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Searched
refs:PLAYING
(Results
1 - 14
of
14
) sorted by null
/external/webkit/Source/WebCore/platform/graphics/android/
VideoLayerAndroid.h
43
//
PLAYING
will be the Video (Surface Texture).
47
typedef enum {INITIALIZED, PREPARING, PREPARED,
PLAYING
, RELEASED} PlayerState;
VideoLayerAndroid.cpp
195
} else if (m_playerState ==
PLAYING
&& m_surfaceTexture.get()) {
/frameworks/base/media/libmediaplayerservice/nuplayer/
NuPlayerDriver.cpp
134
case
PLAYING
:
145
mState =
PLAYING
;
160
case
PLAYING
:
176
return mState ==
PLAYING
;
190
case
PLAYING
:
NuPlayerDriver.h
93
PLAYING
,
/packages/apps/Gallery2/src/com/android/gallery3d/app/
MovieControllerOverlay.java
52
PLAYING
,
152
state = State.
PLAYING
;
225
if (state == State.
PLAYING
) {
267
} else if (state == State.PAUSED || state == State.
PLAYING
) {
295
if (state == State.
PLAYING
|| state == State.PAUSED) {
364
state == State.
PLAYING
? R.drawable.ic_vidcontrol_pause :
/frameworks/media/libvideoeditor/lvpp/
PreviewPlayerBase.cpp
416
if (mFlags &
PLAYING
) {
456
// If we did this later, audio would continue
playing
while we
612
if ((mFlags &
PLAYING
) && !eos
646
if ((mFlags &
PLAYING
) && !eos
673
// Posted whenever any stream finishes
playing
.
728
if (mFlags &
PLAYING
) {
740
mFlags |=
PLAYING
;
775
mFlags &= ~(
PLAYING
| FIRST_FRAME);
801
// Legacy behaviour, if a stream finishes
playing
and then
962
if (!(mFlags &
PLAYING
)) {
[
all
...]
PreviewPlayer.h
87
PLAYING
= 1,
PreviewPlayer.cpp
278
// If we did this later, audio would continue
playing
while we
381
CHECK(!(mFlags &
PLAYING
));
442
// Posted whenever any stream finishes
playing
.
490
* If the audio source of current
playing
clip and next clip are dummy
495
* But the audio(dummy audio source) is still
playing
(for next clip),
513
if (mFlags &
PLAYING
) {
526
mFlags |=
PLAYING
;
561
mFlags &= ~(
PLAYING
| FIRST_FRAME);
601
mFlags &= ~(
PLAYING
| FIRST_FRAME);
649
// Legacy behaviour, if a stream finishes
playing
and the
[
all
...]
PreviewPlayerBase.h
108
PLAYING
= 1,
/frameworks/base/media/libstagefright/
AwesomePlayer.cpp
472
if (mFlags &
PLAYING
) {
513
// If we did this later, audio would continue
playing
while we
698
if ((mFlags &
PLAYING
) && !eos
757
if ((mFlags &
PLAYING
) && !eos
797
// Posted whenever any stream finishes
playing
.
857
if (mFlags &
PLAYING
) {
869
modifyFlags(
PLAYING
, SET);
908
modifyFlags((
PLAYING
| FIRST_FRAME), CLEAR);
934
// Legacy behaviour, if a stream finishes
playing
and then
[
all
...]
/packages/apps/Mms/src/com/android/mms/dom/smil/
SmilPlayer.java
38
* The SmilPlayer is responsible for
playing
, stopping, pausing and resuming a SMIL tree.
39
* <li>It creates a whole timeline before
playing
.</li>
50
PLAYING
,
259
return mState == SmilPlayerState.
PLAYING
;
312
mState = SmilPlayerState.
PLAYING
;
315
Log.w(TAG, "Error State: Playback is
playing
!");
324
Log.w(TAG, "Error State: Playback is not
playing
!");
508
mState = SmilPlayerState.
PLAYING
;
/frameworks/base/media/jni/soundpool/
SoundPool.cpp
639
mState =
PLAYING
;
800
if (mState ==
PLAYING
) {
810
if (mState ==
PLAYING
) {
823
mState =
PLAYING
;
834
mState =
PLAYING
;
SoundPool.h
118
enum state { IDLE, RESUMING, STOPPING, PAUSED,
PLAYING
};
/frameworks/base/media/libstagefright/include/
AwesomePlayer.h
116
PLAYING
= 0x01,
Completed in 136 milliseconds