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    Searched refs:SkType_Float (Results 1 - 25 of 25) sorted by null

  /external/skia/src/animator/
SkDisplayMath.cpp 75 (SkFunctionParamType) SkType_Float, // abs
77 (SkFunctionParamType) SkType_Float, // acos
79 (SkFunctionParamType) SkType_Float, // asin
81 (SkFunctionParamType) SkType_Float, // atan
83 (SkFunctionParamType) SkType_Float, // atan2
84 (SkFunctionParamType) SkType_Float,
86 (SkFunctionParamType) SkType_Float, // ceil
88 (SkFunctionParamType) SkType_Float, // cos
90 (SkFunctionParamType) SkType_Float, // exp
92 (SkFunctionParamType) SkType_Float, // floo
    [all...]
SkDraw3D.cpp 77 (SkFunctionParamType) SkType_Float,
78 (SkFunctionParamType) SkType_Float,
79 (SkFunctionParamType) SkType_Float,
103 SkASSERT(type == SkType_Float);
SkDrawRectangle.cpp 92 value->fType = SkType_Float;
107 SkASSERT(value.fType == SkType_Float);
113 SkASSERT(value.fType == SkType_Float);
SkDisplayNumber.cpp 65 value->fType = SkType_Float;
SkDisplayRandom.cpp 65 value->fType = SkType_Float;
SkOperand.h 50 SkScalar getScalar() { SkASSERT(fType == SkType_Float); return fOperand.fScalar; }
SkAnimatorScript.cpp 118 case SkType_Float: {
241 case SkType_Float:
247 type = SkType_Float;
338 SkAnimatorScript engine(maker, displayable, SkType_Float);
340 bool success = engine.evaluate(script, &value, SkType_Float);
375 value->fType = SkType_Float;
390 value->fOperand.fS32 = type == SkType_Float ? SkScalarIsNaN(scalar) == false &&
403 value->fOperand.fS32 = scriptValue->fType == SkType_Float ? SkScalarIsNaN(scriptValue->fOperand.fScalar) : 0;
430 value->fType = SkType_Float;
467 case SkType_Float:
    [all...]
SkAnimatorScript2.cpp 319 case SkType_Float: {
344 case SkType_Float:
403 case SkType_Float:
409 type = SkType_Float;
456 return SkType_Float;
479 case SkType_Float:
564 { "Math.sin(0)", SkType_Float, 0, SkIntToScalar(0) },
565 { "testRect.left+2", SkType_Float, 0, SkIntToScalar(3) },
SkOperandIterpolator.cpp 34 // SkASSERT(type == SkType_String || type == SkType_Float || type == SkType_Int ||
85 if (fType == SkType_Float || fType == SkType_3D_Point) {
119 SkOperandInterpolator inter(3, 2, SkType_Float);
SkDrawGradient.cpp 53 SkAnimatorScript engine(*fMaker, NULL, SkType_Float);
55 if (engine.evaluate(fScript, &value, SkType_Float))
63 value->fType = SkType_Float;
SkDrawExtraPathEffect.cpp 106 SkAnimatorScript engine(*fMaker, NULL, SkType_Float);
109 engine.evaluate(fDraw->phase.c_str(), &value, SkType_Float);
155 value->fType = SkType_Float;
164 value->fType = SkType_Float;
296 value->fType = SkType_Float;
SkMemberInfo.cpp 77 case SkType_Float:
255 case SkType_Float:
292 case SkType_Float:
293 success = engine.convertTo(SkType_Float, &scriptValue);
379 case SkType_Float:
432 } else if (type == SkType_ARGB && outType == SkType_Float) {
SkDrawPaint.cpp 167 SkASSERT(type == SkType_Float);
170 scriptValue->fType = SkType_Float;
203 value->fType = SkType_Float;
SkAnimateField.cpp 115 outType = SkType_Float;
SkDisplayType.h 92 SkType_Float,
SkDump.cpp 77 case SkType_Float:
SkDrawMatrix.cpp 153 value->fType = SkType_Float;
233 SkASSERT(scriptValue.fOperand.fArray->getType() == SkType_Float);
SkDrawPath.cpp 150 value->fType = SkType_Float;
SkDrawColor.cpp 185 value->fType = SkType_Float;
232 SkASSERT(value.fType == SkType_Float);
SkAnimator.cpp 262 bool result = getArrayCommon(ae, ai, index, &operand, SkType_Float);
348 if (info->getType() == SkType_Float) {
356 if (success && scriptValue.fType == SkType_Float)
604 SkASSERT(info->getType() == SkType_Float);
608 scriptValue.fType = SkType_Float;
SkDisplayable.cpp 215 case SkType_Float:
384 case SkType_Float:
SkAnimateActive.cpp 305 SkASSERT(animate->getValuesType() == SkType_Float);
326 fInterpolators[index]->reset(components, 2, SkType_Float);
SkScript.cpp     [all...]
SkDisplayType.cpp 458 { "float", SkType_Float INIT_BOOL_FIELDS },
SkDisplayApply.cpp 145 // !!! assert that it is SkType_Float ?
773 SkASSERT(scriptValue.fType == SkType_Float);

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