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    Searched refs:ProcessVertex (Results 1 - 4 of 4) sorted by null

  /external/mesa3d/src/pixelflinger2/
raster.cpp 64 static void ProcessVertex(const GGLInterface * iface, const VertexInput * input,
432 iface->ProcessVertex(iface, vin1, v1);
433 iface->ProcessVertex(iface, vin2, v2);
434 iface->ProcessVertex(iface, vin3, v3);
563 iface->ProcessVertex = ProcessVertex;
shader.cpp 873 if (ShaderVerifyProcessVertex != iface->ProcessVertex)
874 iface->ProcessVertex(iface, input, output);
926 iface->ProcessVertex = ShaderVerifyProcessVertex;
    [all...]
  /external/mesa3d/test/
cmain.c 235 ggl->ProcessVertex(ggl, &v0, &vout0);
270 ggl->ProcessVertex(ggl, &v0, &vout0);
  /external/mesa3d/include/pixelflinger2/
pixelflinger2_interface.h 205 void (* ProcessVertex)(const GGLInterface_t * iface, const VertexInput_t * input,

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