/frameworks/base/opengl/libs/GLES2_dbg/src/ |
api.h | 21 dbg->hooks->gl.glReadPixels(x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, readData); \ 25 msg.set_pixel_type(GL_UNSIGNED_BYTE);
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egl.cpp | 44 viewport[3], GL_RGBA, GL_UNSIGNED_BYTE, pixels); 48 msg.set_pixel_type(GL_UNSIGNED_BYTE);
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vertex.cpp | 80 GL_RGBA, GL_UNSIGNED_BYTE, pixels); 136 if (GL_UNSIGNED_BYTE == type) { 188 GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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/development/tools/emulator/opengl/host/libs/Translator/GLcommon/ |
GLESvalidate.cpp | 24 case GL_UNSIGNED_BYTE: 84 return mode == GL_UNSIGNED_BYTE ||
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TextureUtils.cpp | 57 GLint type = GL_UNSIGNED_BYTE; 97 glTexImage2DPtr(target,i,uncompressedFrmt,tmpWidth,tmpHeight,border,uncompressedFrmt,GL_UNSIGNED_BYTE,uncompressed);
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/external/quake/quake/src/QW/client/ |
gl_rmisc.c | 91 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_alpha_format, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); 127 glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer); 133 glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer); 139 glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer); 145 glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer); 152 glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer); 159 glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer); 390 GL_UNSIGNED_BYTE, pixels);
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gl_draw.c | 770 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_alpha_format, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans); 1172 gluBuild2DMipmaps (GL_TEXTURE_2D, samples, width, height, GL_RGBA, GL_UNSIGNED_BYTE, trans); 1174 glTexImage2D (GL_TEXTURE_2D, 0, samples, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans); 1177 gluScaleImage (GL_RGBA, width, height, GL_UNSIGNED_BYTE, trans, 1178 scaled_width, scaled_height, GL_UNSIGNED_BYTE, scaled); 1179 glTexImage2D (GL_TEXTURE_2D, 0, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled); 1188 glTexImage2DHelper (GL_TEXTURE_2D, 0, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); 1196 glTexImage2DHelper (GL_TEXTURE_2D, 0, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled); 1212 glTexImage2DHelper (GL_TEXTURE_2D, miplevel, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled); 1281 glTexImage2D (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, scaled_width, scaled_height, 0, GL_COLOR_INDEX , GL_UNSIGNED_BYTE, data) [all...] |
gl_ngraph.c | 122 GL_UNSIGNED_BYTE, ngraph_pixels);
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/external/quake/quake/src/WinQuake/ |
gl_rmisc.cpp | 91 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_alpha_format, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); 134 glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer); 140 glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer); 146 glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer); 152 glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer); 159 glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer); 166 glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer); 385 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_solid_format, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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/development/tools/emulator/opengl/host/libs/libOpenglRender/ |
WindowSurface.cpp | 177 GL_RGBA, GL_UNSIGNED_BYTE, data); 185 GL_RGBA, GL_UNSIGNED_BYTE, data); 211 m_attachedColorBuffer->update(GL_RGBA, GL_UNSIGNED_BYTE, tmpBuf); 214 m_attachedColorBuffer->update(GL_RGBA, GL_UNSIGNED_BYTE, data);
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/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/ |
FrameBuffer.cpp | 40 GL_UNSIGNED_BYTE,
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/development/samples/BrowserPlugin/jni/ |
RenderingThread.cpp | 128 return GL_UNSIGNED_BYTE; 132 return GL_UNSIGNED_BYTE;
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/frameworks/base/opengl/tests/textures/ |
textures.cpp | 104 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 4, 4, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, t8); 113 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, t32);
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
Cube.java | 94 gl.glDrawElements(GL10.GL_TRIANGLES, 36, GL10.GL_UNSIGNED_BYTE, mIndexBuffer);
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/development/samples/BrowserPlugin/src/com/android/sampleplugin/graphics/ |
Cube.java | 94 gl.glDrawElements(gl.GL_TRIANGLES, 36, gl.GL_UNSIGNED_BYTE, mIndexBuffer);
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/geometry/ |
IndexDataManager.cpp | 48 if (type == GL_UNSIGNED_BYTE) 84 if (type == GL_UNSIGNED_BYTE) 109 case GL_UNSIGNED_BYTE: alignedOffset = (offset % sizeof(GLubyte) == 0); break; 202 case GL_UNSIGNED_BYTE: return sizeof(GLubyte);
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/frameworks/base/libs/hwui/ |
TextureCache.cpp | 197 GL_UNSIGNED_BYTE, bitmap->getPixels()); 207 GL_UNSIGNED_BYTE, bitmap->getPixels()); 238 GL_UNSIGNED_BYTE, rgbaBitmap.getPixels());
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TextDropShadowCache.cpp | 138 GL_ALPHA, GL_UNSIGNED_BYTE, shadow.image);
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/frameworks/base/opengl/tests/filter/ |
filter.cpp | 115 4, 4, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, t8); 127 4, 4, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, t16); 135 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, t32);
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/system/media/mca/filterfw/native/core/ |
gl_frame.cpp | 314 GL_UNSIGNED_BYTE, 355 GL_UNSIGNED_BYTE, 454 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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/development/tools/emulator/opengl/shared/OpenglCodecCommon/ |
glUtils.cpp | 26 case GL_UNSIGNED_BYTE: 374 case GL_UNSIGNED_BYTE:
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/frameworks/base/opengl/java/android/opengl/ |
ETC1Util.java | 41 * or GL_UNSIGNED_BYTE, which implies 24-bits-per-pixel. 61 * or GL_UNSIGNED_BYTE, which implies 24-bits-per-pixel. 70 || fallbackType == GLES10.GL_UNSIGNED_BYTE)) { 82 boolean useShorts = fallbackType != GLES10.GL_UNSIGNED_BYTE;
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/frameworks/base/opengl/tests/gl_perf/ |
fill_common.cpp | 247 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1024, 1024, 0, GL_RGBA, GL_UNSIGNED_BYTE, m); 259 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, m);
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/packages/apps/Gallery2/tests/src/com/android/gallery3d/ui/ |
PointerInfo.java | 72 case GL10.GL_UNSIGNED_BYTE: 201 case GL10.GL_UNSIGNED_BYTE:
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/external/webkit/Source/WebCore/platform/graphics/android/ |
GLUtils.cpp | 212 return GL_UNSIGNED_BYTE; 216 return GL_UNSIGNED_BYTE; 328 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels); 348 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels); 369 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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