/external/quake/quake/src/WinQuake/ |
in_dos.cpp | 124 cl.viewangles[PITCH] = 0;
315 cl.viewangles[PITCH] += m_pitch.value * mouse_y;
316 if (cl.viewangles[PITCH] > 80)
317 cl.viewangles[PITCH] = 80;
318 if (cl.viewangles[PITCH] < -70)
319 cl.viewangles[PITCH] = -70;
375 cl.viewangles[PITCH] += aspeed*cl_pitchspeed.value;
377 cl.viewangles[PITCH] -= aspeed*cl_pitchspeed.value;
586 extern_control->viewangles[PITCH] = cl.viewangles[PITCH];
[all...] |
in_sun.cpp | 237 cl.viewangles[PITCH] += m_pitch.value * dy; 238 if (cl.viewangles[PITCH] > 80) cl.viewangles[PITCH] = 80; 239 if (cl.viewangles[PITCH] < -70) cl.viewangles[PITCH] = -70;
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cl_input.cpp | 262 cl.viewangles[PITCH] -= speed*cl_pitchspeed.value * CL_KeyState (&in_forward); 263 cl.viewangles[PITCH] += speed*cl_pitchspeed.value * CL_KeyState (&in_back); 269 cl.viewangles[PITCH] -= speed*cl_pitchspeed.value * up; 270 cl.viewangles[PITCH] += speed*cl_pitchspeed.value * down; 275 if (cl.viewangles[PITCH] > 80) 276 cl.viewangles[PITCH] = 80; 277 if (cl.viewangles[PITCH] < -70) 278 cl.viewangles[PITCH] = -70;
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in_win.cpp | 165 cl.viewangles[PITCH] = 0;
711 cl.viewangles[PITCH] += m_pitch.value * mouse_y;
712 if (cl.viewangles[PITCH] > 80)
713 cl.viewangles[PITCH] = 80;
714 if (cl.viewangles[PITCH] < -70)
715 cl.viewangles[PITCH] = -70;
1135 // if mouse invert is on, invert the joystick pitch value
1139 cl.viewangles[PITCH] -= (fAxisValue * joy_pitchsensitivity.value) * aspeed * cl_pitchspeed.value;
1143 cl.viewangles[PITCH] += (fAxisValue * joy_pitchsensitivity.value) * aspeed * cl_pitchspeed.value;
1149 // no pitch movement [all...] |
chase.cpp | 82 // calculate pitch to look at the same spot from camera
87 r_refdef.viewangles[PITCH] = -atan(stop[2] / dist) / M_PI * 180;
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view.cpp | 173 Moves the client pitch angle towards cl.idealpitch sent by the server. 175 If the user is adjusting pitch manually, either with lookup/lookdown, 176 mlook and mouse, or klook and keyboard, pitch drifting is constantly stopped. 208 delta = cl.idealpitch - cl.viewangles[PITCH]; 228 cl.viewangles[PITCH] += move; 237 cl.viewangles[PITCH] -= move; 707 float yaw, pitch, move; 712 pitch = -r_refdef.viewangles[PITCH]; 719 pitch = angledelta(-pitch - r_refdef.viewangles[PITCH]) * 0.4 [all...] |
gl_vidlinuxglx.cpp | 917 cl.viewangles[PITCH] = 0; 976 cl.viewangles[PITCH] += m_pitch.value * my; 977 if (cl.viewangles[PITCH] > 80) 978 cl.viewangles[PITCH] = 80; 979 if (cl.viewangles[PITCH] < -70) 980 cl.viewangles[PITCH] = -70;
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vid_sunx.cpp | 1245 cl.viewangles[PITCH] += m_pitch.value * mouse_y; 1246 if (cl.viewangles[PITCH] > 80) 1247 cl.viewangles[PITCH] = 80; 1248 if (cl.viewangles[PITCH] < -70) 1249 cl.viewangles[PITCH] = -70;
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vid_sunxil.cpp | 1272 cl.viewangles[PITCH] += m_pitch.value * mouse_y; 1273 if (cl.viewangles[PITCH] > 80) 1274 cl.viewangles[PITCH] = 80; 1275 if (cl.viewangles[PITCH] < -70) 1276 cl.viewangles[PITCH] = -70;
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vid_x.cpp | 1187 cl.viewangles[PITCH] += m_pitch.value * mouse_y; 1188 if (cl.viewangles[PITCH] > 80) 1189 cl.viewangles[PITCH] = 80; 1190 if (cl.viewangles[PITCH] < -70) 1191 cl.viewangles[PITCH] = -70;
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sv_user.cpp | 402 // show 1/3 the pitch angle and all the roll angle 410 angles[PITCH] = -v_angle[PITCH]/3;
