/external/skia/src/effects/ |
SkEmbossMask.h | 25 static void Emboss(SkMask* mask, const SkEmbossMaskFilter::Light&);
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SkEmbossMaskFilter.cpp | 46 SkEmbossMaskFilter::Light light; local 48 memcpy(light.fDirection, direction, sizeof(light.fDirection)); 49 light.fAmbient = SkToU8(am); 50 light.fSpecular = SkToU8(sp); 52 return SkNEW_ARGS(SkEmbossMaskFilter, (light, blurRadius)); 66 SkEmbossMaskFilter::SkEmbossMaskFilter(const Light& light, SkScalar blurRadius) 67 : fLight(light), fBlurRadius(blurRadius) 107 Light light = fLight; local [all...] |
SkEmbossMask.cpp | 88 void SkEmbossMask::Emboss(SkMask* mask, const SkEmbossMaskFilter::Light& light) { 93 int specular = light.fSpecular; 94 int ambient = light.fAmbient; 95 SkFixed lx = SkScalarToFixed(light.fDirection[0]); 96 SkFixed ly = SkScalarToFixed(light.fDirection[1]); 97 SkFixed lz = SkScalarToFixed(light.fDirection[2]); 139 // R = 2 (Light * Normal) Normal - Light 150 // value in the light, and just pass that in to this function [all...] |
/external/skia/include/effects/ |
SkEmbossMaskFilter.h | 24 This mask filter creates a 3D emboss look, by specifying a light and blur amount. 28 struct Light { 35 SkEmbossMaskFilter(const Light& light, SkScalar blurRadius); 55 Light fLight;
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/frameworks/base/services/java/com/android/server/ |
LightsService.java | 49 * Light brightness is managed by a user setting. 54 * Light brightness is managed by a light sensor. 58 private final Light mLights[] = new Light[LIGHT_ID_COUNT]; 60 public final class Light { 62 private Light(int id) { 183 mLights[i] = new Light(i); 192 public Light getLight(int id) { 199 Light light = (Light)msg.obj [all...] |
NotificationManagerService.java | 88 private LightsService.Light mNotificationLight; 89 private LightsService.Light mAttentionLight; 292 // light 349 // Keep track of screen on/off state, but do not turn off the notification light [all...] |
BatteryService.java | 547 private LightsService.Light mBatteryLight;
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PowerManagerService.java | 103 // How long to wait to debounce light sensor changes. 196 private LightsService.Light mLcdLight; 197 private LightsService.Light mButtonLight; 198 private LightsService.Light mKeyboardLight; 199 private LightsService.Light mAttentionLight; [all...] |
/external/skia/samplecode/ |
SampleEmboss.cpp | 23 SkEmbossMaskFilter::Light fLight;
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SampleAll.cpp | 434 SkEmbossMaskFilter::Light light; local 435 light.fDirection[0] = SK_Scalar1/2; 436 light.fDirection[1] = SK_Scalar1/2; 437 light.fDirection[2] = SK_Scalar1/3; 438 light.fAmbient = 0x48; 439 light.fSpecular = 0x80; 441 SkEmbossMaskFilter* embossFilter = new SkEmbossMaskFilter(light,
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/external/webkit/Source/WebCore/platform/graphics/qt/ |
FontPlatformDataQt.cpp | 35 return QFont::Light; // QFont::Light == Weight of 25
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/external/v8/benchmarks/ |
raytrace.js | 57 // flog/light.js 195 Flog.RayTracer.Light = Class.create(); 197 Flog.RayTracer.Light.prototype = { 209 return 'Light [' + this.position.x + ',' + this.position.y + ',' + this.position.z + ']'; 716 var light = scene.lights[i]; 720 light.position, 732 light.color, 785 light.position 800 Flog.RayTracer.Color.prototype.multiplyScalar(light.color, glossWeight), 866 var light = new Flog.RayTracer.Light [all...] |
/external/webkit/PerformanceTests/SunSpider/tests/v8-v4/ |
v8-raytrace.js | 52 // flog/light.js 190 Flog.RayTracer.Light = Class.create(); 192 Flog.RayTracer.Light.prototype = { 210 return 'Light [' + this.position.x + ',' + this.position.y + ',' + this.position.z + ']'; 742 var light = scene.lights[i]; 746 light.position, 758 light.color, 811 light.position 826 Flog.RayTracer.Color.prototype.multiplyScalar(light.color, glossWeight), 892 var light = new Flog.RayTracer.Light [all...] |
/external/webkit/PerformanceTests/SunSpider/tests/v8-v5/ |
v8-raytrace.js | 52 // flog/light.js 190 Flog.RayTracer.Light = Class.create(); 192 Flog.RayTracer.Light.prototype = { 210 return 'Light [' + this.position.x + ',' + this.position.y + ',' + this.position.z + ']'; 742 var light = scene.lights[i]; 746 light.position, 758 light.color, 811 light.position 826 Flog.RayTracer.Color.prototype.multiplyScalar(light.color, glossWeight), 892 var light = new Flog.RayTracer.Light [all...] |
/external/webkit/PerformanceTests/SunSpider/tests/v8-v6/ |
v8-raytrace.js | 52 // flog/light.js 190 Flog.RayTracer.Light = Class.create(); 192 Flog.RayTracer.Light.prototype = { 204 return 'Light [' + this.position.x + ',' + this.position.y + ',' + this.position.z + ']'; 711 var light = scene.lights[i]; 715 light.position, 727 light.color, 780 light.position 795 Flog.RayTracer.Color.prototype.multiplyScalar(light.color, glossWeight), 861 var light = new Flog.RayTracer.Light [all...] |
/external/skia/src/views/ |
SkWidgets.cpp | 235 SkEmbossMaskFilter::Light light; local 237 light.fDirection[0] = SK_Scalar1/2; 238 light.fDirection[1] = SK_Scalar1/2; 239 light.fDirection[2] = SK_Scalar1/3; 240 light.fAmbient = 0x48; 241 light.fSpecular = 0x80; 245 light.fDirection[0] = -light.fDirection[0]; 246 light.fDirection[1] = -light.fDirection[1] [all...] |
/external/wpa_supplicant_8/wpa_supplicant/ |
nmake.mak | 172 # If using Win32 OpenSSL binary installation from Shining Light Productions,
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/external/mesa3d/src/mesa/main/ |
mtypes.h | 620 * Light source state. 648 GLfloat _VP_inf_norm[3]; /**< Norm direction to infinite light */ 654 GLfloat _MatAmbient[2][3]; /**< material ambient * light ambient */ 655 GLfloat _MatDiffuse[2][3]; /**< material diffuse * light diffuse */ 656 GLfloat _MatSpecular[2][3]; /**< material spec * light specular */ 657 GLfloat _dli; /**< CI diffuse light intensity */ 658 GLfloat _sli; /**< CI specular light intensity */ 664 * Light model state. 871 * Light state flags. 886 struct gl_light Light[MAX_LIGHTS]; /**< Array of light sources * [all...] |