HomeSort by relevance Sort by last modified time
    Searched refs:GLuint (Results 1 - 25 of 281) sorted by null

1 2 3 4 5 6 7 8 91011>>

  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
ResourceManager.h 45 GLuint createBuffer();
46 GLuint createShader(GLenum type);
47 GLuint createProgram();
48 GLuint createTexture();
49 GLuint createRenderbuffer();
51 void deleteBuffer(GLuint buffer);
52 void deleteShader(GLuint shader);
53 void deleteProgram(GLuint program);
54 void deleteTexture(GLuint texture);
55 void deleteRenderbuffer(GLuint renderbuffer)
    [all...]
Framebuffer.h 35 void setColorbuffer(GLenum type, GLuint colorbuffer);
36 void setDepthbuffer(GLenum type, GLuint depthbuffer);
37 void setStencilbuffer(GLenum type, GLuint stencilbuffer);
39 void detachTexture(GLuint texture);
40 void detachRenderbuffer(GLuint renderbuffer);
57 GLuint getColorbufferHandle();
58 GLuint getDepthbufferHandle();
59 GLuint getStencilbufferHandle();
80 Renderbuffer *lookupRenderbuffer(GLenum type, GLuint handle) const;
Context.h 161 GLuint stencilMask;
165 GLuint stencilWritemask;
168 GLuint stencilBackMask;
172 GLuint stencilBackWritemask;
209 GLuint readFramebuffer;
210 GLuint drawFramebuffer;
212 GLuint currentProgram;
263 void setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask);
264 void setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask);
265 void setStencilWritemask(GLuint stencilWritemask)
    [all...]
  /development/tools/emulator/opengl/host/libs/Translator/GLES_V2/
ProgramData.h 24 GLuint getAttachedVertexShader();
25 GLuint getAttachedFragmentShader();
26 GLuint getAttachedShader(GLenum type);
28 bool attachShader(GLuint shader,GLenum type);
29 bool isAttached(GLuint shader);
30 bool detachShader(GLuint shader);
39 GLuint AttachedVertexShader;
40 GLuint AttachedFragmentShader;
ProgramData.cpp 41 GLuint ProgramData::getAttachedVertexShader() {
45 GLuint ProgramData::getAttachedFragmentShader() {
49 GLuint ProgramData::getAttachedShader(GLenum type) {
50 GLuint shader = 0;
62 bool ProgramData::attachShader(GLuint shader,GLenum type) {
74 bool ProgramData::isAttached(GLuint shader) {
78 bool ProgramData::detachShader(GLuint shader) {
  /development/tools/emulator/opengl/shared/OpenglCodecCommon/
GLSharedGroup.h 56 GLuint m_numIndexes;
62 void initProgramData(GLuint numIndexes);
65 void setIndexInfo(GLuint index, GLint base, GLint size, GLenum type);
66 GLuint getIndexForLocation(GLint location);
78 android::DefaultKeyedVector<GLuint, BufferData*> m_buffers;
79 android::DefaultKeyedVector<GLuint, ProgramData*> m_programs;
80 android::List<GLuint> m_shaders;
85 BufferData * getBufferData(GLuint bufferId);
86 void addBufferData(GLuint bufferId, GLsizeiptr size, void * data);
87 void updateBufferData(GLuint bufferId, GLsizeiptr size, void * data)
    [all...]
  /external/mesa3d/src/mesa/main/
hash.h 42 extern void *_mesa_HashLookup(struct _mesa_HashTable *table, GLuint key);
44 extern void _mesa_HashInsert(struct _mesa_HashTable *table, GLuint key, void *data);
46 extern void _mesa_HashRemove(struct _mesa_HashTable *table, GLuint key);
50 void (*callback)(GLuint key, void *data, void *userData),
55 void (*callback)(GLuint key, void *data, void *userData),
58 extern GLuint _mesa_HashFirstEntry(struct _mesa_HashTable *table);
60 extern GLuint _mesa_HashNextEntry(const struct _mesa_HashTable *table, GLuint key);
64 extern GLuint _mesa_HashFindFreeKeyBlock(struct _mesa_HashTable *table, GLuint numKeys)
    [all...]
