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Searched
refs:IT_SHOTGUN
(Results
1 - 7
of
7
) sorted by null
/external/quake/quake/src/QW/client/
bothdefs.h
112
#define
IT_SHOTGUN
1
sbar.c
517
if (cl.stats[STAT_ITEMS] & (
IT_SHOTGUN
<<i) )
525
if ( cl.stats[STAT_ACTIVEWEAPON] == (
IT_SHOTGUN
<<i) )
/external/quake/quake/src/QW/progs/
weapons.qc
881
else if (self.weapon ==
IT_SHOTGUN
)
952
else if(self.ammo_shells >= 1 && (it &
IT_SHOTGUN
) )
953
return
IT_SHOTGUN
;
1022
else if (self.weapon ==
IT_SHOTGUN
)
1081
fl =
IT_SHOTGUN
;
1158
IT_SHOTGUN
|
1198
self.weapon =
IT_SHOTGUN
;
1202
else if (self.weapon ==
IT_SHOTGUN
)
1299
self.weapon =
IT_SHOTGUN
;
1303
else if (self.weapon ==
IT_SHOTGUN
)
[
all
...]
/external/quake/quake/src/WinQuake/
quakedef.h
144
#define
IT_SHOTGUN
1
sbar.cpp
568
if (cl.items & (
IT_SHOTGUN
<<i) )
574
if ( cl.stats[STAT_ACTIVEWEAPON] == (
IT_SHOTGUN
<<i) )
624
if (cl.items & (
IT_SHOTGUN
<<4))
host_cmd.cpp
1568
sv_player->u.v.items = (int)sv_player->u.v.items | (
IT_SHOTGUN
<< (t[0] - '2'));
1573
sv_player->u.v.items = (int)sv_player->u.v.items | (
IT_SHOTGUN
<< (t[0] - '2'));
[
all
...]
/external/quake/quake/src/QW/server/
sv_ccmds.c
271
sv_player->v.items = (int)sv_player->v.items |
IT_SHOTGUN
<< (t[0] - '2');
Completed in 83 milliseconds