HomeSort by relevance Sort by last modified time
    Searched refs:GL_OUT_OF_MEMORY (Results 1 - 25 of 57) sorted by null

1 2 3

  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Fence.cpp 49 return error(GL_OUT_OF_MEMORY);
70 return error(GL_OUT_OF_MEMORY, GL_TRUE);
116 return error(GL_OUT_OF_MEMORY);
libGLESv2.cpp 53 return error(GL_OUT_OF_MEMORY);
102 return error(GL_OUT_OF_MEMORY);
145 return error(GL_OUT_OF_MEMORY);
174 return error(GL_OUT_OF_MEMORY);
206 return error(GL_OUT_OF_MEMORY);
230 return error(GL_OUT_OF_MEMORY);
266 return error(GL_OUT_OF_MEMORY);
286 return error(GL_OUT_OF_MEMORY);
330 return error(GL_OUT_OF_MEMORY);
453 return error(GL_OUT_OF_MEMORY);
    [all...]
Renderbuffer.cpp 207 error(GL_OUT_OF_MEMORY);
219 error(GL_OUT_OF_MEMORY);
332 error(GL_OUT_OF_MEMORY);
342 error(GL_OUT_OF_MEMORY);
main.cpp 132 case GL_OUT_OF_MEMORY:
Blit.cpp 163 return error(GL_OUT_OF_MEMORY);
181 return error(GL_OUT_OF_MEMORY);
403 return error(GL_OUT_OF_MEMORY, (IDirect3DTexture9*)NULL);
413 return error(GL_OUT_OF_MEMORY, (IDirect3DTexture9*)NULL);
425 return error(GL_OUT_OF_MEMORY, (IDirect3DTexture9*)NULL);
Texture.cpp 768 return error(GL_OUT_OF_MEMORY);
929 return error(GL_OUT_OF_MEMORY);
938 return error(GL_OUT_OF_MEMORY);
950 return error(GL_OUT_OF_MEMORY);
963 return error(GL_OUT_OF_MEMORY);
975 return error(GL_OUT_OF_MEMORY);
    [all...]
Context.cpp     [all...]
  /development/tools/emulator/opengl/shared/OpenglCodecCommon/
gl_base_types.h 59 #define GL_OUT_OF_MEMORY 0x0505
  /frameworks/base/opengl/java/android/opengl/
GLU.java 49 case GL10.GL_OUT_OF_MEMORY:
GLES10.java 152 public static final int GL_OUT_OF_MEMORY = 0x0505;
    [all...]
  /frameworks/base/opengl/libagl/
texture.cpp 296 return GL_OUT_OF_MEMORY;
390 return GL_OUT_OF_MEMORY;
401 return GL_OUT_OF_MEMORY;
625 ogles_error(c, GL_OUT_OF_MEMORY);
884 ogles_error(c, GL_OUT_OF_MEMORY);
    [all...]
array.cpp 121 ogles_error(c, GL_OUT_OF_MEMORY);
    [all...]
  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/geometry/
IndexDataManager.cpp 170 return GL_OUT_OF_MEMORY;
VertexDataManager.cpp 238 return GL_OUT_OF_MEMORY;