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Searched
refs:MAX_SOUNDS
(Results
1 - 12
of
12
) sorted by null
/external/quake/quake/src/QW/client/
bothdefs.h
80
#define
MAX_SOUNDS
256 // so they cannot be blindly increased
client.h
271
char sound_name[
MAX_SOUNDS
][MAX_QPATH];
274
struct sfx_s *sound_precache[
MAX_SOUNDS
];
cl_parse.c
283
for (i=1 ; i<
MAX_SOUNDS
; i++)
632
if (numsounds ==
MAX_SOUNDS
)
/external/quake/quake/src/WinQuake/
client.h
211
struct sfx_s *sound_precache[
MAX_SOUNDS
];
server.h
55
char *sound_precache[
MAX_SOUNDS
]; // NULL terminated
quakedef.h
116
#define
MAX_SOUNDS
256 // so they cannot be blindly increased
cl_parse.cpp
210
char sound_precache[
MAX_SOUNDS
][MAX_QPATH];
275
if (numsounds==
MAX_SOUNDS
)
sv_main.cpp
139
for (sound_num=1 ; sound_num<
MAX_SOUNDS
144
if ( sound_num ==
MAX_SOUNDS
|| !sv.sound_precache[sound_num] )
pr_cmds.cpp
1079
for (i=0 ; i<
MAX_SOUNDS
; i++)
[
all
...]
/external/quake/quake/src/QW/server/
server.h
56
char *sound_precache[
MAX_SOUNDS
]; // NULL terminated
sv_send.c
370
for (sound_num=1 ; sound_num<
MAX_SOUNDS
375
if ( sound_num ==
MAX_SOUNDS
|| !sv.sound_precache[sound_num] )
pr_cmds.c
904
for (i=0 ; i<
MAX_SOUNDS
; i++)
Completed in 42 milliseconds