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Searched
refs:TE_GUNSHOT
(Results
1 - 5
of
5
) sorted by null
/external/quake/quake/src/WinQuake/
protocol.h
148
#define
TE_GUNSHOT
2
cl_tent.cpp
187
case
TE_GUNSHOT
: // bullet hitting wall
/external/quake/quake/src/QW/client/
protocol.h
222
#define
TE_GUNSHOT
2
cl_tent.c
294
case
TE_GUNSHOT
: // bullet hitting wall
/external/quake/quake/src/QW/progs/
weapons.qc
64
WriteByte (MSG_MULTICAST,
TE_GUNSHOT
);
204
WriteByte (MSG_MULTICAST,
TE_GUNSHOT
);
Completed in 2818 milliseconds