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  /development/samples/GlobalTime/src/com/android/globaltime/
Sphere.java 25 super(GL10.GL_TRIANGLES, GL10.GL_UNSIGNED_SHORT,
PointCloud.java 44 super(GL10.GL_POINTS, GL10.GL_UNSIGNED_SHORT,
Annulus.java 52 super(GL10.GL_TRIANGLES, GL10.GL_UNSIGNED_SHORT,
  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/geometry/
IndexDataManager.cpp 62 else if (type == GL_UNSIGNED_SHORT)
92 else if (type == GL_UNSIGNED_SHORT)
110 case GL_UNSIGNED_SHORT: alignedOffset = (offset % sizeof(GLushort) == 0); break;
201 case GL_UNSIGNED_SHORT: return sizeof(GLushort);
VertexDataManager.cpp 291 template <> struct GLToCType<GL_UNSIGNED_SHORT> { typedef GLushort type; };
375 template <> struct VertexTypeMapping<GL_UNSIGNED_SHORT, false> : VertexTypeMappingBase<D3DVT_FLOAT> { }; // Cast
376 template <> struct VertexTypeMapping<GL_UNSIGNED_SHORT, true> : VertexTypeMappingBase<D3DVT_USHORT_NORM, D3DVT_FLOAT> { }; // Cast, Normalize
468 TRANSLATIONS_FOR_TYPE(GL_UNSIGNED_SHORT),
502 case GL_UNSIGNED_SHORT: return 3;
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
YVURenderer.cpp 112 glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_SHORT, g_iIndices3);
SurfaceTextureRenderer.cpp 150 glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_SHORT, g_iIndices2);
WarpRenderer.cpp 148 glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_SHORT, g_iIndices);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/
GLWorld.java 82 gl.glDrawElements(GL10.GL_TRIANGLES, mIndexCount, GL10.GL_UNSIGNED_SHORT, mIndexBuffer);
  /development/tools/emulator/opengl/host/libs/Translator/GLES_V2/
GLESv2Validate.cpp 145 if(type == GL_UNSIGNED_SHORT || type == GL_UNSIGNED_INT)
  /development/tools/emulator/opengl/host/libs/Translator/GLcommon/
GLESvalidate.cpp 85 mode == GL_UNSIGNED_SHORT ||
  /frameworks/base/opengl/tests/gldual/src/com/android/gldual/
TriangleRenderer.java 158 GL10.GL_UNSIGNED_SHORT, mIndexBuffer);
  /development/tools/emulator/opengl/shared/OpenglCodecCommon/
glUtils.cpp 30 case GL_UNSIGNED_SHORT:
378 case GL_UNSIGNED_SHORT:
  /frameworks/base/libs/rs/driver/
rsdMeshObj.cpp 58 // Only GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_FIXED, GL_FLOAT are accepted.
176 RSD_CALL_GL(glDrawElements, mGLPrimitives[primIndex], len, GL_UNSIGNED_SHORT,
180 RSD_CALL_GL(glDrawElements, mGLPrimitives[primIndex], len, GL_UNSIGNED_SHORT,
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
Grid.java 129 GL10.GL_UNSIGNED_SHORT, mIndexBuffer);
  /external/mesa3d/docs/OLD/
MESA_packed_depth_stencil.spec 47 And perhaps just use GL_UNSIGNED_INT, GL_UNSIGNED_SHORT ?
52 3. Do we really want the GL_UNSIGNED_SHORT formats?
  /frameworks/base/opengl/java/android/opengl/
Group.java 145 gl.GL_UNSIGNED_SHORT,
  /development/tools/glesv2debugger/src/com/android/glesv2debugger/
GLServerVertex.java 291 else if (GLEnum.GL_UNSIGNED_SHORT == type)
328 case GL_UNSIGNED_SHORT:
418 if (GLEnum.GL_UNSIGNED_SHORT == type) {
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gldebugger/
GLServerVertex.java 291 else if (GLEnum.GL_UNSIGNED_SHORT == type)
328 case GL_UNSIGNED_SHORT:
418 if (GLEnum.GL_UNSIGNED_SHORT == type) {
  /development/tools/emulator/opengl/host/libs/Translator/GLES_CM/
GLEScmContext.cpp 159 int tSize = type == GL_UNSIGNED_SHORT ? 2 : 1;
168 (type == GL_UNSIGNED_SHORT ? \
  /development/tools/emulator/opengl/tests/translator_tests/GLES_CM/
triangleCM.cpp 409 glDrawElements(drawType, 3, GL_UNSIGNED_SHORT, indices);
412 glDrawElements(drawType, 3, GL_UNSIGNED_SHORT, 0);
  /frameworks/base/opengl/libagl2/src/
vertex.cpp 259 if (GL_UNSIGNED_SHORT == type)
265 if (GL_UNSIGNED_SHORT == type)
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
StaticTriangleRenderer.java 265 GL_UNSIGNED_SHORT, mIndexBuffer);
TriangleRenderer.java 233 GL10.GL_UNSIGNED_SHORT, mIndexBuffer);
  /frameworks/base/opengl/libs/GLES2_dbg/src/
vertex.cpp 143 } else if (GL_UNSIGNED_SHORT == type) {

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