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    Searched refs:HIT_PROXIMITY_GUN (Results 1 - 3 of 3) sorted by null

  /external/quake/quake/src/WinQuake/
quakedef.h 201 #define HIT_PROXIMITY_GUN (1<<HIT_PROXIMITY_GUN_BIT)
sbar.cpp 613 if (cl.items & HIT_PROXIMITY_GUN)
host_cmd.cpp 1559 sv_player->u.v.items = (int)sv_player->u.v.items | HIT_PROXIMITY_GUN;
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