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    Searched refs:MAX_QPATH (Results 1 - 24 of 24) sorted by null

  /external/quake/quake/src/QW/client/
bothdefs.h 66 #define MAX_QPATH 64 // max length of a quake game pathname
sound.h 34 char name[MAX_QPATH];
client.h 270 char model_name[MAX_MODELS][MAX_QPATH];
271 char sound_name[MAX_SOUNDS][MAX_QPATH];
model.h 313 char name[MAX_QPATH];
gl_mesh.c 290 char cache[MAX_QPATH], fullpath[MAX_OSPATH];
gl_model.h 347 char name[MAX_QPATH];
snd_dma.c 288 if (Q_strlen(name) >= MAX_QPATH)
draw.c 45 char name[MAX_QPATH];
gl_draw.c 176 char name[MAX_QPATH];
    [all...]
common.c 1284 char name[MAX_QPATH];
    [all...]
  /external/quake/quake/src/WinQuake/
sound.h 37 char name[MAX_QPATH];
host_cmd.cpp 266 char name[MAX_QPATH];
321 char level[MAX_QPATH];
322 char _startspot[MAX_QPATH];
348 char level[MAX_QPATH];
375 char mapname[MAX_QPATH];
377 char startspot[MAX_QPATH];
418 char name[MAX_QPATH];
572 char mapname[MAX_QPATH];
772 char mapname[MAX_QPATH];
874 char level[MAX_QPATH];
    [all...]
client.h 117 char mapstring[MAX_QPATH];
model.h 302 char name[MAX_QPATH];
gl_mesh.cpp 303 char cache[MAX_QPATH], fullpath[MAX_OSPATH], *c;
gl_model.h 344 char name[MAX_QPATH];
quakedef.h 102 #define MAX_QPATH 64 // max length of a quake game pathname
cl_parse.cpp 209 char model_precache[MAX_MODELS][MAX_QPATH];
210 char sound_precache[MAX_SOUNDS][MAX_QPATH];
draw.cpp 45 char name[MAX_QPATH];
snd_dma.cpp 292 if (Q_strlen(name) >= MAX_QPATH)
common.cpp 1243 char name[MAX_QPATH];
    [all...]
gl_draw.cpp 494 char name[MAX_QPATH];
    [all...]
  /external/quake/quake/src/QW/server/
server.h 53 char modelname[MAX_QPATH]; // maps/<name>.bsp, for model_precache[0]
184 char uploadfn[MAX_QPATH];
sv_ccmds.c 304 char level[MAX_QPATH];
305 char expanded[MAX_QPATH];

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