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    Searched refs:GrGLTexture (Results 1 - 8 of 8) sorted by null

  /external/skia/gpu/src/
GrGLTexture.cpp 18 #include "GrGLTexture.h"
29 GrGLTexture* texture)
80 const GrGLenum* GrGLTexture::WrapMode2GLWrap() {
100 GrGLTexture::GrGLTexture(GrGpuGL* gpu,
140 void GrGLTexture::onRelease() {
149 void GrGLTexture::onAbandon() {
156 void GrGLTexture::uploadTextureData(uint32_t x,
178 intptr_t GrGLTexture::getTextureHandle() {
GrGpuGL.h 23 #include "GrGLTexture.h"
131 static void AdjustTextureMatrix(const GrGLTexture* texture,
138 static bool TextureMatrixIsIdentity(const GrGLTexture* texture,
151 void notifyTextureDelete(GrGLTexture* texture);
175 friend class GrGLTexture;
gr_files.mk 11 GrGLTexture.cpp \
GrGpuGL.cpp 105 void GrGpuGL::AdjustTextureMatrix(const GrGLTexture* texture,
124 GrGLTexture::Orientation orientation = texture->orientation();
125 if (GrGLTexture::kBottomUp_Orientation == orientation) {
132 GrAssert(GrGLTexture::kTopDown_Orientation == orientation);
136 bool GrGpuGL::TextureMatrixIsIdentity(const GrGLTexture* texture,
146 GrGLTexture::Orientation orientation = texture->orientation();
147 if (GrGLTexture::kBottomUp_Orientation == orientation) {
150 GrAssert(GrGLTexture::kTopDown_Orientation == orientation);
600 GrGLTexture::GLTextureDesc texDesc;
608 GrGLTexture::TexParams params
    [all...]
GrGpuGLShaders.cpp 365 GrGLTexture* texture = (GrGLTexture*) fCurrDrawState.fTextures[s];
366 GrGLTexture::Orientation orientation = texture->orientation();
369 if (GrGLTexture::kBottomUp_Orientation == orientation) {
389 GrGLTexture* texture = (GrGLTexture*) fCurrDrawState.fTextures[s];
397 GrGLTexture* texture = (GrGLTexture*) fCurrDrawState.fTextures[s];
464 GrGLTexture* texture = (GrGLTexture*) fCurrDrawState.fTextures[s]
    [all...]
GrGpuGLFixed.cpp 195 GrGLTexture* texture = (GrGLTexture*)fCurrDrawState.fTextures[s];
  /external/skia/gpu/include/
GrGLTexture.h 25 class GrGLTexture;
73 GrGLTexture* texture);
120 // non-NULL if this RT was created by Gr with an associated GrGLTexture.
128 class GrGLTexture : public GrTexture {
160 GrGLTexture(GrGpuGL* gpu,
165 virtual ~GrGLTexture() { this->release(); }
  /external/skia/
Android.mk 288 gpu/src/GrGLTexture.cpp \

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