl_texturenum = GL_LoadTexture (mt->name, tx->width, tx->height, (byte *)(tx+1), true, false); 1446 GL_LoadTexture (name, pheader->skinwidth, 1468 GL_LoadTexture (name, pheader->skinwidth, [all...] |
glquake.h | 74 int GL_LoadTexture (const char *identifier, int width, int height, byte *data, qboolean mipmap, qboolean alpha);
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