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Searched
refs:GL_TEXTURE0
(Results
1 - 25
of
103
) sorted by null
1
2
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5
/development/tools/emulator/opengl/tests/ut_renderer/
RendererContext.h
47
GLenum getActiveTexture() { return
GL_TEXTURE0
+ m_activeTexture; }
57
void setClientActiveTexture(GLenum texture) { m_clientActiveTexture = texture -
GL_TEXTURE0
; }
58
GLenum getClientActiveTexture() { return m_clientActiveTexture +
GL_TEXTURE0
; }
RendererContext.cpp
46
m_activeTexture = texture -
GL_TEXTURE0
;
RenderingThread.cpp
98
if (texture -
GL_TEXTURE0
>= m_tls->m_backendCaps.maxTextureUnits) return;
124
if (texture -
GL_TEXTURE0
>= m_tls->m_backendCaps.maxTextureUnits) return;
162
m_glActiveTexture(
GL_TEXTURE0
+ i);
169
m_glClientActiveTexture(
GL_TEXTURE0
+ i);
/development/tools/emulator/opengl/host/libs/Translator/GLES_CM/
GLEScmContext.h
39
GLenum getActiveTexture() { return
GL_TEXTURE0
+ m_activeTexture;};
40
GLenum getClientActiveTexture() { return
GL_TEXTURE0
+ m_clientActiveTexture;};
GLEScmContext.cpp
48
m_activeTexture = tex -
GL_TEXTURE0
;
52
m_clientActiveTexture = tex -
GL_TEXTURE0
;
116
unsigned int activeTexture = m_clientActiveTexture +
GL_TEXTURE0
;
125
unsigned int tex =
GL_TEXTURE0
+i;
/packages/apps/Gallery2/tests/src/com/android/gallery3d/ui/
GLMock.java
56
int mGLActiveTexture = GL11.
GL_TEXTURE0
;
154
if (mGLActiveTexture == GL11.
GL_TEXTURE0
) {
169
if (activeTexture == GL11.
GL_TEXTURE0
) {
GLCanvasTest.java
683
if (mGLActiveTexture ==
GL_TEXTURE0
) {
702
if (mGLActiveTexture ==
GL_TEXTURE0
) {
732
assertEquals(GL_REPLACE, getTexEnvi(
GL_TEXTURE0
, GL_TEXTURE_ENV_MODE));
737
assertEquals(GL_REPLACE, getTexEnvi(
GL_TEXTURE0
, GL_TEXTURE_ENV_MODE));
741
assertEquals(GL_REPLACE, getTexEnvi(
GL_TEXTURE0
, GL_TEXTURE_ENV_MODE));
/development/tools/emulator/opengl/host/libs/Translator/GLcommon/
GLESvalidate.cpp
10
return e >=
GL_TEXTURE0
&& e <= (
GL_TEXTURE0
+ maxTex);
GLEScontext.cpp
158
m_activeTexture = tex -
GL_TEXTURE0
;
531
if (m_texState[unit-
GL_TEXTURE0
][i].enabled)
609
*params = m_activeTexture+
GL_TEXTURE0
;
652
return m_texState[unit-
GL_TEXTURE0
][pos].texture;
/development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/
KubeRenderer.java
96
gl.glActiveTexture(GL10.
GL_TEXTURE0
);
/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
YVURenderer.cpp
90
glActiveTexture(
GL_TEXTURE0
);
SurfaceTextureRenderer.cpp
130
glActiveTexture(
GL_TEXTURE0
);
WarpRenderer.cpp
121
glActiveTexture(
GL_TEXTURE0
);
/frameworks/base/opengl/java/android/opengl/
Texture.java
124
gl.
GL_TEXTURE0
,