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    Searched refs:SkActive (Results 1 - 10 of 10) sorted by null

  /external/skia/src/animator/
SkAnimateActive.h 27 class SkActive {
29 SkActive(SkApply& , SkAnimateMaker& );
30 ~SkActive();
39 void pickUp(SkActive* existing);
73 SkActive& operator= (const SkActive& );
SkIntArray.h 26 class SkActive;
47 typedef SkLongArray(SkActive*) SkTDActiveArray;
SkDisplayApply.h 25 class SkActive;
46 void appendActive(SkActive* );
98 SkActive* fActive;
109 friend class SkActive;
SkDisplayList.h 27 class SkActive;
36 void append(SkActive* );
54 void remove(SkActive* );
SkAnimateActive.cpp 27 // SkActive holds array of interpolators
29 SkActive::SkActive(SkApply& apply, SkAnimateMaker& maker) : fApply(apply),
33 void SkActive::init()
49 SkActive::~SkActive() {
59 void SkActive::advance() {
65 void SkActive::append(SkApply* apply) {
86 SkActive::SkState& testState = fState[oldCount + index];
89 SkActive::SkState& oldState = fState[inner]
    [all...]
SkDisplayList.cpp 35 void SkDisplayList::append(SkActive* active) {
45 for (SkActive** activePtr = fActiveList.begin(); activePtr < fActiveList.end(); activePtr++) {
46 SkActive* active = *activePtr;
134 void SkDisplayList::remove(SkActive* active) {
SkAnimateMaker.h 37 class SkActive;
54 void appendActive(SkActive* );
97 void removeActive(SkActive* );
SkAnimateBase.h 86 friend class SkActive;
SkAnimateMaker.cpp 68 void SkAnimateMaker::appendActive(SkActive* active) {
277 void SkAnimateMaker::removeActive(SkActive* active) {
SkDisplayApply.cpp 90 fActive = new SkActive(*this, maker);
593 SkActive::SkState& state = fActive->fState[inner];

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