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  /external/quake/quake/src/WinQuake/
in_dos.cpp 124 cl.viewangles[PITCH] = 0;
315 cl.viewangles[PITCH] += m_pitch.value * mouse_y;
316 if (cl.viewangles[PITCH] > 80)
317 cl.viewangles[PITCH] = 80;
318 if (cl.viewangles[PITCH] < -70)
319 cl.viewangles[PITCH] = -70;
375 cl.viewangles[PITCH] += aspeed*cl_pitchspeed.value;
377 cl.viewangles[PITCH] -= aspeed*cl_pitchspeed.value;
586 extern_control->viewangles[PITCH] = cl.viewangles[PITCH];
    [all...]
in_sun.cpp 237 cl.viewangles[PITCH] += m_pitch.value * dy;
238 if (cl.viewangles[PITCH] > 80) cl.viewangles[PITCH] = 80;
239 if (cl.viewangles[PITCH] < -70) cl.viewangles[PITCH] = -70;
cl_input.cpp 262 cl.viewangles[PITCH] -= speed*cl_pitchspeed.value * CL_KeyState (&in_forward);
263 cl.viewangles[PITCH] += speed*cl_pitchspeed.value * CL_KeyState (&in_back);
269 cl.viewangles[PITCH] -= speed*cl_pitchspeed.value * up;
270 cl.viewangles[PITCH] += speed*cl_pitchspeed.value * down;
275 if (cl.viewangles[PITCH] > 80)
276 cl.viewangles[PITCH] = 80;
277 if (cl.viewangles[PITCH] < -70)
278 cl.viewangles[PITCH] = -70;
in_win.cpp 165 cl.viewangles[PITCH] = 0;
711 cl.viewangles[PITCH] += m_pitch.value * mouse_y;
712 if (cl.viewangles[PITCH] > 80)
713 cl.viewangles[PITCH] = 80;
714 if (cl.viewangles[PITCH] < -70)
715 cl.viewangles[PITCH] = -70;
1135 // if mouse invert is on, invert the joystick pitch value
1139 cl.viewangles[PITCH] -= (fAxisValue * joy_pitchsensitivity.value) * aspeed * cl_pitchspeed.value;
1143 cl.viewangles[PITCH] += (fAxisValue * joy_pitchsensitivity.value) * aspeed * cl_pitchspeed.value;
1149 // no pitch movement
    [all...]
chase.cpp 82 // calculate pitch to look at the same spot from camera
87 r_refdef.viewangles[PITCH] = -atan(stop[2] / dist) / M_PI * 180;
view.cpp 173 Moves the client pitch angle towards cl.idealpitch sent by the server.
175 If the user is adjusting pitch manually, either with lookup/lookdown,
176 mlook and mouse, or klook and keyboard, pitch drifting is constantly stopped.
208 delta = cl.idealpitch - cl.viewangles[PITCH];
228 cl.viewangles[PITCH] += move;
237 cl.viewangles[PITCH] -= move;
707 float yaw, pitch, move;
712 pitch = -r_refdef.viewangles[PITCH];
719 pitch = angledelta(-pitch - r_refdef.viewangles[PITCH]) * 0.4
    [all...]
gl_vidlinuxglx.cpp 917 cl.viewangles[PITCH] = 0;
976 cl.viewangles[PITCH] += m_pitch.value * my;
977 if (cl.viewangles[PITCH] > 80)
978 cl.viewangles[PITCH] = 80;
979 if (cl.viewangles[PITCH] < -70)
980 cl.viewangles[PITCH] = -70;
vid_sunx.cpp 1245 cl.viewangles[PITCH] += m_pitch.value * mouse_y;
1246 if (cl.viewangles[PITCH] > 80)
1247 cl.viewangles[PITCH] = 80;
1248 if (cl.viewangles[PITCH] < -70)
1249 cl.viewangles[PITCH] = -70;
vid_sunxil.cpp 1272 cl.viewangles[PITCH] += m_pitch.value * mouse_y;
1273 if (cl.viewangles[PITCH] > 80)
1274 cl.viewangles[PITCH] = 80;
1275 if (cl.viewangles[PITCH] < -70)
1276 cl.viewangles[PITCH] = -70;
vid_x.cpp 1187 cl.viewangles[PITCH] += m_pitch.value * mouse_y;
1188 if (cl.viewangles[PITCH] > 80)
1189 cl.viewangles[PITCH] = 80;
1190 if (cl.viewangles[PITCH] < -70)
1191 cl.viewangles[PITCH] = -70;
sv_user.cpp 402 // show 1/3 the pitch angle and all the roll angle
410 angles[PITCH] = -v_angle[PITCH]/3;
quakedef.h 93 #define PITCH 0
r_alias.cpp 350 angles[PITCH] = -currententity->angles[PITCH];
  /external/quake/quake/src/QW/client/
in_win.c 164 cl.viewangles[PITCH] = 0;
707 cl.viewangles[PITCH] += m_pitch.value * mouse_y;
708 if (cl.viewangles[PITCH] > 80)
709 cl.viewangles[PITCH] = 80;
710 if (cl.viewangles[PITCH] < -70)
711 cl.viewangles[PITCH] = -70;
1128 // if mouse invert is on, invert the joystick pitch value
1132 cl.viewangles[PITCH] -= (fAxisValue * joy_pitchsensitivity.value) * aspeed * cl_pitchspeed.value;
1136 cl.viewangles[PITCH] += (fAxisValue * joy_pitchsensitivity.value) * aspeed * cl_pitchspeed.value;
1142 // no pitch movement
    [all...]
