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Searched
refs:IT_LIGHTNING
(Results
1 - 4
of
4
) sorted by null
/external/quake/quake/src/QW/client/
bothdefs.h
119
#define
IT_LIGHTNING
64
/external/quake/quake/src/QW/progs/
weapons.qc
923
else if (self.weapon ==
IT_LIGHTNING
)
944
if (self.waterlevel <= 1 && self.ammo_cells >= 1 && (it &
IT_LIGHTNING
) )
945
return
IT_LIGHTNING
;
1054
else if (self.weapon ==
IT_LIGHTNING
)
1117
fl =
IT_LIGHTNING
;
1167
self.items = self.items |
IT_LIGHTNING
;
1192
if (self.weapon ==
IT_LIGHTNING
)
1234
self.weapon =
IT_LIGHTNING
;
1267
if (self.weapon ==
IT_LIGHTNING
)
1309
self.weapon =
IT_LIGHTNING
;
[
all
...]
/external/quake/quake/src/WinQuake/
host_cmd.cpp
1594
if (sv_player->u.v.weapon <=
IT_LIGHTNING
)
1610
if (sv_player->u.v.weapon >
IT_LIGHTNING
)
1622
if (sv_player->u.v.weapon <=
IT_LIGHTNING
)
[
all
...]
quakedef.h
150
#define
IT_LIGHTNING
64
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