/external/qemu/android/skin/ |
scaler.c | 119 SDL_LockSurface( src_surface ); 120 SDL_LockSurface( dst_surface );
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surface.c | 232 if ( SDL_LockSurface( s->surface ) != 0 ) { 323 if ( !SDL_LockSurface(dst->surface) ) 397 if ( !SDL_LockSurface(dst->surface) ) 404 if ( !SDL_LockSurface(src->surface) ) {
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image.c | 495 SDL_LockSurface(parent->surface); 694 SDL_LockSurface( clone->surface );
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trackball.c | 481 SDL_LockSurface( ball->surface );
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window.c | 575 SDL_LockSurface( surface ); [all...] |
/external/qemu/distrib/sdl-1.2.12/src/main/macos/exports/ |
SDL.x | 157 SDL_LockSurface
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/external/qemu/distrib/sdl-1.2.12/src/video/ |
SDL_stretch.c | 229 if ( SDL_LockSurface(dst) < 0 ) { 238 if ( SDL_LockSurface(src) < 0 ) {
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SDL_blit.c | 56 if ( SDL_LockSurface(dst) < 0 ) { 65 if ( SDL_LockSurface(src) < 0 ) {
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SDL_cursor.c | 647 if ( SDL_LockSurface(screen) < 0 ) { 721 if ( SDL_LockSurface(screen) < 0 ) {
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SDL_surface.c | 311 if ( SDL_LockSurface(surface) < 0 ) { 600 if ( SDL_LockSurface(dst) != 0 ) { 736 int SDL_LockSurface (SDL_Surface *surface)
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SDL_bmp.c | 409 if ( surface && (SDL_LockSurface(surface) == 0) ) {
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SDL_RLEaccel.c | 850 if ( SDL_LockSurface(dst) < 0 ) { [all...] |
SDL_yuv_sw.c | [all...] |
/external/qemu/distrib/sdl-1.2.12/include/ |
SDL_video.h | 300 * video memory, if possible, and you may have to call SDL_LockSurface() 500 * the SDL_LockSurface() and SDL_UnlockSurface() calls. 516 * SDL_LockSurface() sets up a surface for directly accessing the pixels. 517 * Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write 531 * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked. 533 extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface *surface); 681 while ( SDL_LockSurface(image) < 0 ) [all...] |
/prebuilt/darwin-x86/sdl/include/SDL/ |
SDL_video.h | 300 * video memory, if possible, and you may have to call SDL_LockSurface() 500 * the SDL_LockSurface() and SDL_UnlockSurface() calls. 516 * SDL_LockSurface() sets up a surface for directly accessing the pixels. 517 * Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write 531 * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked. 533 extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface *surface); 681 while ( SDL_LockSurface(image) < 0 ) [all...] |
/prebuilt/linux-x86/sdl/include/SDL/ |
SDL_video.h | 300 * video memory, if possible, and you may have to call SDL_LockSurface() 500 * the SDL_LockSurface() and SDL_UnlockSurface() calls. 516 * SDL_LockSurface() sets up a surface for directly accessing the pixels. 517 * Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write 531 * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked. 533 extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface *surface); 681 while ( SDL_LockSurface(image) < 0 ) [all...] |
/prebuilt/windows/sdl/host/include/SDL/ |
SDL_video.h | 304 * video memory, if possible, and you may have to call SDL_LockSurface() 502 * the SDL_LockSurface() and SDL_UnlockSurface() calls. 518 * SDL_LockSurface() sets up a surface for directly accessing the pixels. 519 * Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write 533 * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked. 535 extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface *surface); 683 while ( SDL_LockSurface(image) < 0 ) [all...] |
/prebuilt/windows/sdl/include/SDL/ |
SDL_video.h | 300 * video memory, if possible, and you may have to call SDL_LockSurface() 500 * the SDL_LockSurface() and SDL_UnlockSurface() calls. 516 * SDL_LockSurface() sets up a surface for directly accessing the pixels. 517 * Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write 531 * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked. 533 extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface *surface); 681 while ( SDL_LockSurface(image) < 0 ) [all...] |