debug.h 47 extern void _mesa_print_tri_caps( const char *name, GLuint flags );
48 extern void _mesa_print_enable_flags( const char *msg, GLuint flags );
49 extern void _mesa_print_state( const char *msg, GLuint state );
67 _mesa_dump_texture(GLuint texture, GLuint writeImages);
70 _mesa_dump_textures(GLuint writeImages);
  /external/webkit/Source/WebCore/platform/graphics/android/
VideoLayerAndroid.h 61 GLuint createBackgroundTexture();
62 GLuint createSpinnerOuterTexture();
63 GLuint createSpinnerInnerTexture();
64 GLuint createPosterTexture();
67 GLuint createTextureFromImage(int buttonType);
77 static GLuint m_backgroundTextureId;
78 static GLuint m_posterTextureId;
79 static GLuint m_spinnerOuterTextureId;
80 static GLuint m_spinnerInnerTextureId;
  /development/tools/emulator/opengl/host/libs/libOpenglRender/
ColorBuffer.h 31 GLuint getGLTextureName() const { return m_tex; }
32 GLuint getWidth() const { return m_width; }
33 GLuint getHeight() const { return m_height; }
49 GLuint m_tex;
50 GLuint m_blitTex;
53 GLuint m_width;
54 GLuint m_height;
55 GLuint m_fbo;
WindowSurface.h 52 GLuint m_fbObj; // GLES Framebuffer object (when EGLimage is used)
53 GLuint m_depthRB;
54 GLuint m_stencilRB;
59 GLuint m_width;
60 GLuint m_height;
61 GLuint m_pbufWidth;
62 GLuint m_pbufHeight;
FBConfig.h 36 static void packConfigsInfo(GLuint *buffer);
41 GLuint getDepthSize() const { return (m_attribValues ? m_attribValues[0] : 0); }
42 GLuint getStencilSize() const { return (m_attribValues ? m_attribValues[1] : 0); }
43 GLuint getRenderableType() const { return (m_attribValues ? m_attribValues[2] : 0); }
44 GLuint getSurfaceType() const { return (m_attribValues ? m_attribValues[3] : 0); }
53 static const GLuint s_configAttribs[];
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
FrameBuffer.h 16 GLuint GetTextureName() const;
17 GLuint GetFrameBufferName() const;
26 GLuint mFrameBufferName;
27 GLuint mTextureName;
Renderer.h 26 void SetInputTextureName(GLuint textureName);
34 GLuint loadShader(GLenum shaderType, const char* pSource);
35 GLuint createProgram(const char*, const char* );
48 GLuint mGlProgram;
49 GLuint mInputTextureName;
  /frameworks/base/libs/hwui/
FboCache.h 45 GLuint get();
54 bool put(GLuint fbo);
72 SortedVector<GLuint> mCache;
  /system/media/mca/filterfw/native/core/
gl_buffer_interface.h 30 virtual GLuint GetTextureId() const = 0;
46 virtual GLuint GetTextureTarget() const = 0;
54 virtual GLuint GetFboId() const = 0;
vertex_frame.h 49 GLuint GetVboId() const {
68 GLuint vbo_;
  /external/mesa3d/src/mesa/program/
prog_uniform.h 64 GLuint Size; /**< allocated size of Uniforms array */
65 GLuint NumUniforms; /**< number of uniforms in the array */
66 GLuint Slots; /**< number of float[4] slots non-sampler uniforms occupy */
67 GLuint SamplerSlots; /**< number of float[4] slots samplers occupy */
80 const char *name, GLenum target, GLuint progPos);
  /development/tools/emulator/opengl/host/libs/Translator/include/GLcommon/
FramebufferData.h 31 GLuint attachedFB;
33 GLuint eglImageGlobalTexName;
42 explicit FramebufferData(GLuint name);
47 GLuint name,
51 GLuint getAttachment(GLenum attachment,
62 GLuint m_fbName;
65 GLuint name; // OGL if owned, GLES otherwise
GLESbuffer.h 27 GLuint getSize(){return m_size;};
28 GLuint getUsage(){return m_usage;};
30 bool setBuffer(GLuint size,GLuint usage,const GLvoid* data);
31 bool setSubBuffer(GLint offset,GLuint size,const GLvoid* data);
