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    Searched refs:GL_TRIANGLE_STRIP (Results 1 - 25 of 75) sorted by null

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  /frameworks/base/opengl/tests/lighting1709/src/com/android/lightingtest/
ClearActivity.java 140 gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3);
153 gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3);
159 gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3);
165 gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3);
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
YVURenderer.cpp 112 glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_SHORT, g_iIndices3);
SurfaceTextureRenderer.cpp 150 glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_SHORT, g_iIndices2);
WarpRenderer.cpp 148 glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_SHORT, g_iIndices);
  /development/tools/emulator/opengl/host/libs/Translator/GLcommon/
GLESvalidate.cpp 75 case GL_TRIANGLE_STRIP:
  /frameworks/base/opengl/tests/gldual/src/com/android/gldual/
TriangleRenderer.java 157 gl.glDrawElements(GL10.GL_TRIANGLE_STRIP, VERTS,
  /frameworks/base/opengl/tests/gl_perf/
fill_common.cpp 205 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
222 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
  /external/webkit/Source/WebCore/platform/graphics/android/
ShaderProgram.cpp 354 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
588 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
619 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
  /frameworks/base/opengl/libagl2/src/
vertex.cpp 230 case GL_TRIANGLE_STRIP:
264 case GL_TRIANGLE_STRIP:
  /cts/tests/src/android/media/cts/
VideoSurfaceView.java 192 GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
StaticTriangleRenderer.java 264 glDrawElements(GL_TRIANGLE_STRIP, VERTS,
TriangleRenderer.java 232 gl.glDrawElements(GL10.GL_TRIANGLE_STRIP, VERTS,
  /development/samples/GlobalTime/src/com/android/globaltime/
Shape.java 139 } else if (mPrimitive == GL10.GL_TRIANGLE_STRIP) {
  /frameworks/base/libs/rs/driver/
rsdMeshObj.cpp 198 case RS_PRIMITIVE_TRIANGLE_STRIP: mGLPrimitives[i] = GL_TRIANGLE_STRIP; break;
  /frameworks/base/libs/hwui/
OpenGLRenderer.cpp 675 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
712 GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
    [all...]
  /packages/apps/Gallery2/tests/src/com/android/gallery3d/ui/
GLCanvasTest.java 231 // GL_TRIANGLE_STRIP mode to draw the line and the input coordinates
240 assertEquals(GL10.GL_TRIANGLE_STRIP, mode);
547 assertEquals(GL10.GL_TRIANGLE_STRIP, mode);
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/
AccelerometerTestRenderer.java 154 gl.glDrawElements(GL10.GL_TRIANGLE_STRIP, 24, GL10.GL_UNSIGNED_SHORT, mIndexBuffer);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
SpriteTextRenderer.java 330 gl.glDrawElements(GL10.GL_TRIANGLE_STRIP, VERTS,
  /development/tools/emulator/opengl/host/libs/libOpenglRender/
ColorBuffer.cpp 382 s_gl.glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
  /external/quake/quake/src/WinQuake/
gl_rmain.cpp 367 primType = GL_TRIANGLE_STRIP;
407 glBegin (GL_TRIANGLE_STRIP);
482 primType = GL_TRIANGLE_STRIP;
519 glBegin (GL_TRIANGLE_STRIP);
    [all...]
  /external/quake/quake/src/QW/client/
gl_rmain.c 331 primType = GL_TRIANGLE_STRIP;
366 glBegin (GL_TRIANGLE_STRIP);
430 glBegin (GL_TRIANGLE_STRIP);
  /packages/apps/Gallery2/src/com/android/gallery3d/ui/
GLCanvasImpl.java 211 gl.glDrawArrays(GL11.GL_TRIANGLE_STRIP, OFFSET_FILL_RECT, 4);
246 gl.glDrawArrays(GL11.GL_TRIANGLE_STRIP, OFFSET_FILL_RECT, 4);
277 mGL.glDrawElements(GL11.GL_TRIANGLE_STRIP,
  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
utilities.cpp 743 case GL_TRIANGLE_STRIP:
  /frameworks/base/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/
GL2CameraEye.java 228 GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
  /frameworks/base/opengl/tests/gl2_copyTexImage/
gl2_copyTexImage.cpp 278 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);

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