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Searched
refs:ScanLine
(Results
1 - 4
of
4
) sorted by null
/external/mesa3d/src/pixelflinger2/
scanline.cpp
237
// LOGD("pf2 GGLScanLine
scanline
=%p start=%p constants=%p", scanLineFunction, &vertex, constants);
246
void
ScanLine
(const GGLInterface * iface, const VertexOutput * start, const VertexOutput * end)
579
ctx->interface.
ScanLine
= NULL;
583
ctx->interface.
ScanLine
=
ScanLine
<true, true, true, true>;
585
ctx->interface.
ScanLine
=
ScanLine
<true, true, true, false>;
588
ctx->interface.
ScanLine
=
ScanLine
<true, false, false, true>;
590
ctx->interface.
ScanLine
= ScanLine<true, false, false, false>
[
all
...]
raster.cpp
130
args->iface->
ScanLine
(args->iface, left, right);
315
iface->
ScanLine
(iface, left, right);
shader.cpp
918
if (ShaderVerifyScanLine != iface->
ScanLine
)
919
iface->
ScanLine
(iface, v1, v2);
930
iface->
ScanLine
= ShaderVerifyScanLine;
[
all
...]
/external/mesa3d/include/pixelflinger2/
pixelflinger2_interface.h
105
typedef struct GGLBufferState { // all affect
scanline
jit
117
typedef struct GGLBlendState { // all values affect
scanline
jit
154
GGLStencilState_t frontStencil, backStencil; // all affect
scanline
jit
156
GGLBufferState_t bufferState; // all affect
scanline
jit
158
GGLBlendState_t blendState; // all affect
scanline
jit
188
// select GL_FRONT or GL_BACK stencil state before raster/
scanline
219
void (*
ScanLine
)(const GGLInterface_t * iface, const VertexOutput_t * v1,
Completed in 27 milliseconds