/frameworks/base/graphics/java/android/renderscript/ |
Sampler.java | 38 LINEAR (1), 75 * Retrieve a sampler with min and mag set to linear and wrap modes set to 85 b.setMinification(Value.LINEAR); 86 b.setMagnification(Value.LINEAR); 95 * Retrieve a sampler with ag set to linear, min linear mipmap linear, and 106 b.setMagnification(Value.LINEAR); 145 b.setMinification(Value.LINEAR); 146 b.setMagnification(Value.LINEAR); [all...] |
/prebuilt/linux-x86/toolchain/i686-linux-glibc2.7-4.4.3/i686-linux/include/c++/4.4.3/parallel/ |
types.h | 88 /// Partial sum algorithms: recursive, linear. 92 LINEAR
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settings.h | 276 _Settings() : algorithm_strategy(heuristic), sort_algorithm(MWMS), partial_sum_algorithm(LINEAR), multiway_merge_algorithm(LOSER_TREE), find_algorithm(CONSTANT_SIZE_BLOCKS), sort_splitting(EXACT), merge_splitting(EXACT), multiway_merge_splitting(EXACT), accumulate_minimal_n(1000), adjacent_difference_minimal_n(1000), count_minimal_n(1000), fill_minimal_n(1000), find_increasing_factor(2.0), find_initial_block_size(256), find_maximum_block_size(8192), find_sequential_search_size(256), for_each_minimal_n(1000), generate_minimal_n(1000), max_element_minimal_n(1000), merge_minimal_n(1000), merge_oversampling(10), min_element_minimal_n(1000), multiway_merge_minimal_n(1000), multiway_merge_minimal_k(2), multiway_merge_oversampling(10), nth_element_minimal_n(1000), partition_chunk_size(1000), partition_chunk_share(0.0), partition_minimal_n(1000), partial_sort_minimal_n(1000), partial_sum_dilation(1.0f), partial_sum_minimal_n(1000), random_shuffle_minimal_n(1000), replace_minimal_n(1000), set_difference_minimal_n(1000), set_intersection_minimal_n(1000), set_symmetric_difference_minimal_n(1000), set_union_minimal_n(1000), sort_minimal_n(1000), sort_mwms_oversampling(10), sort_qs_num_samples_preset(100), sort_qsb_base_case_maximal_n(100), transform_minimal_n(1000), unique_copy_minimal_n(10000), workstealing_chunk_size(100), L1_cache_size(16 << 10), L2_cache_size(256 << 10), TLB_size(128), cache_line_size(64), qsb_steals(0)
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/external/webkit/Source/WebCore/platform/graphics/gpu/qt/ |
DrawingBufferQt.cpp | 59 context->texParameterf(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR); 60 context->texParameterf(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR);
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/external/webkit/Source/WebCore/platform/graphics/gtk/ |
DrawingBufferGtk.cpp | 59 context->texParameterf(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR); 60 context->texParameterf(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR);
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/external/webkit/Source/WebCore/platform/graphics/gpu/mac/ |
DrawingBufferMac.mm | 72 context->texParameterf(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR); 73 context->texParameterf(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR);
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/external/webkit/Source/WebCore/platform/graphics/chromium/ |
WebGLLayerChromium.cpp | 69 // Set the min-mag filters to linear and wrap modes to GL_CLAMP_TO_EDGE 71 rendererContext->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR); 72 rendererContext->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR);
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Canvas2DLayerChromium.cpp | 75 // Set the min-mag filters to linear and wrap modes to GraphicsContext3D::CLAMP_TO_EDGE 77 context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR); 78 context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR);
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TextureManager.cpp | 151 // Do basic linear filtering on resize. 152 GLC(m_context.get(), m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR)); 153 GLC(m_context.get(), m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR));
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/external/webkit/Source/WebCore/platform/graphics/chromium/cc/ |
CCPluginLayerImpl.cpp | 60 GLC(context, context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR)); 61 GLC(context, context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR));
