/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
ResourceManager.h | 45 GLuint createBuffer(); 46 GLuint createShader(GLenum type); 47 GLuint createProgram(); 48 GLuint createTexture(); 49 GLuint createRenderbuffer(); 51 void deleteBuffer(GLuint buffer); 52 void deleteShader(GLuint shader); 53 void deleteProgram(GLuint program); 54 void deleteTexture(GLuint texture); 55 void deleteRenderbuffer(GLuint renderbuffer) [all...] |
Framebuffer.h | 35 void setColorbuffer(GLenum type, GLuint colorbuffer); 36 void setDepthbuffer(GLenum type, GLuint depthbuffer); 37 void setStencilbuffer(GLenum type, GLuint stencilbuffer); 39 void detachTexture(GLuint texture); 40 void detachRenderbuffer(GLuint renderbuffer); 57 GLuint getColorbufferHandle(); 58 GLuint getDepthbufferHandle(); 59 GLuint getStencilbufferHandle(); 80 Renderbuffer *lookupRenderbuffer(GLenum type, GLuint handle) const;
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Context.h | 161 GLuint stencilMask; 165 GLuint stencilWritemask; 168 GLuint stencilBackMask; 172 GLuint stencilBackWritemask; 209 GLuint readFramebuffer; 210 GLuint drawFramebuffer; 212 GLuint currentProgram; 263 void setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask); 264 void setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask); 265 void setStencilWritemask(GLuint stencilWritemask) [all...] |
/development/tools/emulator/opengl/host/libs/Translator/GLES_V2/ |
ProgramData.h | 24 GLuint getAttachedVertexShader(); 25 GLuint getAttachedFragmentShader(); 26 GLuint getAttachedShader(GLenum type); 28 bool attachShader(GLuint shader,GLenum type); 29 bool isAttached(GLuint shader); 30 bool detachShader(GLuint shader); 39 GLuint AttachedVertexShader; 40 GLuint AttachedFragmentShader;
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ProgramData.cpp | 41 GLuint ProgramData::getAttachedVertexShader() { 45 GLuint ProgramData::getAttachedFragmentShader() { 49 GLuint ProgramData::getAttachedShader(GLenum type) { 50 GLuint shader = 0; 62 bool ProgramData::attachShader(GLuint shader,GLenum type) { 74 bool ProgramData::isAttached(GLuint shader) { 78 bool ProgramData::detachShader(GLuint shader) {
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/development/tools/emulator/opengl/shared/OpenglCodecCommon/ |
GLSharedGroup.h | 56 GLuint m_numIndexes; 62 void initProgramData(GLuint numIndexes); 65 void setIndexInfo(GLuint index, GLint base, GLint size, GLenum type); 66 GLuint getIndexForLocation(GLint location); 78 android::DefaultKeyedVector<GLuint, BufferData*> m_buffers; 79 android::DefaultKeyedVector<GLuint, ProgramData*> m_programs; 80 android::List<GLuint> m_shaders; 85 BufferData * getBufferData(GLuint bufferId); 86 void addBufferData(GLuint bufferId, GLsizeiptr size, void * data); 87 void updateBufferData(GLuint bufferId, GLsizeiptr size, void * data) [all...] |
/external/mesa3d/src/mesa/main/ |
hash.h | 42 extern void *_mesa_HashLookup(struct _mesa_HashTable *table, GLuint key); 44 extern void _mesa_HashInsert(struct _mesa_HashTable *table, GLuint key, void *data); 46 extern void _mesa_HashRemove(struct _mesa_HashTable *table, GLuint key); 50 void (*callback)(GLuint key, void *data, void *userData), 55 void (*callback)(GLuint key, void *data, void *userData), 58 extern GLuint _mesa_HashFirstEntry(struct _mesa_HashTable *table); 60 extern GLuint _mesa_HashNextEntry(const struct _mesa_HashTable *table, GLuint key); 64 extern GLuint _mesa_HashFindFreeKeyBlock(struct _mesa_HashTable *table, GLuint numKeys) [all...] |
debug.h | 47 extern void _mesa_print_tri_caps( const char *name, GLuint flags ); 48 extern void _mesa_print_enable_flags( const char *msg, GLuint flags ); 49 extern void _mesa_print_state( const char *msg, GLuint state ); 67 _mesa_dump_texture(GLuint texture, GLuint writeImages); 70 _mesa_dump_textures(GLuint writeImages);
