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Searched
refs:SOLID_BSP
(Results
1 - 10
of
10
) sorted by null
/external/quake/quake/src/WinQuake/
server.h
136
#define
SOLID_BSP
4 // bsp clip, touch on edge, block
world.cpp
137
if (ent->u.v.solid ==
SOLID_BSP
)
140
Sys_Error ("
SOLID_BSP
without MOVETYPE_PUSH");
388
if (ent->u.v.solid ==
SOLID_BSP
&&
743
if (ent->u.v.solid ==
SOLID_BSP
&&
769
if (ent->u.v.solid ==
SOLID_BSP
&&
832
if (clip->type == MOVE_NOMONSTERS && touch->u.v.solid !=
SOLID_BSP
)
sv_phys.cpp
31
doors, plats, etc are
SOLID_BSP
, and MOVETYPE_PUSH
284
if (trace.ent->u.v.solid ==
SOLID_BSP
)
515
pusher->u.v.solid =
SOLID_BSP
;
648
pusher->u.v.solid =
SOLID_BSP
;
1035
if (ent->u.v.solid ==
SOLID_BSP
)
[
all
...]
sv_main.cpp
1162
ent->u.v.solid =
SOLID_BSP
;
/external/quake/quake/src/QW/server/
server.h
270
#define
SOLID_BSP
4 // bsp clip, touch on edge, block
sv_init.c
376
ent->v.solid =
SOLID_BSP
;
sv_user.c
1256
if (check->v.solid ==
SOLID_BSP
1276
if (check->v.solid ==
SOLID_BSP
)
1321
if (check->v.solid ==
SOLID_BSP
1338
if (check->v.solid ==
SOLID_BSP
)
[
all
...]
world.c
137
if (ent->v.solid ==
SOLID_BSP
)
140
SV_Error ("
SOLID_BSP
without MOVETYPE_PUSH");
734
if (clip->type == MOVE_NOMONSTERS && touch->v.solid !=
SOLID_BSP
)
895
if (check->v.solid !=
SOLID_BSP
&&
sv_phys.c
31
doors, plats, etc are
SOLID_BSP
, and MOVETYPE_PUSH
290
if (trace.ent->v.solid ==
SOLID_BSP
)
465
pusher->v.solid =
SOLID_BSP
;
sv_send.c
405
if (entity->v.solid ==
SOLID_BSP
)
Completed in 184 milliseconds