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Searched
refs:REGION_MESH_QUAD_COUNT
(Results
1 - 3
of
3
) sorted by null
/frameworks/base/libs/hwui/
Caches.cpp
213
mRegionMesh = new TextureVertex[
REGION_MESH_QUAD_COUNT
* 4];
215
uint16_t* regionIndices = new uint16_t[
REGION_MESH_QUAD_COUNT
* 6];
216
for (int i = 0; i <
REGION_MESH_QUAD_COUNT
; i++) {
229
glBufferData(GL_ELEMENT_ARRAY_BUFFER,
REGION_MESH_QUAD_COUNT
* 6 * sizeof(uint16_t),
Caches.h
49
#define
REGION_MESH_QUAD_COUNT
512
OpenGLRenderer.cpp
785
if (numQuads >=
REGION_MESH_QUAD_COUNT
) {
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