/development/tools/emulator/opengl/host/libs/GLESv2_dec/ |
GL2Decoder.cpp | 78 ctx->glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &nFormats);
|
/frameworks/base/opengl/tools/glgen/stubs/gles11/ |
GLES10cHeader.cpp | 130 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numCompressedTextureFormats);
|
GLES20cHeader.cpp | 119 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numCompressedTextureFormats);
|
/frameworks/base/opengl/tools/glgen/specs/gles11/ |
checks.spec | 12 glGetIntegerv ifcheck params 1 pname GL_ALPHA_BITS,GL_ALPHA_TEST_FUNC,GL_ALPHA_TEST_REF,GL_BLEND_DST,GL_BLUE_BITS,GL_COLOR_ARRAY_BUFFER_BINDING,GL_COLOR_ARRAY_SIZE,GL_COLOR_ARRAY_STRIDE,GL_COLOR_ARRAY_TYPE,GL_CULL_FACE,GL_DEPTH_BITS,GL_DEPTH_CLEAR_VALUE,GL_DEPTH_FUNC,GL_DEPTH_WRITEMASK,GL_FOG_DENSITY,GL_FOG_END,GL_FOG_MODE,GL_FOG_START,GL_FRONT_FACE,GL_GREEN_BITS,GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES,GL_IMPLEMENTATION_COLOR_READ_TYPE_OES,GL_LIGHT_MODEL_COLOR_CONTROL,GL_LIGHT_MODEL_LOCAL_VIEWER,GL_LIGHT_MODEL_TWO_SIDE,GL_LINE_SMOOTH_HINT,GL_LINE_WIDTH,GL_LOGIC_OP_MODE,GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES,GL_MATRIX_INDEX_ARRAY_SIZE_OES,GL_MATRIX_INDEX_ARRAY_STRIDE_OES,GL_MATRIX_INDEX_ARRAY_TYPE_OES,GL_MATRIX_MODE,GL_MAX_CLIP_PLANES,GL_MAX_ELEMENTS_INDICES,GL_MAX_ELEMENTS_VERTICES,GL_MAX_LIGHTS,GL_MAX_MODELVIEW_STACK_DEPTH,GL_MAX_PALETTE_MATRICES_OES,GL_MAX_PROJECTION_STACK_DEPTH,GL_MAX_TEXTURE_SIZE,GL_MAX_TEXTURE_STACK_DEPTH,GL_MAX_TEXTURE_UNITS,GL_MAX_VERTEX_UNITS_OES,GL_MODELVIEW_STACK_DEPTH,GL_NORMAL_ARRAY_BUFFER_BINDING,GL_NORMAL_ARRAY_STRIDE,GL_NORMAL_ARRAY_TYPE,GL_NUM_COMPRESSED_TEXTURE_FORMATS,GL_PACK_ALIGNMENT,GL_PERSPECTIVE_CORRECTION_HINT,GL_POINT_SIZE,GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES,GL_POINT_SIZE_ARRAY_STRIDE_OES,GL_POINT_SIZE_ARRAY_TYPE_OES,GL_POINT_SMOOTH_HINT,GL_POLYGON_OFFSET_FACTOR,GL_POLYGON_OFFSET_UNITS,GL_PROJECTION_STACK_DEPTH,GL_RED_BITS,GL_SHADE_MODEL,GL_STENCIL_BITS,GL_STENCIL_CLEAR_VALUE,GL_STENCIL_FAIL,GL_STENCIL_FUNC,GL_STENCIL_PASS_DEPTH_FAIL,GL_STENCIL_PASS_DEPTH_PASS,GL_STENCIL_REF,GL_STENCIL_VALUE_MASK,GL_STENCIL_WRITEMASK,GL_SUBPIXEL_BITS,GL_TEXTURE_BINDING_2D,GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING,GL_TEXTURE_COORD_ARRAY_SIZE,GL_TEXTURE_COORD_ARRAY_STRIDE,GL_TEXTURE_COORD_ARRAY_TYPE,GL_TEXTURE_STACK_DEPTH,GL_UNPACK_ALIGNMENT,GL_VERTEX_ARRAY_BUFFER_BINDING,GL_VERTEX_ARRAY_SIZE,GL_VERTEX_ARRAY_STRIDE,GL_VERTEX_ARRAY_TYPE,GL_WEIGHT_ARRAY_BUFFER_BINDING_OES,GL_WEIGHT_ARRAY_SIZE_OES,GL_WEIGHT_ARRAY_STRIDE_OES,GL_WEIGHT_ARRAY_TYPE_OES ifcheck params 2 pname GL_ALIASED_POINT_SIZE_RANGE,GL_ALIASED_LINE_WIDTH_RANGE,GL_DEPTH_RANGE,GL_MAX_VIEWPORT_DIMS,GL_SMOOTH_LINE_WIDTH_RANGE,GL_SMOOTH_POINT_SIZE_RANGE ifcheck params 4 pname GL_COLOR_CLEAR_VALUE,GL_COLOR_WRITEMASK,GL_FOG_COLOR,GL_LIGHT_MODEL_AMBIENT,GL_SCISSOR_BOX,GL_VIEWPORT ifcheck params 16 pname GL_MODELVIEW_MATRIX,GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES,GL_PROJECTION_MATRIX,GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES,GL_TEXTURE_MATRIX,GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES ifcheck params getNumCompressedTextureFormats() pname GL_COMPRESSED_TEXTURE_FORMATS