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/external/webkit/Source/WebCore/platform/graphics/android/ |
VideoLayerAndroid.h | 61 GLuint createBackgroundTexture(); 62 GLuint createSpinnerOuterTexture(); 63 GLuint createSpinnerInnerTexture(); 64 GLuint createPosterTexture(); 67 GLuint createTextureFromImage(int buttonType); 77 static GLuint m_backgroundTextureId; 78 static GLuint m_posterTextureId; 79 static GLuint m_spinnerOuterTextureId; 80 static GLuint m_spinnerInnerTextureId;
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/development/tools/emulator/opengl/host/libs/libOpenglRender/ |
ColorBuffer.h | 31 GLuint getGLTextureName() const { return m_tex; } 32 GLuint getWidth() const { return m_width; } 33 GLuint getHeight() const { return m_height; } 49 GLuint m_tex; 50 GLuint m_blitTex; 53 GLuint m_width; 54 GLuint m_height; 55 GLuint m_fbo;
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WindowSurface.h | 52 GLuint m_fbObj; // GLES Framebuffer object (when EGLimage is used) 53 GLuint m_depthRB; 54 GLuint m_stencilRB; 59 GLuint m_width; 60 GLuint m_height; 61 GLuint m_pbufWidth; 62 GLuint m_pbufHeight;
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FBConfig.h | 36 static void packConfigsInfo(GLuint *buffer); 41 GLuint getDepthSize() const { return (m_attribValues ? m_attribValues[0] : 0); } 42 GLuint getStencilSize() const { return (m_attribValues ? m_attribValues[1] : 0); } 43 GLuint getRenderableType() const { return (m_attribValues ? m_attribValues[2] : 0); } 44 GLuint getSurfaceType() const { return (m_attribValues ? m_attribValues[3] : 0); } 53 static const GLuint s_configAttribs[];
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/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/ |
FrameBuffer.h | 16 GLuint GetTextureName() const; 17 GLuint GetFrameBufferName() const; 26 GLuint mFrameBufferName; 27 GLuint mTextureName;
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Renderer.h | 26 void SetInputTextureName(GLuint textureName); 34 GLuint loadShader(GLenum shaderType, const char* pSource); 35 GLuint createProgram(const char*, const char* ); 48 GLuint mGlProgram; 49 GLuint mInputTextureName;
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/frameworks/base/libs/hwui/ |
FboCache.h | 45 GLuint get(); 54 bool put(GLuint fbo); 72 SortedVector<GLuint> mCache;
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/system/media/mca/filterfw/native/core/ |
gl_buffer_interface.h | 30 virtual GLuint GetTextureId() const = 0; 46 virtual GLuint GetTextureTarget() const = 0; 54 virtual GLuint GetFboId() const = 0;
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vertex_frame.h | 49 GLuint GetVboId() const { 68 GLuint vbo_;
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/external/mesa3d/src/mesa/program/ |
prog_uniform.h | 64 GLuint Size; /**< allocated size of Uniforms array */ 65 GLuint NumUniforms; /**< number of uniforms in the array */ 66 GLuint Slots; /**< number of float[4] slots non-sampler uniforms occupy */ 67 GLuint SamplerSlots; /**< number of float[4] slots samplers occupy */ 80 const char *name, GLenum target, GLuint progPos);
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/development/tools/emulator/opengl/host/libs/Translator/include/GLcommon/ |
FramebufferData.h | 31 GLuint attachedFB; 33 GLuint eglImageGlobalTexName; 42 explicit FramebufferData(GLuint name); 47 GLuint name, 51 GLuint getAttachment(GLenum attachment, 62 GLuint m_fbName; 65 GLuint name; // OGL if owned, GLES otherwise