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/cts/tests/tests/renderscript/src/android/renderscript/cts/ |
SamplerTest.java | 34 mMinValues[1] = Sampler.Value.LINEAR; 40 mMagValues[1] = Sampler.Value.LINEAR; 122 assertEquals(Value.LINEAR, Value.valueOf("LINEAR"));
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/external/webkit/Source/WebCore/html/canvas/ |
WebGLTexture.cpp | 46 , m_magFilter(GraphicsContext3D::LINEAR) 86 case GraphicsContext3D::LINEAR: 98 case GraphicsContext3D::LINEAR: 334 if (m_isNPOT && ((m_minFilter != GraphicsContext3D::NEAREST && m_minFilter != GraphicsContext3D::LINEAR) 338 if (!m_isComplete && m_minFilter != GraphicsContext3D::NEAREST && m_minFilter != GraphicsContext3D::LINEAR)
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/packages/wallpapers/MusicVisualization/src/com/android/musicvis/ |
GenericWaveRS.java | 20 import static android.renderscript.Sampler.Value.LINEAR; 177 samplerBuilder.setMinification(LINEAR); 178 samplerBuilder.setMagnification(LINEAR);
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/packages/wallpapers/MusicVisualization/src/com/android/musicvis/vis4/ |
Visualization4RS.java | 20 import static android.renderscript.Sampler.Value.LINEAR; 125 samplerBuilder.setMinification(LINEAR); 126 samplerBuilder.setMagnification(LINEAR);
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/external/chromium/chrome/browser/chromeos/status/ |
network_dropdown_button.cc | 37 animation_connecting_.SetTweenType(ui::Tween::LINEAR);
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/external/chromium/chrome/browser/ui/gtk/ |
slide_animator_gtk.cc | 32 bool linear, 60 if (linear) 61 animation_->SetTweenType(ui::Tween::LINEAR);
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/external/chromium/chrome/browser/ui/views/infobars/ |
infobar.cc | 23 animation_->SetTweenType(ui::Tween::LINEAR); 96 // linear animation of the area, which matches the perception of the animation
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translate_infobar_base.cc | 60 background_color_animation_->SetTweenType(ui::Tween::LINEAR);
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/external/webkit/Source/WebCore/platform/graphics/gpu/ |
Texture.cpp | 208 m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR); 209 m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR);
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/frameworks/base/tests/RenderScriptTests/FBOTest/src/com/android/fbotest/ |
FBOSyncRS.java | 92 bs.setMinification(Sampler.Value.LINEAR); 93 bs.setMagnification(Sampler.Value.LINEAR);
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FBOTestRS.java | 91 bs.setMinification(Sampler.Value.LINEAR); 92 bs.setMagnification(Sampler.Value.LINEAR);
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/frameworks/base/tests/RenderScriptTests/ModelViewer/src/com/android/modelviewer/ |
SceneGraphRS.java | 106 bs.setMinification(Sampler.Value.LINEAR); 107 bs.setMagnification(Sampler.Value.LINEAR);
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SimpleModelRS.java | 90 bs.setMinification(Sampler.Value.LINEAR); 91 bs.setMagnification(Sampler.Value.LINEAR);
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/external/icu4c/common/ |
ucnvmbcs.c | 321 * ASCII code points can be looked up with a linear array access into stage 3. 347 * ASCII code points can be looked up with a linear array access into stage 3. 365 /* helper macros for linear values for GB 18030 four-byte sequences */ 370 #define LINEAR(x) LINEAR_18030(x>>24, (x>>16)&0xff, (x>>8)&0xff, x&0xff) 383 {0x10000, 0x10FFFF, LINEAR(0x90308130), LINEAR(0xE3329A35)}, 384 {0x9FA6, 0xD7FF, LINEAR(0x82358F33), LINEAR(0x8336C738)}, 385 {0x0452, 0x200F, LINEAR(0x8130D330), LINEAR(0x8136A531)} 990 uint32_t linear; local 1049 uint32_t linear; local [all...] |
/packages/wallpapers/Basic/src/com/android/wallpaper/fall/ |
FallRS.java | 21 import static android.renderscript.Sampler.Value.LINEAR; 255 sampleBuilder.setMinification(LINEAR); 256 sampleBuilder.setMagnification(LINEAR);
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