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Searched
refs:U_NOLERP
(Results
1 - 3
of
3
) sorted by null
/external/quake/quake/src/WinQuake/
protocol.h
30
#define
U_NOLERP
(1<<5) // don't interpolate movement
cl_parse.cpp
473
if ( bits &
U_NOLERP
)
sv_main.cpp
491
bits |=
U_NOLERP
; // don't mess up the step animation
Completed in 133 milliseconds