HomeSort by relevance Sort by last modified time
    Searched refs:ShaderUse (Results 1 - 5 of 5) sorted by null

  /external/mesa3d/src/pixelflinger2/
shader.cpp 540 static void ShaderUse(GGLInterface * iface, gl_shader_program * program)
543 // so drawing calls will do nothing until ShaderUse with a program
872 ShaderUse(const_cast<GGLInterface *>(iface), ctx->CurrentProgram);
883 ShaderUse(const_cast<GGLInterface *>(iface), ctx->CurrentProgram);
894 ShaderUse(const_cast<GGLInterface *>(iface), ctx->CurrentProgram);
906 ShaderUse(const_cast<GGLInterface *>(iface), ctx->CurrentProgram);
917 ShaderUse(const_cast<GGLInterface *>(iface), ctx->CurrentProgram);
946 iface->ShaderUse = ShaderUse;
    [all...]
  /external/mesa3d/test/
cmain.c 210 ggl->ShaderUse(ggl, program0);
269 ggl->ShaderUse(ggl, program0);
main.cpp 88 ggl->ShaderUse(ggl, program);
  /frameworks/base/opengl/libagl2/src/
shader.cpp 186 ctx->iface->ShaderUse(ctx->iface, n2p(program));
  /external/mesa3d/include/pixelflinger2/
pixelflinger2_interface.h 250 void (* ShaderUse)(GGLInterface_t * iface, gl_shader_program_t * program);

Completed in 1330 milliseconds