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    Searched refs:ShaderUniformLocation (Results 1 - 5 of 5) sorted by null

  /external/mesa3d/test/
main.cpp 194 int uMatrixLoc = ggl->ShaderUniformLocation(program, "uMatrix");
195 int uRotMLoc = ggl->ShaderUniformLocation(program, "uRotM");
196 int uTLoc = ggl->ShaderUniformLocation(program, "t");
206 int sampler2dLoc = ggl->ShaderUniformLocation(program, "sampler2d");
207 int samplercubeLoc = ggl->ShaderUniformLocation(program, "samplercube");
cmain.c 218 int sampler2dLoc = ggl->ShaderUniformLocation(program0, "sampler2d");
227 int uVec4Loc = ggl->ShaderUniformLocation(program0, "uVec4");
262 sampler2dLoc = ggl->ShaderUniformLocation(program0, "sampler2d");
  /frameworks/base/opengl/libagl2/src/
shader.cpp 113 return ctx->iface->ShaderUniformLocation(n2p(program), name);
  /external/mesa3d/include/pixelflinger2/
pixelflinger2_interface.h 269 GLint (* ShaderUniformLocation)(const gl_shader_program_t * program,
  /external/mesa3d/src/pixelflinger2/
shader.cpp     [all...]

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