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    Searched refs:ShaderUniform (Results 1 - 5 of 5) sorted by null

  /frameworks/base/opengl/libagl2/src/
shader.cpp 132 int sampler = ctx->iface->ShaderUniform(ctx->rasterizer.CurrentProgram, location, 1, &x, GL_FLOAT);
140 int sampler = ctx->iface->ShaderUniform(ctx->rasterizer.CurrentProgram, location, 1, params, GL_INT);
155 ctx->iface->ShaderUniform(ctx->rasterizer.CurrentProgram, location, 1, params, GL_FLOAT_VEC2);
163 ctx->iface->ShaderUniform(ctx->rasterizer.CurrentProgram, location, 1, params, GL_FLOAT_VEC4);
  /external/mesa3d/include/pixelflinger2/
pixelflinger2_interface.h 196 // libAgl2 needs to check ret of ShaderUniform to detect assigning to sampler unit
281 GLint (* ShaderUniform)(gl_shader_program_t * program,
  /external/mesa3d/test/
cmain.c 228 ggl->ShaderUniform(program0, uVec4Loc, 1, &uVec4, GL_FLOAT_VEC4);
main.cpp 319 ggl->ShaderUniform(program, uTLoc, 1, &t, GL_FLOAT);
  /external/mesa3d/src/pixelflinger2/
shader.cpp     [all...]

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