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    Searched refs:SDL_LockSurface (Results 1 - 18 of 18) sorted by null

  /external/qemu/android/skin/
scaler.c 119 SDL_LockSurface( src_surface );
120 SDL_LockSurface( dst_surface );
surface.c 232 if ( SDL_LockSurface( s->surface ) != 0 ) {
323 if ( !SDL_LockSurface(dst->surface) )
397 if ( !SDL_LockSurface(dst->surface) )
404 if ( !SDL_LockSurface(src->surface) ) {
image.c 495 SDL_LockSurface(parent->surface);
694 SDL_LockSurface( clone->surface );
trackball.c 481 SDL_LockSurface( ball->surface );
window.c 575 SDL_LockSurface( surface );
    [all...]
  /external/qemu/distrib/sdl-1.2.12/src/main/macos/exports/
SDL.x 157 SDL_LockSurface
  /external/qemu/distrib/sdl-1.2.12/src/video/
SDL_stretch.c 229 if ( SDL_LockSurface(dst) < 0 ) {
238 if ( SDL_LockSurface(src) < 0 ) {
SDL_blit.c 56 if ( SDL_LockSurface(dst) < 0 ) {
65 if ( SDL_LockSurface(src) < 0 ) {
SDL_cursor.c 647 if ( SDL_LockSurface(screen) < 0 ) {
721 if ( SDL_LockSurface(screen) < 0 ) {
SDL_surface.c 311 if ( SDL_LockSurface(surface) < 0 ) {
600 if ( SDL_LockSurface(dst) != 0 ) {
736 int SDL_LockSurface (SDL_Surface *surface)
SDL_bmp.c 409 if ( surface && (SDL_LockSurface(surface) == 0) ) {
SDL_RLEaccel.c 850 if ( SDL_LockSurface(dst) < 0 ) {
    [all...]
SDL_yuv_sw.c     [all...]
  /external/qemu/distrib/sdl-1.2.12/include/
SDL_video.h 300 * video memory, if possible, and you may have to call SDL_LockSurface()
500 * the SDL_LockSurface() and SDL_UnlockSurface() calls.
516 * SDL_LockSurface() sets up a surface for directly accessing the pixels.
517 * Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write
531 * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked.
533 extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface *surface);
681 while ( SDL_LockSurface(image) < 0 )
    [all...]
  /prebuilt/darwin-x86/sdl/include/SDL/
SDL_video.h 300 * video memory, if possible, and you may have to call SDL_LockSurface()
500 * the SDL_LockSurface() and SDL_UnlockSurface() calls.
516 * SDL_LockSurface() sets up a surface for directly accessing the pixels.
517 * Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write
531 * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked.
533 extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface *surface);
681 while ( SDL_LockSurface(image) < 0 )
    [all...]
  /prebuilt/linux-x86/sdl/include/SDL/
SDL_video.h 300 * video memory, if possible, and you may have to call SDL_LockSurface()
500 * the SDL_LockSurface() and SDL_UnlockSurface() calls.
516 * SDL_LockSurface() sets up a surface for directly accessing the pixels.
517 * Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write
531 * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked.
533 extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface *surface);
681 while ( SDL_LockSurface(image) < 0 )
    [all...]
  /prebuilt/windows/sdl/host/include/SDL/
SDL_video.h 304 * video memory, if possible, and you may have to call SDL_LockSurface()
502 * the SDL_LockSurface() and SDL_UnlockSurface() calls.
518 * SDL_LockSurface() sets up a surface for directly accessing the pixels.
519 * Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write
533 * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked.
535 extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface *surface);
683 while ( SDL_LockSurface(image) < 0 )
    [all...]
  /prebuilt/windows/sdl/include/SDL/
SDL_video.h 300 * video memory, if possible, and you may have to call SDL_LockSurface()
500 * the SDL_LockSurface() and SDL_UnlockSurface() calls.
516 * SDL_LockSurface() sets up a surface for directly accessing the pixels.
517 * Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write
531 * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked.
533 extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface *surface);
681 while ( SDL_LockSurface(image) < 0 )
    [all...]

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