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    Searched refs:REGION_MESH_QUAD_COUNT (Results 1 - 3 of 3) sorted by null

  /frameworks/base/libs/hwui/
Caches.cpp 213 mRegionMesh = new TextureVertex[REGION_MESH_QUAD_COUNT * 4];
215 uint16_t* regionIndices = new uint16_t[REGION_MESH_QUAD_COUNT * 6];
216 for (int i = 0; i < REGION_MESH_QUAD_COUNT; i++) {
229 glBufferData(GL_ELEMENT_ARRAY_BUFFER, REGION_MESH_QUAD_COUNT * 6 * sizeof(uint16_t),
Caches.h 49 #define REGION_MESH_QUAD_COUNT 512
OpenGLRenderer.cpp 785 if (numQuads >= REGION_MESH_QUAD_COUNT) {
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