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  /frameworks/base/libs/hwui/
TextureCache.cpp 25 #include "TextureCache.h"
35 TextureCache::TextureCache():
49 TextureCache::TextureCache(uint32_t maxByteSize):
55 TextureCache::~TextureCache() {
59 void TextureCache::init() {
72 uint32_t TextureCache::getSize() {
76 uint32_t TextureCache::getMaxSize()
    [all...]
TextureCache.h 51 class TextureCache: public OnEntryRemoved<SkBitmap*, Texture*> {
53 TextureCache();
54 TextureCache(uint32_t maxByteSize);
55 ~TextureCache();
126 }; // class TextureCache
Android.mk 29 TextureCache.cpp \
Caches.h 29 #include "TextureCache.h"
177 TextureCache textureCache;
SkiaShader.h 27 #include "TextureCache.h"
78 virtual void set(TextureCache* textureCache, GradientCache* gradientCache) {
79 mTextureCache = textureCache;
123 TextureCache* mTextureCache;
240 void set(TextureCache* textureCache, GradientCache* gradientCache);
SkiaShader.cpp 386 void SkiaComposeShader::set(TextureCache* textureCache, GradientCache* gradientCache) {
387 SkiaShader::set(textureCache, gradientCache);
388 mFirst->set(textureCache, gradientCache);
389 mSecond->set(textureCache, gradientCache);

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