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Searched
refs:MAX_QPATH
(Results
1 - 24
of
24
) sorted by null
/external/quake/quake/src/QW/client/
bothdefs.h
66
#define
MAX_QPATH
64 // max length of a quake game pathname
sound.h
34
char name[
MAX_QPATH
];
client.h
270
char model_name[MAX_MODELS][
MAX_QPATH
];
271
char sound_name[MAX_SOUNDS][
MAX_QPATH
];
model.h
313
char name[
MAX_QPATH
];
gl_mesh.c
290
char cache[
MAX_QPATH
], fullpath[MAX_OSPATH];
gl_model.h
347
char name[
MAX_QPATH
];
snd_dma.c
288
if (Q_strlen(name) >=
MAX_QPATH
)
draw.c
45
char name[
MAX_QPATH
];
gl_draw.c
176
char name[
MAX_QPATH
];
[
all
...]
common.c
1284
char name[
MAX_QPATH
];
[
all
...]
/external/quake/quake/src/WinQuake/
sound.h
37
char name[
MAX_QPATH
];
host_cmd.cpp
266
char name[
MAX_QPATH
];
321
char level[
MAX_QPATH
];
322
char _startspot[
MAX_QPATH
];
348
char level[
MAX_QPATH
];
375
char mapname[
MAX_QPATH
];
377
char startspot[
MAX_QPATH
];
418
char name[
MAX_QPATH
];
572
char mapname[
MAX_QPATH
];
772
char mapname[
MAX_QPATH
];
874
char level[
MAX_QPATH
];
[
all
...]
client.h
117
char mapstring[
MAX_QPATH
];
model.h
302
char name[
MAX_QPATH
];
gl_mesh.cpp
303
char cache[
MAX_QPATH
], fullpath[MAX_OSPATH], *c;
gl_model.h
344
char name[
MAX_QPATH
];
quakedef.h
102
#define
MAX_QPATH
64 // max length of a quake game pathname
cl_parse.cpp
209
char model_precache[MAX_MODELS][
MAX_QPATH
];
210
char sound_precache[MAX_SOUNDS][
MAX_QPATH
];
draw.cpp
45
char name[
MAX_QPATH
];
snd_dma.cpp
292
if (Q_strlen(name) >=
MAX_QPATH
)
common.cpp
1243
char name[
MAX_QPATH
];
[
all
...]
gl_draw.cpp
494
char name[
MAX_QPATH
];
[
all
...]
/external/quake/quake/src/QW/server/
server.h
53
char modelname[
MAX_QPATH
]; // maps/<name>.bsp, for model_precache[0]
184
char uploadfn[
MAX_QPATH
];
sv_ccmds.c
304
char level[
MAX_QPATH
];
305
char expanded[
MAX_QPATH
];
Completed in 681 milliseconds