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    Searched refs:ScanLine (Results 1 - 4 of 4) sorted by null

  /external/mesa3d/src/pixelflinger2/
scanline.cpp 237 // LOGD("pf2 GGLScanLine scanline=%p start=%p constants=%p", scanLineFunction, &vertex, constants);
246 void ScanLine(const GGLInterface * iface, const VertexOutput * start, const VertexOutput * end)
579 ctx->interface.ScanLine = NULL;
583 ctx->interface.ScanLine = ScanLine<true, true, true, true>;
585 ctx->interface.ScanLine = ScanLine<true, true, true, false>;
588 ctx->interface.ScanLine = ScanLine<true, false, false, true>;
590 ctx->interface.ScanLine = ScanLine<true, false, false, false>
    [all...]
raster.cpp 130 args->iface->ScanLine(args->iface, left, right);
315 iface->ScanLine(iface, left, right);
shader.cpp 918 if (ShaderVerifyScanLine != iface->ScanLine)
919 iface->ScanLine(iface, v1, v2);
930 iface->ScanLine = ShaderVerifyScanLine;
    [all...]
  /external/mesa3d/include/pixelflinger2/
pixelflinger2_interface.h 105 typedef struct GGLBufferState { // all affect scanline jit
117 typedef struct GGLBlendState { // all values affect scanline jit
154 GGLStencilState_t frontStencil, backStencil; // all affect scanline jit
156 GGLBufferState_t bufferState; // all affect scanline jit
158 GGLBlendState_t blendState; // all affect scanline jit
188 // select GL_FRONT or GL_BACK stencil state before raster/scanline
219 void (* ScanLine)(const GGLInterface_t * iface, const VertexOutput_t * v1,

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