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    Searched refs:IT_AXE (Results 1 - 3 of 3) sorted by null

  /external/quake/quake/src/QW/client/
bothdefs.h 127 #define IT_AXE 4096
  /external/quake/quake/src/QW/progs/
weapons.qc 875 if (self.weapon == IT_AXE)
963 return IT_AXE;
971 if (self.weapon == IT_AXE)
1008 if (self.weapon == IT_AXE)
1077 fl = IT_AXE;
1157 IT_AXE |
1194 self.weapon = IT_AXE;
1196 else if (self.weapon == IT_AXE)
1305 self.weapon = IT_AXE;
1307 else if (self.weapon == IT_AXE)
    [all...]
  /external/quake/quake/src/WinQuake/
quakedef.h 156 #define IT_AXE 4096

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