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Searched
refs:Uniforms
(Results
1 - 4
of
4
) sorted by null
/external/mesa3d/src/mesa/program/
prog_uniform.h
64
GLuint Size; /**< allocated size of
Uniforms
array */
65
GLuint NumUniforms; /**< number of
uniforms
in the array */
66
GLuint Slots; /**< number of float[4] slots non-sampler
uniforms
occupy */
68
struct gl_uniform *
Uniforms
; /**< Array [Size] */
/external/mesa3d/src/pixelflinger2/
shader.cpp
264
LOGD("slots: attribute=%d varying=%d
uniforms
=%d \n", program->AttributeSlots, program->VaryingSlots, program->
Uniforms
->Slots);
273
for (unsigned i = 0; i < program->
Uniforms
->NumUniforms; i++) {
274
const gl_uniform & uniform = program->
Uniforms
->
Uniforms
[i];
375
else // attributes, varyings and
uniforms
are mapped to locations in pointers
673
*params = program->
Uniforms
->Slots;
727
for (unsigned i = 0; i < program->
Uniforms
->NumUniforms; i++)
728
if (!strcmp(program->
Uniforms
->
Uniforms
[i].Name, name)
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all
...]
/external/mesa3d/src/glsl/
linker.cpp
37
* - Types and qualifiers of
uniforms
, outputs, and global variables defined
39
* - Initializers for
uniforms
and global variables defined
56
* - Types of
uniforms
defined in multiple shader stages with the same name
58
* - Initializers for
uniforms
defined in multiple shader stages with the
323
/* Examine all of the
uniforms
in all of the shaders and cross validate
435
* Perform validation of
uniforms
used across multiple shader stages
987
add_uniform(void *mem_ctx, exec_list *
uniforms
, struct hash_table *ht,
998
int firstIndex = add_uniform(mem_ctx,
uniforms
, ht, field_name, field_type,
1014
int firstIndex = add_uniform(mem_ctx,
uniforms
, ht, elem_name, array_elem_type,
1054
uniforms
->push_tail(&n->link)
1068
exec_list
uniforms
;
local
[
all
...]
/external/mesa3d/src/mesa/main/
mtypes.h
[
all
...]
Completed in 51 milliseconds