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    Searched refs:PLAYING (Results 1 - 14 of 14) sorted by null

  /external/webkit/Source/WebCore/platform/graphics/android/
VideoLayerAndroid.h 43 // PLAYING will be the Video (Surface Texture).
47 typedef enum {INITIALIZED, PREPARING, PREPARED, PLAYING, RELEASED} PlayerState;
VideoLayerAndroid.cpp 195 } else if (m_playerState == PLAYING && m_surfaceTexture.get()) {
  /frameworks/base/media/libmediaplayerservice/nuplayer/
NuPlayerDriver.cpp 134 case PLAYING:
145 mState = PLAYING;
160 case PLAYING:
176 return mState == PLAYING;
190 case PLAYING:
NuPlayerDriver.h 93 PLAYING,
  /packages/apps/Gallery2/src/com/android/gallery3d/app/
MovieControllerOverlay.java 52 PLAYING,
152 state = State.PLAYING;
225 if (state == State.PLAYING) {
267 } else if (state == State.PAUSED || state == State.PLAYING) {
295 if (state == State.PLAYING || state == State.PAUSED) {
364 state == State.PLAYING ? R.drawable.ic_vidcontrol_pause :
  /frameworks/media/libvideoeditor/lvpp/
PreviewPlayerBase.cpp 416 if (mFlags & PLAYING) {
456 // If we did this later, audio would continue playing while we
612 if ((mFlags & PLAYING) && !eos
646 if ((mFlags & PLAYING) && !eos
673 // Posted whenever any stream finishes playing.
728 if (mFlags & PLAYING) {
740 mFlags |= PLAYING;
775 mFlags &= ~(PLAYING | FIRST_FRAME);
801 // Legacy behaviour, if a stream finishes playing and then
962 if (!(mFlags & PLAYING)) {
    [all...]
PreviewPlayer.h 87 PLAYING = 1,
PreviewPlayer.cpp 278 // If we did this later, audio would continue playing while we
381 CHECK(!(mFlags & PLAYING));
442 // Posted whenever any stream finishes playing.
490 * If the audio source of current playing clip and next clip are dummy
495 * But the audio(dummy audio source) is still playing(for next clip),
513 if (mFlags & PLAYING) {
526 mFlags |= PLAYING;
561 mFlags &= ~(PLAYING | FIRST_FRAME);
601 mFlags &= ~(PLAYING | FIRST_FRAME);
649 // Legacy behaviour, if a stream finishes playing and the
    [all...]
PreviewPlayerBase.h 108 PLAYING = 1,
  /frameworks/base/media/libstagefright/
AwesomePlayer.cpp 472 if (mFlags & PLAYING) {
513 // If we did this later, audio would continue playing while we
698 if ((mFlags & PLAYING) && !eos
757 if ((mFlags & PLAYING) && !eos
797 // Posted whenever any stream finishes playing.
857 if (mFlags & PLAYING) {
869 modifyFlags(PLAYING, SET);
908 modifyFlags((PLAYING | FIRST_FRAME), CLEAR);
934 // Legacy behaviour, if a stream finishes playing and then
    [all...]
  /packages/apps/Mms/src/com/android/mms/dom/smil/
SmilPlayer.java 38 * The SmilPlayer is responsible for playing, stopping, pausing and resuming a SMIL tree.
39 * <li>It creates a whole timeline before playing.</li>
50 PLAYING,
259 return mState == SmilPlayerState.PLAYING;
312 mState = SmilPlayerState.PLAYING;
315 Log.w(TAG, "Error State: Playback is playing!");
324 Log.w(TAG, "Error State: Playback is not playing!");
508 mState = SmilPlayerState.PLAYING;
  /frameworks/base/media/jni/soundpool/
SoundPool.cpp 639 mState = PLAYING;
800 if (mState == PLAYING) {
810 if (mState == PLAYING) {
823 mState = PLAYING;
834 mState = PLAYING;
SoundPool.h 118 enum state { IDLE, RESUMING, STOPPING, PAUSED, PLAYING };
  /frameworks/base/media/libstagefright/include/
AwesomePlayer.h 116 PLAYING = 0x01,

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