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Searched
refs:GL_OUT_OF_MEMORY
(Results
1 - 25
of
57
) sorted by null
1
2
3
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Fence.cpp
49
return error(
GL_OUT_OF_MEMORY
);
70
return error(
GL_OUT_OF_MEMORY
, GL_TRUE);
116
return error(
GL_OUT_OF_MEMORY
);
libGLESv2.cpp
53
return error(
GL_OUT_OF_MEMORY
);
102
return error(
GL_OUT_OF_MEMORY
);
145
return error(
GL_OUT_OF_MEMORY
);
174
return error(
GL_OUT_OF_MEMORY
);
206
return error(
GL_OUT_OF_MEMORY
);
230
return error(
GL_OUT_OF_MEMORY
);
266
return error(
GL_OUT_OF_MEMORY
);
286
return error(
GL_OUT_OF_MEMORY
);
330
return error(
GL_OUT_OF_MEMORY
);
453
return error(
GL_OUT_OF_MEMORY
);
[
all
...]
Renderbuffer.cpp
207
error(
GL_OUT_OF_MEMORY
);
219
error(
GL_OUT_OF_MEMORY
);
332
error(
GL_OUT_OF_MEMORY
);
342
error(
GL_OUT_OF_MEMORY
);
main.cpp
132
case
GL_OUT_OF_MEMORY
:
Blit.cpp
163
return error(
GL_OUT_OF_MEMORY
);
181
return error(
GL_OUT_OF_MEMORY
);
403
return error(
GL_OUT_OF_MEMORY
, (IDirect3DTexture9*)NULL);
413
return error(
GL_OUT_OF_MEMORY
, (IDirect3DTexture9*)NULL);
425
return error(
GL_OUT_OF_MEMORY
, (IDirect3DTexture9*)NULL);
Texture.cpp
768
return error(
GL_OUT_OF_MEMORY
);
929
return error(
GL_OUT_OF_MEMORY
);
938
return error(
GL_OUT_OF_MEMORY
);
950
return error(
GL_OUT_OF_MEMORY
);
963
return error(
GL_OUT_OF_MEMORY
);
975
return error(
GL_OUT_OF_MEMORY
);
[
all
...]
Context.cpp
[
all
...]
/development/tools/emulator/opengl/shared/OpenglCodecCommon/
gl_base_types.h
59
#define
GL_OUT_OF_MEMORY
0x0505
/frameworks/base/opengl/java/android/opengl/
GLU.java
49
case GL10.
GL_OUT_OF_MEMORY
:
GLES10.java
152
public static final int
GL_OUT_OF_MEMORY
= 0x0505;
[
all
...]
/frameworks/base/opengl/libagl/
texture.cpp
296
return
GL_OUT_OF_MEMORY
;
390
return
GL_OUT_OF_MEMORY
;
401
return
GL_OUT_OF_MEMORY
;
625
ogles_error(c,
GL_OUT_OF_MEMORY
);
884
ogles_error(c,
GL_OUT_OF_MEMORY
);
[
all
...]
array.cpp
121
ogles_error(c,
GL_OUT_OF_MEMORY
);
[
all
...]
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/geometry/
IndexDataManager.cpp
170
return
GL_OUT_OF_MEMORY
;
VertexDataManager.cpp
238
return
GL_OUT_OF_MEMORY
;