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  /frameworks/base/graphics/java/android/renderscript/
Sampler.java 38 LINEAR (1),
75 * Retrieve a sampler with min and mag set to linear and wrap modes set to
85 b.setMinification(Value.LINEAR);
86 b.setMagnification(Value.LINEAR);
95 * Retrieve a sampler with ag set to linear, min linear mipmap linear, and
106 b.setMagnification(Value.LINEAR);
145 b.setMinification(Value.LINEAR);
146 b.setMagnification(Value.LINEAR);
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  /prebuilt/linux-x86/toolchain/i686-linux-glibc2.7-4.4.3/i686-linux/include/c++/4.4.3/parallel/
types.h 88 /// Partial sum algorithms: recursive, linear.
92 LINEAR
settings.h 276 _Settings() : algorithm_strategy(heuristic), sort_algorithm(MWMS), partial_sum_algorithm(LINEAR), multiway_merge_algorithm(LOSER_TREE), find_algorithm(CONSTANT_SIZE_BLOCKS), sort_splitting(EXACT), merge_splitting(EXACT), multiway_merge_splitting(EXACT), accumulate_minimal_n(1000), adjacent_difference_minimal_n(1000), count_minimal_n(1000), fill_minimal_n(1000), find_increasing_factor(2.0), find_initial_block_size(256), find_maximum_block_size(8192), find_sequential_search_size(256), for_each_minimal_n(1000), generate_minimal_n(1000), max_element_minimal_n(1000), merge_minimal_n(1000), merge_oversampling(10), min_element_minimal_n(1000), multiway_merge_minimal_n(1000), multiway_merge_minimal_k(2), multiway_merge_oversampling(10), nth_element_minimal_n(1000), partition_chunk_size(1000), partition_chunk_share(0.0), partition_minimal_n(1000), partial_sort_minimal_n(1000), partial_sum_dilation(1.0f), partial_sum_minimal_n(1000), random_shuffle_minimal_n(1000), replace_minimal_n(1000), set_difference_minimal_n(1000), set_intersection_minimal_n(1000), set_symmetric_difference_minimal_n(1000), set_union_minimal_n(1000), sort_minimal_n(1000), sort_mwms_oversampling(10), sort_qs_num_samples_preset(100), sort_qsb_base_case_maximal_n(100), transform_minimal_n(1000), unique_copy_minimal_n(10000), workstealing_chunk_size(100), L1_cache_size(16 << 10), L2_cache_size(256 << 10), TLB_size(128), cache_line_size(64), qsb_steals(0)
  /external/webkit/Source/WebCore/platform/graphics/gpu/qt/
DrawingBufferQt.cpp 59 context->texParameterf(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR);
60 context->texParameterf(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR);
  /external/webkit/Source/WebCore/platform/graphics/gtk/
DrawingBufferGtk.cpp 59 context->texParameterf(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR);
60 context->texParameterf(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR);
  /external/webkit/Source/WebCore/platform/graphics/gpu/mac/
DrawingBufferMac.mm 72 context->texParameterf(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR);
73 context->texParameterf(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR);
  /external/webkit/Source/WebCore/platform/graphics/chromium/
WebGLLayerChromium.cpp 69 // Set the min-mag filters to linear and wrap modes to GL_CLAMP_TO_EDGE
71 rendererContext->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR);
72 rendererContext->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR);
Canvas2DLayerChromium.cpp 75 // Set the min-mag filters to linear and wrap modes to GraphicsContext3D::CLAMP_TO_EDGE
77 context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR);
78 context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR);
TextureManager.cpp 151 // Do basic linear filtering on resize.
