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Searched
refs:MAX2
(Results
1 - 10
of
10
) sorted by null
/external/mesa3d/src/pixelflinger2/
pixelflinger2.h
61
#ifndef
MAX2
62
# define
MAX2
(a, b) ((a) > (b) ? (a) : (b))
scanline.cpp
30
color->r = MIN2(
MAX2
(color->r, 0), 255);
31
color->g = MIN2(
MAX2
(color->g, 0), 255);
32
color->b = MIN2(
MAX2
(color->b, 0), 255);
33
color->a = MIN2(
MAX2
(color->a, 0), 255);
74
// pixel.channels[0] = (unsigned char)MIN2(
MAX2
((short)(color->r * 255), 0), 255);
75
// pixel.channels[1] = (unsigned char)MIN2(
MAX2
((short)(color->g * 255), 0), 255);
76
// pixel.channels[2] = (unsigned char)MIN2(
MAX2
((short)(color->b * 255), 0), 255);
77
// pixel.channels[3] = (unsigned char)MIN2(
MAX2
((short)(color->a * 255), 0), 255);
buffer.cpp
42
ref =
MAX2
(MIN2(ref, 0xff), 0);
121
r =
MAX2
(MIN2(r, 1.0f), 0);
122
g =
MAX2
(MIN2(g, 1.0f), 0);
123
b =
MAX2
(MIN2(b, 1.0f), 0);
124
a =
MAX2
(MIN2(a, 1.0f), 0);
pixelflinger2.cpp
69
ctx->state.blendState.color[0] = MIN2(
MAX2
(red * 255, 0.0f), 255.0f);
70
ctx->state.blendState.color[1] = MIN2(
MAX2
(green * 255, 0.0f), 255.0f);
71
ctx->state.blendState.color[2] = MIN2(
MAX2
(blue * 255, 0.0f), 255.0f);
72
ctx->state.blendState.color[3] = MIN2(
MAX2
(alpha * 255, 0.0f), 255.0f);
raster.cpp
366
MAX2
(VectorComp_t_One, (d->position.y - a->position.y));
texture.cpp
130
tc = MIN2(size - 1,
MAX2
(0, tc));
/external/mesa3d/src/glsl/
ir_constant_expression.cpp
38
#include "main/core.h" /* for
MAX2
, MIN2, CLAMP */
404
data.u[c] =
MAX2
(op[0]->value.u[c0], op[1]->value.u[c1]);
407
data.i[c] =
MAX2
(op[0]->value.i[c0], op[1]->value.i[c1]);
410
data.f[c] =
MAX2
(op[0]->value.f[c0], op[1]->value.f[c1]);
[
all
...]
linker.cpp
366
MAX2
(existing->max_array_access,
[
all
...]
ir.cpp
24
#include "main/core.h" /* for
MAX2
*/
67
m.num_components =
MAX2
(m.num_components, (to + 1));
[
all
...]
/external/mesa3d/src/mesa/main/
macros.h
671
#define
MAX2
( A, B ) ( (A)>(B) ? (A) : (B) )
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