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    Searched refs:U_NOLERP (Results 1 - 3 of 3) sorted by null

  /external/quake/quake/src/WinQuake/
protocol.h 30 #define U_NOLERP (1<<5) // don't interpolate movement
cl_parse.cpp 473 if ( bits & U_NOLERP )
sv_main.cpp 491 bits |= U_NOLERP; // don't mess up the step animation

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