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Searched
refs:ShaderUniformLocation
(Results
1 - 5
of
5
) sorted by null
/external/mesa3d/test/
main.cpp
194
int uMatrixLoc = ggl->
ShaderUniformLocation
(program, "uMatrix");
195
int uRotMLoc = ggl->
ShaderUniformLocation
(program, "uRotM");
196
int uTLoc = ggl->
ShaderUniformLocation
(program, "t");
206
int sampler2dLoc = ggl->
ShaderUniformLocation
(program, "sampler2d");
207
int samplercubeLoc = ggl->
ShaderUniformLocation
(program, "samplercube");
cmain.c
218
int sampler2dLoc = ggl->
ShaderUniformLocation
(program0, "sampler2d");
227
int uVec4Loc = ggl->
ShaderUniformLocation
(program0, "uVec4");
262
sampler2dLoc = ggl->
ShaderUniformLocation
(program0, "sampler2d");
/frameworks/base/opengl/libagl2/src/
shader.cpp
113
return ctx->iface->
ShaderUniformLocation
(n2p(program), name);
/external/mesa3d/include/pixelflinger2/
pixelflinger2_interface.h
269
GLint (*
ShaderUniformLocation
)(const gl_shader_program_t * program,
/external/mesa3d/src/pixelflinger2/
shader.cpp
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