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    Searched refs:GL_UNSIGNED_BYTE (Results 1 - 25 of 142) sorted by null

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  /frameworks/base/opengl/libs/GLES2_dbg/src/
api.h 21 dbg->hooks->gl.glReadPixels(x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, readData); \
25 msg.set_pixel_type(GL_UNSIGNED_BYTE);
egl.cpp 44 viewport[3], GL_RGBA, GL_UNSIGNED_BYTE, pixels);
48 msg.set_pixel_type(GL_UNSIGNED_BYTE);
vertex.cpp 80 GL_RGBA, GL_UNSIGNED_BYTE, pixels);
136 if (GL_UNSIGNED_BYTE == type) {
188 GL_RGBA, GL_UNSIGNED_BYTE, pixels);
  /development/tools/emulator/opengl/host/libs/Translator/GLcommon/
GLESvalidate.cpp 24 case GL_UNSIGNED_BYTE:
84 return mode == GL_UNSIGNED_BYTE ||
TextureUtils.cpp 57 GLint type = GL_UNSIGNED_BYTE;
97 glTexImage2DPtr(target,i,uncompressedFrmt,tmpWidth,tmpHeight,border,uncompressedFrmt,GL_UNSIGNED_BYTE,uncompressed);
  /external/quake/quake/src/QW/client/
gl_rmisc.c 91 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_alpha_format, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
127 glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
133 glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
139 glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
145 glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
152 glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
159 glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
390 GL_UNSIGNED_BYTE, pixels);
gl_draw.c 770 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_alpha_format, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans);
1172 gluBuild2DMipmaps (GL_TEXTURE_2D, samples, width, height, GL_RGBA, GL_UNSIGNED_BYTE, trans);
1174 glTexImage2D (GL_TEXTURE_2D, 0, samples, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans);
1177 gluScaleImage (GL_RGBA, width, height, GL_UNSIGNED_BYTE, trans,
1178 scaled_width, scaled_height, GL_UNSIGNED_BYTE, scaled);
1179 glTexImage2D (GL_TEXTURE_2D, 0, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled);
1188 glTexImage2DHelper (GL_TEXTURE_2D, 0, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
1196 glTexImage2DHelper (GL_TEXTURE_2D, 0, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled);
1212 glTexImage2DHelper (GL_TEXTURE_2D, miplevel, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled);
1281 glTexImage2D (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, scaled_width, scaled_height, 0, GL_COLOR_INDEX , GL_UNSIGNED_BYTE, data)
    [all...]
gl_ngraph.c 122 GL_UNSIGNED_BYTE, ngraph_pixels);
  /external/quake/quake/src/WinQuake/
gl_rmisc.cpp 91 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_alpha_format, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
134 glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
140 glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
146 glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
152 glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
159 glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
166 glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
385 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_solid_format, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
  /development/tools/emulator/opengl/host/libs/libOpenglRender/
WindowSurface.cpp 177 GL_RGBA, GL_UNSIGNED_BYTE, data);
185 GL_RGBA, GL_UNSIGNED_BYTE, data);
211 m_attachedColorBuffer->update(GL_RGBA, GL_UNSIGNED_BYTE, tmpBuf);
214 m_attachedColorBuffer->update(GL_RGBA, GL_UNSIGNED_BYTE, data);
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
FrameBuffer.cpp 40 GL_UNSIGNED_BYTE,
  /development/samples/BrowserPlugin/jni/
RenderingThread.cpp 128 return GL_UNSIGNED_BYTE;
132 return GL_UNSIGNED_BYTE;
  /frameworks/base/opengl/tests/textures/
textures.cpp 104 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 4, 4, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, t8);
113 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, t32);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
Cube.java 94 gl.glDrawElements(GL10.GL_TRIANGLES, 36, GL10.GL_UNSIGNED_BYTE, mIndexBuffer);
  /development/samples/BrowserPlugin/src/com/android/sampleplugin/graphics/
Cube.java 94 gl.glDrawElements(gl.GL_TRIANGLES, 36, gl.GL_UNSIGNED_BYTE, mIndexBuffer);
  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/geometry/
IndexDataManager.cpp 48 if (type == GL_UNSIGNED_BYTE)
84 if (type == GL_UNSIGNED_BYTE)
109 case GL_UNSIGNED_BYTE: alignedOffset = (offset % sizeof(GLubyte) == 0); break;
202 case GL_UNSIGNED_BYTE: return sizeof(GLubyte);
  /frameworks/base/libs/hwui/
TextureCache.cpp 197 GL_UNSIGNED_BYTE, bitmap->getPixels());
207 GL_UNSIGNED_BYTE, bitmap->getPixels());
238 GL_UNSIGNED_BYTE, rgbaBitmap.getPixels());
TextDropShadowCache.cpp 138 GL_ALPHA, GL_UNSIGNED_BYTE, shadow.image);
  /frameworks/base/opengl/tests/filter/
filter.cpp 115 4, 4, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, t8);
127 4, 4, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, t16);
135 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, t32);
  /system/media/mca/filterfw/native/core/
gl_frame.cpp 314 GL_UNSIGNED_BYTE,
355 GL_UNSIGNED_BYTE,
454 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
  /development/tools/emulator/opengl/shared/OpenglCodecCommon/
glUtils.cpp 26 case GL_UNSIGNED_BYTE:
374 case GL_UNSIGNED_BYTE:
  /frameworks/base/opengl/java/android/opengl/
ETC1Util.java 41 * or GL_UNSIGNED_BYTE, which implies 24-bits-per-pixel.
61 * or GL_UNSIGNED_BYTE, which implies 24-bits-per-pixel.
70 || fallbackType == GLES10.GL_UNSIGNED_BYTE)) {
82 boolean useShorts = fallbackType != GLES10.GL_UNSIGNED_BYTE;
  /frameworks/base/opengl/tests/gl_perf/
fill_common.cpp 247 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1024, 1024, 0, GL_RGBA, GL_UNSIGNED_BYTE, m);
259 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, m);
  /packages/apps/Gallery2/tests/src/com/android/gallery3d/ui/
PointerInfo.java 72 case GL10.GL_UNSIGNED_BYTE:
201 case GL10.GL_UNSIGNED_BYTE:
  /external/webkit/Source/WebCore/platform/graphics/android/
GLUtils.cpp 212 return GL_UNSIGNED_BYTE;
216 return GL_UNSIGNED_BYTE;
328 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels);
348 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels);
369 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);

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