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quakedef.h | 93 #define PITCH 0
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r_alias.cpp | 350 angles[PITCH] = -currententity->angles[PITCH];
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/external/quake/quake/src/QW/client/ |
in_win.c | 164 cl.viewangles[PITCH] = 0;
707 cl.viewangles[PITCH] += m_pitch.value * mouse_y;
708 if (cl.viewangles[PITCH] > 80)
709 cl.viewangles[PITCH] = 80;
710 if (cl.viewangles[PITCH] < -70)
711 cl.viewangles[PITCH] = -70;
1128 // if mouse invert is on, invert the joystick pitch value
1132 cl.viewangles[PITCH] -= (fAxisValue * joy_pitchsensitivity.value) * aspeed * cl_pitchspeed.value;
1136 cl.viewangles[PITCH] += (fAxisValue * joy_pitchsensitivity.value) * aspeed * cl_pitchspeed.value;
1142 // no pitch movement [all...] |
cl_input.c | 254 cl.viewangles[PITCH] -= speed*cl_pitchspeed.value * CL_KeyState (&in_forward); 255 cl.viewangles[PITCH] += speed*cl_pitchspeed.value * CL_KeyState (&in_back); 261 cl.viewangles[PITCH] -= speed*cl_pitchspeed.value * up; 262 cl.viewangles[PITCH] += speed*cl_pitchspeed.value * down; 267 if (cl.viewangles[PITCH] > 80) 268 cl.viewangles[PITCH] = 80; 269 if (cl.viewangles[PITCH] < -70) 270 cl.viewangles[PITCH] = -70;
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bothdefs.h | 52 #define PITCH 0
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cl_cam.c | 60 float yaw, pitch; local 66 pitch = 90; 68 pitch = 270; 77 pitch = (int) (atan2(vec[2], forward) * 180 / M_PI); 78 if (pitch < 0) 79 pitch += 360; 82 ang[0] = pitch; 455 vec2[PITCH] = -vec2[PITCH]; 457 cam_viewangles[PITCH] = adjustang(cam_viewangles[PITCH], vec2[PITCH], cl_camera_maxpitch.value) [all...] |
view.c | 179 Moves the client pitch angle towards cl.idealpitch sent by the server. 181 If the user is adjusting pitch manually, either with lookup/lookdown, 182 mlook and mouse, or klook and keyboard, pitch drifting is constantly stopped. 214 delta = 0 - cl.viewangles[PITCH]; 234 cl.viewangles[PITCH] += move; 243 cl.viewangles[PITCH] -= move; 724 float yaw, pitch, move; local 729 pitch = -r_refdef.viewangles[PITCH]; 736 pitch = angledelta(-pitch - r_refdef.viewangles[PITCH]) * 0.4 [all...] |
gl_vidlinux_x11.c | 786 cl.viewangles[PITCH] = 0; 853 cl.viewangles[PITCH] += m_pitch.value * mouse_y; 854 if (cl.viewangles[PITCH] > 80) 855 cl.viewangles[PITCH] = 80; 856 if (cl.viewangles[PITCH] < -70) 857 cl.viewangles[PITCH] = -70;
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gl_vidlinuxglx.c | 716 cl.viewangles[PITCH] = 0; 765 cl.viewangles[PITCH] += m_pitch.value * mouse_y; 766 if (cl.viewangles[PITCH] > 80) 767 cl.viewangles[PITCH] = 80; 768 if (cl.viewangles[PITCH] < -70) 769 cl.viewangles[PITCH] = -70;
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vid_x.c | 1095 cl.viewangles[PITCH] += m_pitch.value * mouse_y;
1096 if (cl.viewangles[PITCH] > 80)
1097 cl.viewangles[PITCH] = 80;
1098 if (cl.viewangles[PITCH] < -70)
1099 cl.viewangles[PITCH] = -70;
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gl_vidandroid.c | 300 cl.viewangles[PITCH] = 0;
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r_alias.c | 350 angles[PITCH] = -currententity->angles[PITCH];
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r_bsp.c | 105 // pitch 106 angle = currententity->angles[PITCH];
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/system/media/wilhelm/src/ut/ |
OpenSLESUT.c | 75 _(PITCH),
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