OpenGrok
Home
Sort by relevance
Sort by last modified time
Full Search
Definition
Symbol
File Path
History
|
|
Help
Searched
refs:ShaderUniform
(Results
1 - 5
of
5
) sorted by null
/frameworks/base/opengl/libagl2/src/
shader.cpp
132
int sampler = ctx->iface->
ShaderUniform
(ctx->rasterizer.CurrentProgram, location, 1, &x, GL_FLOAT);
140
int sampler = ctx->iface->
ShaderUniform
(ctx->rasterizer.CurrentProgram, location, 1, params, GL_INT);
155
ctx->iface->
ShaderUniform
(ctx->rasterizer.CurrentProgram, location, 1, params, GL_FLOAT_VEC2);
163
ctx->iface->
ShaderUniform
(ctx->rasterizer.CurrentProgram, location, 1, params, GL_FLOAT_VEC4);
/external/mesa3d/include/pixelflinger2/
pixelflinger2_interface.h
196
// libAgl2 needs to check ret of
ShaderUniform
to detect assigning to sampler unit
281
GLint (*
ShaderUniform
)(gl_shader_program_t * program,
/external/mesa3d/test/
cmain.c
228
ggl->
ShaderUniform
(program0, uVec4Loc, 1, &uVec4, GL_FLOAT_VEC4);
main.cpp
319
ggl->
ShaderUniform
(program, uTLoc, 1, &t, GL_FLOAT);
/external/mesa3d/src/pixelflinger2/
shader.cpp
[
all
...]
Completed in 30 milliseconds