39 GLuint m_size;
40 GLuint m_usage;
  /frameworks/base/opengl/libagl/
TokenManager.h 40 status_t getToken(GLsizei n, GLuint *tokens);
41 void recycleTokens(GLsizei n, const GLuint *tokens);
42 bool isTokenValid(GLuint token) const;
  /development/tools/emulator/opengl/host/libs/GLESv1_dec/
GLDecoder.h 39 static void gl_APIENTRY s_glVertexPointerData(void *self, GLint size, GLenum type, GLsizei stride, void *data, GLuint datalen);
40 static void gl_APIENTRY s_glVertexPointerOffset(void *self, GLint size, GLenum type, GLsizei stride, GLuint offset);
42 static void gl_APIENTRY s_glColorPointerData(void *self, GLint size, GLenum type, GLsizei stride, void *data, GLuint datalen);
43 static void gl_APIENTRY s_glColorPointerOffset(void *self, GLint size, GLenum type, GLsizei stride, GLuint offset);
45 static void gl_APIENTRY s_glTexCoordPointerData(void *self, GLint unit, GLint size, GLenum type, GLsizei stride, void *data, GLuint datalen);
46 static void gl_APIENTRY s_glTexCoordPointerOffset(void *self, GLint size, GLenum type, GLsizei stride, GLuint offset);
48 static void gl_APIENTRY s_glNormalPointerData(void *self, GLenum type, GLsizei stride, void *data, GLuint datalen);
49 static void gl_APIENTRY s_glNormalPointerOffset(void *self, GLenum type, GLsizei stride, GLuint offset);
51 static void gl_APIENTRY s_glPointSizePointerData(void *self, GLenum type, GLsizei stride, void *data, GLuint datalen);
52 static void gl_APIENTRY s_glPointSizePointerOffset(void *self, GLenum type, GLsizei stride, GLuint offset)
    [all...]
  /frameworks/base/opengl/tools/glgen/specs/gles11/
GLES20.spec 2 void glAttachShader ( GLuint program, GLuint shader )
3 void glBindAttribLocation ( GLuint program, GLuint index, const char *name )
4 void glBindBuffer ( GLenum target, GLuint buffer )
5 void glBindFramebuffer ( GLenum target, GLuint framebuffer )
6 void glBindRenderbuffer ( GLenum target, GLuint renderbuffer )
7 void glBindTexture ( GLenum target, GLuint texture )
21 void glCompileShader ( GLuint shader )
26 GLuint glCreateProgram ( void )
    [all...]
  /external/webkit/Source/WebCore/platform/graphics/cairo/
OpenGLShims.h 30 typedef void (*glAttachShaderType) (GLuint, GLuint);
31 typedef void (*glBindAttribLocationType) (GLuint, GLuint, const char*);
32 typedef void (*glBindBufferType) (GLenum, GLuint);
33 typedef void (*glBindFramebufferType) (GLenum, GLuint);
34 typedef void (*glBindRenderbufferType) (GLenum, GLuint);
43 typedef void (*glCompileShaderType) (GLuint);
44 typedef GLuint (*glCreateProgramType) ();
45 typedef GLuint (*glCreateShaderType) (GLenum)
    [all...]
  /development/tools/emulator/opengl/host/libs/GLESv2_dec/
GL2Decoder.h 26 static void gl2_APIENTRY s_glVertexAttribPointerData(void *self, GLuint indx, GLint size, GLenum type,
27 GLboolean normalized, GLsizei stride, void * data, GLuint datalen);
28 static void gl2_APIENTRY s_glVertexAttribPointerOffset(void *self, GLuint indx, GLint size, GLenum type,
29 GLboolean normalized, GLsizei stride, GLuint offset);
31 static void gl2_APIENTRY s_glDrawElementsOffset(void *self, GLenum mode, GLsizei count, GLenum type, GLuint offset);
32 static void gl2_APIENTRY s_glDrawElementsData(void *self, GLenum mode, GLsizei count, GLenum type, void * data, GLuint datalen);
33 static void gl2_APIENTRY s_glShaderString(void *self, GLuint shader, const GLchar* string, GLsizei len);

Completed in 730 milliseconds

1 2 3 4 5 6 7 8 91011>>