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GLESbuffer.h | 27 GLuint getSize(){return m_size;}; 28 GLuint getUsage(){return m_usage;}; 30 bool setBuffer(GLuint size,GLuint usage,const GLvoid* data); 31 bool setSubBuffer(GLint offset,GLuint size,const GLvoid* data); 39 GLuint m_size; 40 GLuint m_usage;
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/frameworks/base/opengl/libagl/ |
TokenManager.h | 40 status_t getToken(GLsizei n, GLuint *tokens); 41 void recycleTokens(GLsizei n, const GLuint *tokens); 42 bool isTokenValid(GLuint token) const;
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/development/tools/emulator/opengl/host/libs/GLESv1_dec/ |
GLDecoder.h | 39 static void gl_APIENTRY s_glVertexPointerData(void *self, GLint size, GLenum type, GLsizei stride, void *data, GLuint datalen); 40 static void gl_APIENTRY s_glVertexPointerOffset(void *self, GLint size, GLenum type, GLsizei stride, GLuint offset); 42 static void gl_APIENTRY s_glColorPointerData(void *self, GLint size, GLenum type, GLsizei stride, void *data, GLuint datalen); 43 static void gl_APIENTRY s_glColorPointerOffset(void *self, GLint size, GLenum type, GLsizei stride, GLuint offset); 45 static void gl_APIENTRY s_glTexCoordPointerData(void *self, GLint unit, GLint size, GLenum type, GLsizei stride, void *data, GLuint datalen); 46 static void gl_APIENTRY s_glTexCoordPointerOffset(void *self, GLint size, GLenum type, GLsizei stride, GLuint offset); 48 static void gl_APIENTRY s_glNormalPointerData(void *self, GLenum type, GLsizei stride, void *data, GLuint datalen); 49 static void gl_APIENTRY s_glNormalPointerOffset(void *self, GLenum type, GLsizei stride, GLuint offset); 51 static void gl_APIENTRY s_glPointSizePointerData(void *self, GLenum type, GLsizei stride, void *data, GLuint datalen); 52 static void gl_APIENTRY s_glPointSizePointerOffset(void *self, GLenum type, GLsizei stride, GLuint offset) [all...] |
/frameworks/base/opengl/tools/glgen/specs/gles11/ |
GLES20.spec | 2 void glAttachShader ( GLuint program, GLuint shader )
3 void glBindAttribLocation ( GLuint program, GLuint index, const char *name )
4 void glBindBuffer ( GLenum target, GLuint buffer )
5 void glBindFramebuffer ( GLenum target, GLuint framebuffer )
6 void glBindRenderbuffer ( GLenum target, GLuint renderbuffer )
7 void glBindTexture ( GLenum target, GLuint texture )
21 void glCompileShader ( GLuint shader )
26 GLuint glCreateProgram ( void ) [all...] |
/external/webkit/Source/WebCore/platform/graphics/cairo/ |
OpenGLShims.h | 30 typedef void (*glAttachShaderType) (GLuint, GLuint); 31 typedef void (*glBindAttribLocationType) (GLuint, GLuint, const char*); 32 typedef void (*glBindBufferType) (GLenum, GLuint); 33 typedef void (*glBindFramebufferType) (GLenum, GLuint); 34 typedef void (*glBindRenderbufferType) (GLenum, GLuint); 43 typedef void (*glCompileShaderType) (GLuint); 44 typedef GLuint (*glCreateProgramType) (); 45 typedef GLuint (*glCreateShaderType) (GLenum) [all...] |
/development/tools/emulator/opengl/host/libs/GLESv2_dec/ |
GL2Decoder.h | 26 static void gl2_APIENTRY s_glVertexAttribPointerData(void *self, GLuint indx, GLint size, GLenum type, 27 GLboolean normalized, GLsizei stride, void * data, GLuint datalen); 28 static void gl2_APIENTRY s_glVertexAttribPointerOffset(void *self, GLuint indx, GLint size, GLenum type, 29 GLboolean normalized, GLsizei stride, GLuint offset); 31 static void gl2_APIENTRY s_glDrawElementsOffset(void *self, GLenum mode, GLsizei count, GLenum type, GLuint offset); 32 static void gl2_APIENTRY s_glDrawElementsData(void *self, GLenum mode, GLsizei count, GLenum type, void * data, GLuint datalen); 33 static void gl2_APIENTRY s_glShaderString(void *self, GLuint shader, const GLchar* string, GLsizei len);
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