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    Searched refs:ShaderUniformMatrix (Results 1 - 4 of 4) sorted by null

  /external/mesa3d/test/
main.cpp 205 ggl->ShaderUniformMatrix(program, 4, 4, uMatrixLoc, 1, GL_FALSE, m0.m);
317 ggl->ShaderUniformMatrix(program, 4, 4, uMatrixLoc, 1, GL_FALSE, m4.m);
318 ggl->ShaderUniformMatrix(program, 4, 4, uRotMLoc, 1, GL_FALSE, m2.m);
  /frameworks/base/opengl/libagl2/src/
shader.cpp 176 ctx->iface->ShaderUniformMatrix(ctx->rasterizer.CurrentProgram, 4, 4, location, count, transpose, value);
  /external/mesa3d/include/pixelflinger2/
pixelflinger2_interface.h 285 void (* ShaderUniformMatrix)(gl_shader_program_t * program, GLint cols,
  /external/mesa3d/src/pixelflinger2/
shader.cpp     [all...]

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