152 GLC(m_context.get(), m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR));
153 GLC(m_context.get(), m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR));
  /external/webkit/Source/WebCore/platform/graphics/chromium/cc/
CCPluginLayerImpl.cpp 60 GLC(context, context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR));
61 GLC(context, context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR));
  /cts/tests/tests/renderscript/src/android/renderscript/cts/
SamplerTest.java 34 mMinValues[1] = Sampler.Value.LINEAR;
40 mMagValues[1] = Sampler.Value.LINEAR;
122 assertEquals(Value.LINEAR, Value.valueOf("LINEAR"));
  /external/webkit/Source/WebCore/html/canvas/
WebGLTexture.cpp 46 , m_magFilter(GraphicsContext3D::LINEAR)
86 case GraphicsContext3D::LINEAR:
98 case GraphicsContext3D::LINEAR:
334 if (m_isNPOT && ((m_minFilter != GraphicsContext3D::NEAREST && m_minFilter != GraphicsContext3D::LINEAR)
338 if (!m_isComplete && m_minFilter != GraphicsContext3D::NEAREST && m_minFilter != GraphicsContext3D::LINEAR)
  /packages/wallpapers/MusicVisualization/src/com/android/musicvis/
GenericWaveRS.java 20 import static android.renderscript.Sampler.Value.LINEAR;
177 samplerBuilder.setMinification(LINEAR);
178 samplerBuilder.setMagnification(LINEAR);
  /packages/wallpapers/MusicVisualization/src/com/android/musicvis/vis4/
Visualization4RS.java 20 import static android.renderscript.Sampler.Value.LINEAR;
125 samplerBuilder.setMinification(LINEAR);
126 samplerBuilder.setMagnification(LINEAR);
  /external/chromium/chrome/browser/chromeos/status/
network_dropdown_button.cc 37 animation_connecting_.SetTweenType(ui::Tween::LINEAR);
  /external/chromium/chrome/browser/ui/gtk/
slide_animator_gtk.cc 32 bool linear,
60 if (linear)
61 animation_->SetTweenType(ui::Tween::LINEAR);
  /external/chromium/chrome/browser/ui/views/infobars/
infobar.cc 23 animation_->SetTweenType(ui::Tween::LINEAR);
96 // linear animation of the area, which matches the perception of the animation
translate_infobar_base.cc 60 background_color_animation_->SetTweenType(ui::Tween::LINEAR);
  /external/webkit/Source/WebCore/platform/graphics/gpu/
Texture.cpp 208 m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR);
209 m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR);
  /frameworks/base/tests/RenderScriptTests/FBOTest/src/com/android/fbotest/
FBOSyncRS.java 92 bs.setMinification(Sampler.Value.LINEAR);
93 bs.setMagnification(Sampler.Value.LINEAR);
FBOTestRS.java 91 bs.setMinification(Sampler.Value.LINEAR);
92 bs.setMagnification(Sampler.Value.LINEAR);
  /frameworks/base/tests/RenderScriptTests/ModelViewer/src/com/android/modelviewer/
SceneGraphRS.java 106 bs.setMinification(Sampler.Value.LINEAR);
107 bs.setMagnification(Sampler.Value.LINEAR);
SimpleModelRS.java 90 bs.setMinification(Sampler.Value.LINEAR);
91 bs.setMagnification(Sampler.Value.LINEAR);
  /external/icu4c/common/
ucnvmbcs.c 321 * ASCII code points can be looked up with a linear array access into stage 3.
347 * ASCII code points can be looked up with a linear array access into stage 3.
365 /* helper macros for linear values for GB 18030 four-byte sequences */
370 #define LINEAR(x) LINEAR_18030(x>>24, (x>>16)&0xff, (x>>8)&0xff, x&0xff)
383 {0x10000, 0x10FFFF, LINEAR(0x90308130), LINEAR(0xE3329A35)},
384 {0x9FA6, 0xD7FF, LINEAR(0x82358F33), LINEAR(0x8336C738)},
385 {0x0452, 0x200F, LINEAR(0x8130D330), LINEAR(0x8136A531)}
990 uint32_t linear; local
1049 uint32_t linear; local
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  /packages/wallpapers/Basic/src/com/android/wallpaper/fall/
FallRS.java 21 import static android.renderscript.Sampler.Value.LINEAR;
255 sampleBuilder.setMinification(LINEAR);
256 sampleBuilder.setMagnification(LINEAR);

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