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    Searched refs:IT_GRENADE_LAUNCHER (Results 1 - 4 of 4) sorted by null

  /external/quake/quake/src/QW/client/
bothdefs.h 117 #define IT_GRENADE_LAUNCHER 16
  /external/quake/quake/src/QW/progs/
weapons.qc 909 else if (self.weapon == IT_GRENADE_LAUNCHER)
958 else if(self.ammo_rockets >= 1 && (it & IT_GRENADE_LAUNCHER) )
959 return IT_GRENADE_LAUNCHER;
1042 else if (self.weapon == IT_GRENADE_LAUNCHER)
1105 fl = IT_GRENADE_LAUNCHER;
1162 IT_GRENADE_LAUNCHER |
1222 self.weapon = IT_GRENADE_LAUNCHER;
1226 else if (self.weapon == IT_GRENADE_LAUNCHER)
1275 self.weapon = IT_GRENADE_LAUNCHER;
1279 else if (self.weapon == IT_GRENADE_LAUNCHER)
    [all...]
  /external/quake/quake/src/WinQuake/
quakedef.h 148 #define IT_GRENADE_LAUNCHER 16
host_cmd.cpp 1561 sv_player->u.v.items = (int)sv_player->u.v.items | IT_GRENADE_LAUNCHER;
    [all...]

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