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Searched
refs:Varying
(Results
1 - 7
of
7
) sorted by null
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Shader.h
25
struct
Varying
27
Varying
(GLenum type, const std::string &name, int size, bool array)
37
int reg; // First
varying
register, assigned during link
41
typedef std::list<
Varying
> VaryingList;
82
static bool compareVarying(const
Varying
&x, const
Varying
&y);
Shader.cpp
262
varyings.push_back(
Varying
(parseType(varyingType), varyingName, size, array != NULL));
343
// true if
varying
x has a higher priority in packing than y
344
bool Shader::compareVarying(const
Varying
&x, const
Varying
&y)
Program.h
139
int packVaryings(const
Varying
*packing[][4]);
Program.cpp
998
// Packs varyings into generic
varying
registers, using the algorithm from [OpenGL ES Shading Language 1.00 rev. 17] appendix A section 7 page 111
999
// Returns the number of used
varying
registers, or -1 if unsuccesful
1000
int Program::packVaryings(const
Varying
*packing[][4])
1005
for (VaryingList::iterator
varying
= mFragmentShader->varyings.begin();
varying
!= mFragmentShader->varyings.end();
varying
++)
1007
int n = VariableRowCount(
varying
->type) *
varying
->size;
1008
int m = VariableColumnCount(
varying
->type);
1030
varying
->reg = r
[
all
...]
/external/mesa3d/src/glsl/
linker.cpp
503
* "Unlike user-defined
varying
variables, the built-in
504
*
varying
variables don't have a strict one-to-one
[
all
...]
/external/mesa3d/src/pixelflinger2/
shader.cpp
214
program->
Varying
= hieralloc_zero(program, gl_program_parameter_list);
215
if (!program->
Varying
) {
264
LOGD("slots: attribute=%d
varying
=%d uniforms=%d \n", program->AttributeSlots, program->VaryingSlots, program->Uniforms->Slots);
269
// for (unsigned i = 0; i < program->
Varying
->NumParameters; i++) {
270
// const gl_program_parameter &
varying
= program->
Varying
->Parameters[i];
271
// LOGD("
varying
'%s': vs_location=%d fs_location=%d \n",
varying
.Name,
varying
.BindLocation,
varying
.Location)
[
all
...]
/external/mesa3d/src/mesa/main/
mtypes.h
247
VERT_RESULT_VAR0 = 16, /**< shader
varying
*/
318
GEOM_RESULT_VAR0 = 18, /**< shader
varying
, should really be 16 */
343
FRAG_ATTRIB_VAR0 = 14, /**< shader
varying
*/
[
all
...]
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