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  /external/stlport/test/eh/
intel.mak 33 CPP_PROJ=/nologo /W3 /GX /D "WIN32" /MTd /Zi /Gm /Od /D "_CONSOLE" /I$(STL_INCL) /I. /D_DEBUG
intel45.mak 33 CPP_PRJ_CMN = /nologo /W3 /GR /GX /DWIN32 /D_WINDOWS /D_CONSOLE /I$(STL_PATH)\stlport /I.
intel50.mak 34 CPP_PRJ_CMN = /nologo /W3 /GR /GX /DWIN32 /D_WINDOWS /D_CONSOLE /I$(STL_PATH)\stlport /I.
  /external/quake/quake/src/QW/gas2masm/
gas2masm.mak 63 # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /c
64 # ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /c
65 CPP_PROJ=/nologo /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE"\
120 # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /YX /c
121 # ADD CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /YX /c
122 CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE"\
  /external/valgrind/main/VEX/priv/
main_main.c 813 but once you have F then you can have FX or GX too. */
817 const UInt GX = VEX_HWCAPS_PPC32_GX;
822 if (c == (F|GX)) return "ppc32-int-flt-GX";
823 if (c == (F|FX|GX)) return "ppc32-int-flt-FX-GX";
826 if (c == (F|V|GX)) return "ppc32-int-flt-vmx-GX";
827 if (c == (F|V|FX|GX)) return "ppc32-int-flt-vmx-FX-GX";
    [all...]
  /external/quake/quake/src/QW/client/
qwcl.mak 145 # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
146 # ADD CPP /nologo /GX /O2 /I "..\..\scitech\include" /I "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
148 CPP_PROJ=/nologo /ML /GX /O2 /I "..\..\scitech\include" /I\
434 # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
435 # ADD CPP /nologo /Gm /GX /Zi /Od /I "..\..\scitech\include" /I "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /c
437 CPP_PROJ=/nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\
746 # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /c
747 # ADD CPP /nologo /Gm /GX /Zi /Od /I "..\..\scitech\include" /I "..\..\dxsdk\sdk\inc" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE" /FR /YX /c
749 CPP_PROJ=/nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\
958 # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
    [all...]
  /external/quake/quake/src/QW/server/
qwsv.mak 84 # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /c
85 # ADD CPP /nologo /GX /O2 /I "." /I "../client" /D "NDEBUG" /D "SERVERONLY" /D "WIN32" /D "_CONSOLE" /YX /c
87 CPP_PROJ=/nologo /ML /GX /O2 /I "." /I "../client" /D "NDEBUG" /D "SERVERONLY"\
212 # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /YX /c
213 # ADD CPP /nologo /Gm /GX /Zi /Od /I "." /I "../client" /D "_DEBUG" /D "SERVERONLY" /D "WIN32" /D "_CONSOLE" /FR /YX /c
214 CPP_PROJ=/nologo /MLd /Gm /GX /Zi /Od /I "." /I "../client" /D "_DEBUG" /D\
    [all...]
  /external/webkit/Source/JavaScriptCore/tests/mozilla/ecma_3/RegExp/
perlstress-002.js     [all...]

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