cl_input.c 254 cl.viewangles[PITCH] -= speed*cl_pitchspeed.value * CL_KeyState (&in_forward);
255 cl.viewangles[PITCH] += speed*cl_pitchspeed.value * CL_KeyState (&in_back);
261 cl.viewangles[PITCH] -= speed*cl_pitchspeed.value * up;
262 cl.viewangles[PITCH] += speed*cl_pitchspeed.value * down;
267 if (cl.viewangles[PITCH] > 80)
268 cl.viewangles[PITCH] = 80;
269 if (cl.viewangles[PITCH] < -70)
270 cl.viewangles[PITCH] = -70;
bothdefs.h 52 #define PITCH 0
cl_cam.c 60 float yaw, pitch; local
66 pitch = 90;
68 pitch = 270;
77 pitch = (int) (atan2(vec[2], forward) * 180 / M_PI);
78 if (pitch < 0)
79 pitch += 360;
82 ang[0] = pitch;
455 vec2[PITCH] = -vec2[PITCH];
457 cam_viewangles[PITCH] = adjustang(cam_viewangles[PITCH], vec2[PITCH], cl_camera_maxpitch.value)
    [all...]
view.c 179 Moves the client pitch angle towards cl.idealpitch sent by the server.
181 If the user is adjusting pitch manually, either with lookup/lookdown,
182 mlook and mouse, or klook and keyboard, pitch drifting is constantly stopped.
214 delta = 0 - cl.viewangles[PITCH];
234 cl.viewangles[PITCH] += move;
243 cl.viewangles[PITCH] -= move;
724 float yaw, pitch, move; local
729 pitch = -r_refdef.viewangles[PITCH];
736 pitch = angledelta(-pitch - r_refdef.viewangles[PITCH]) * 0.4
    [all...]
gl_vidlinux_x11.c 786 cl.viewangles[PITCH] = 0;
853 cl.viewangles[PITCH] += m_pitch.value * mouse_y;
854 if (cl.viewangles[PITCH] > 80)
855 cl.viewangles[PITCH] = 80;
856 if (cl.viewangles[PITCH] < -70)
857 cl.viewangles[PITCH] = -70;
gl_vidlinuxglx.c 716 cl.viewangles[PITCH] = 0;
765 cl.viewangles[PITCH] += m_pitch.value * mouse_y;
766 if (cl.viewangles[PITCH] > 80)
767 cl.viewangles[PITCH] = 80;
768 if (cl.viewangles[PITCH] < -70)
769 cl.viewangles[PITCH] = -70;
vid_x.c 1095 cl.viewangles[PITCH] += m_pitch.value * mouse_y;
1096 if (cl.viewangles[PITCH] > 80)
1097 cl.viewangles[PITCH] = 80;
1098 if (cl.viewangles[PITCH] < -70)
1099 cl.viewangles[PITCH] = -70;
gl_vidandroid.c 300 cl.viewangles[PITCH] = 0;
r_alias.c 350 angles[PITCH] = -currententity->angles[PITCH];
r_bsp.c 105 // pitch
106 angle = currententity->angles[PITCH];
  /system/media/wilhelm/src/ut/
OpenSLESUT.c 75 _(PITCH),

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