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    Searched refs:TE_GUNSHOT (Results 1 - 5 of 5) sorted by null

  /external/quake/quake/src/WinQuake/
protocol.h 148 #define TE_GUNSHOT 2
cl_tent.cpp 187 case TE_GUNSHOT: // bullet hitting wall
  /external/quake/quake/src/QW/client/
protocol.h 222 #define TE_GUNSHOT 2
cl_tent.c 294 case TE_GUNSHOT: // bullet hitting wall
  /external/quake/quake/src/QW/progs/
weapons.qc 64 WriteByte (MSG_MULTICAST, TE_GUNSHOT);
204 WriteByte (MSG_MULTICAST, TE_GUNSHOT);

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