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Searched
refs:RET_AND_SET_ERROR_IF
(Results
1 - 5
of
5
) sorted by null
/development/tools/emulator/opengl/host/libs/Translator/include/GLcommon/
GLESmacros.h
41
#define
RET_AND_SET_ERROR_IF
(condition,err,ret) if((condition)) { \
/development/tools/emulator/opengl/host/libs/Translator/GLES_V2/
GLESv2Imp.cpp
319
RET_AND_SET_ERROR_IF
(!GLESv2Validate::framebufferTarget(target),GL_INVALID_ENUM,GL_FRAMEBUFFER_COMPLETE);
413
RET_AND_SET_ERROR_IF
(!GLESv2Validate::shaderType(type),GL_INVALID_ENUM,0);
[
all
...]
/development/tools/emulator/opengl/host/libs/Translator/GLES_CM/
GLEScmImp.cpp
215
RET_AND_SET_ERROR_IF
(!GLEScmValidate::capability(cap,ctx->getMaxLights(),ctx->getMaxClipPlanes()),GL_INVALID_ENUM,GL_FALSE);
265
RET_AND_SET_ERROR_IF
(true,GL_INVALID_ENUM,NULL);
[
all
...]
/development/tools/emulator/opengl/system/GLESv1_enc/
GLEncoder.cpp
46
#define
RET_AND_SET_ERROR_IF
(condition,err,ret) if((condition)) { \
/development/tools/emulator/opengl/system/GLESv2_enc/
GL2Encoder.cpp
17
#define
RET_AND_SET_ERROR_IF
(condition,err,ret) if((condition)) { \
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