|
/development/tools/emulator/opengl/shared/OpenglCodecCommon/ |
glUtils.cpp | 93 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
|
/frameworks/base/opengl/java/android/opengl/ |
ETC1Util.java | 99 GLES10.glGetIntegerv(GLES10.GL_NUM_COMPRESSED_TEXTURE_FORMATS, results, 0);
|
GLES10.java | 143 public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2; [all...] |
/frameworks/base/opengl/tools/glgen/stubs/jsr239/ |
GLCHeader.cpp | 198 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numCompressedTextureFormats);
|
/frameworks/base/core/jni/ |
android_opengl_GLES10.cpp | 131 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numCompressedTextureFormats); 1110 #if defined(GL_NUM_COMPRESSED_TEXTURE_FORMATS) 1111 case GL_NUM_COMPRESSED_TEXTURE_FORMATS: 1112 #endif // defined(GL_NUM_COMPRESSED_TEXTURE_FORMATS) [all...] |
android_opengl_GLES20.cpp | 120 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numCompressedTextureFormats); [all...] |
/development/tools/glesv2debugger/src/com/android/glesv2debugger/ |
GLEnum.java | 402 GL_NUM_COMPRESSED_TEXTURE_FORMATS(0x86A2),
|
/frameworks/base/opengl/java/javax/microedition/khronos/opengles/ |
GL10.java | 141 int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2;
|
/frameworks/base/opengl/libagl/ |
state.cpp | 442 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
|
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gldebugger/ |
GLEnum.java | 402 GL_NUM_COMPRESSED_TEXTURE_FORMATS(0x86A2),
|
/development/ndk/platforms/android-4/include/GLES/ |
gl.h | 281 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 [all...] |
/development/ndk/platforms/android-5/include/GLES2/ |
gl2.h | 222 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
|
/development/tools/emulator/opengl/host/libs/Translator/GLES_CM/ |
GLEScmImp.cpp | 729 case GL_NUM_COMPRESSED_TEXTURE_FORMATS: 803 case GL_NUM_COMPRESSED_TEXTURE_FORMATS: 848 case GL_NUM_COMPRESSED_TEXTURE_FORMATS: [all...] |
/development/tools/emulator/opengl/host/libs/Translator/include/GLES/ |
gl.h | 282 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 [all...] |
/development/tools/emulator/opengl/host/libs/Translator/include/GLES2/ |
gl2.h | 223 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
|
/development/tools/emulator/opengl/system/GLESv1_enc/ |
GLEncoder.cpp | 68 this->glGetIntegerv(this, GL_NUM_COMPRESSED_TEXTURE_FORMATS,
|
/development/tools/emulator/opengl/system/GLESv2_enc/ |
GL2Encoder.cpp | 420 this->glGetIntegerv(this, GL_NUM_COMPRESSED_TEXTURE_FORMATS,
|
/external/mesa3d/include/GLES2/ |
gl2.h | 223 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
|
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/ |
gl2.h | 223 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
|
/frameworks/base/opengl/include/GLES/ |
gl.h | 282 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 [all...] |
/frameworks/base/opengl/include/GLES2/ |
gl2.h | 223 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
|