/external/skia/src/animator/ |
SkDisplayMath.cpp | 75 (SkFunctionParamType) SkType_Float, // abs 77 (SkFunctionParamType) SkType_Float, // acos 79 (SkFunctionParamType) SkType_Float, // asin 81 (SkFunctionParamType) SkType_Float, // atan 83 (SkFunctionParamType) SkType_Float, // atan2 84 (SkFunctionParamType) SkType_Float, 86 (SkFunctionParamType) SkType_Float, // ceil 88 (SkFunctionParamType) SkType_Float, // cos 90 (SkFunctionParamType) SkType_Float, // exp 92 (SkFunctionParamType) SkType_Float, // floo [all...] |
SkDraw3D.cpp | 77 (SkFunctionParamType) SkType_Float, 78 (SkFunctionParamType) SkType_Float, 79 (SkFunctionParamType) SkType_Float, 103 SkASSERT(type == SkType_Float);
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SkDrawRectangle.cpp | 92 value->fType = SkType_Float; 107 SkASSERT(value.fType == SkType_Float); 113 SkASSERT(value.fType == SkType_Float);
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SkDisplayNumber.cpp | 65 value->fType = SkType_Float;
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SkDisplayRandom.cpp | 65 value->fType = SkType_Float;
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SkOperand.h | 50 SkScalar getScalar() { SkASSERT(fType == SkType_Float); return fOperand.fScalar; }
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SkAnimatorScript.cpp | 118 case SkType_Float: { 241 case SkType_Float: 247 type = SkType_Float; 338 SkAnimatorScript engine(maker, displayable, SkType_Float); 340 bool success = engine.evaluate(script, &value, SkType_Float); 375 value->fType = SkType_Float; 390 value->fOperand.fS32 = type == SkType_Float ? SkScalarIsNaN(scalar) == false && 403 value->fOperand.fS32 = scriptValue->fType == SkType_Float ? SkScalarIsNaN(scriptValue->fOperand.fScalar) : 0; 430 value->fType = SkType_Float; 467 case SkType_Float: [all...] |
SkAnimatorScript2.cpp | 319 case SkType_Float: { 344 case SkType_Float: 403 case SkType_Float: 409 type = SkType_Float; 456 return SkType_Float; 479 case SkType_Float: 564 { "Math.sin(0)", SkType_Float, 0, SkIntToScalar(0) }, 565 { "testRect.left+2", SkType_Float, 0, SkIntToScalar(3) },
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SkOperandIterpolator.cpp | 34 // SkASSERT(type == SkType_String || type == SkType_Float || type == SkType_Int || 85 if (fType == SkType_Float || fType == SkType_3D_Point) { 119 SkOperandInterpolator inter(3, 2, SkType_Float);
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SkDrawGradient.cpp | 53 SkAnimatorScript engine(*fMaker, NULL, SkType_Float); 55 if (engine.evaluate(fScript, &value, SkType_Float)) 63 value->fType = SkType_Float;
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SkDrawExtraPathEffect.cpp | 106 SkAnimatorScript engine(*fMaker, NULL, SkType_Float); 109 engine.evaluate(fDraw->phase.c_str(), &value, SkType_Float); 155 value->fType = SkType_Float; 164 value->fType = SkType_Float; 296 value->fType = SkType_Float;
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SkMemberInfo.cpp | 77 case SkType_Float: 255 case SkType_Float: 292 case SkType_Float: 293 success = engine.convertTo(SkType_Float, &scriptValue); 379 case SkType_Float: 432 } else if (type == SkType_ARGB && outType == SkType_Float) {
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SkDrawPaint.cpp | 167 SkASSERT(type == SkType_Float); 170 scriptValue->fType = SkType_Float; 203 value->fType = SkType_Float;
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SkAnimateField.cpp | 115 outType = SkType_Float;
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SkDisplayType.h | 92 SkType_Float,
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SkDump.cpp | 77 case SkType_Float:
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SkDrawMatrix.cpp | 153 value->fType = SkType_Float; 233 SkASSERT(scriptValue.fOperand.fArray->getType() == SkType_Float);
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SkDrawPath.cpp | 150 value->fType = SkType_Float;
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SkDrawColor.cpp | 185 value->fType = SkType_Float; 232 SkASSERT(value.fType == SkType_Float);
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SkAnimator.cpp | 262 bool result = getArrayCommon(ae, ai, index, &operand, SkType_Float); 348 if (info->getType() == SkType_Float) { 356 if (success && scriptValue.fType == SkType_Float) 604 SkASSERT(info->getType() == SkType_Float); 608 scriptValue.fType = SkType_Float;
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SkDisplayable.cpp | 215 case SkType_Float: 384 case SkType_Float:
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SkAnimateActive.cpp | 305 SkASSERT(animate->getValuesType() == SkType_Float); 326 fInterpolators[index]->reset(components, 2, SkType_Float);
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SkScript.cpp | [all...] |
SkDisplayType.cpp | 458 { "float", SkType_Float INIT_BOOL_FIELDS },
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SkDisplayApply.cpp | 145 // !!! assert that it is SkType_Float ? 773 SkASSERT(scriptValue.fType == SkType_Float);
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