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    Searched refs:VertexAttribState (Results 1 - 6 of 6) sorted by null

  /development/tools/emulator/opengl/shared/OpenglCodecCommon/
GLClientState.h 66 } VertexAttribState;
84 const VertexAttribState *getState(int location);
85 const VertexAttribState *getStateAndEnableDirty(int location, bool *enableChanged);
128 VertexAttribState *m_states;
143 const VertexAttribState *vertexAttrib = getState(index);
191 const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION);
197 const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION);
203 const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION);
209 const GLClientState::VertexAttribState *state = getState(GLClientState::COLOR_LOCATION);
215 const GLClientState::VertexAttribState *state = getState(GLClientState::COLOR_LOCATION)
    [all...]
GLClientState.cpp 30 m_states = new VertexAttribState[m_nLocations];
97 const GLClientState::VertexAttribState * GLClientState::getState(int location)
105 const GLClientState::VertexAttribState * GLClientState::getStateAndEnableDirty(int location, bool *enableChanged)
153 const GLClientState::VertexAttribState *state = NULL;
  /external/webkit/Source/WebCore/html/canvas/
WebGLVertexArrayObjectOES.h 49 struct VertexAttribState {
50 VertexAttribState()
81 VertexAttribState& getVertexAttribState(int index) { return m_vertexAttribState[index]; }
93 Vector<VertexAttribState> m_vertexAttribState;
WebGLRenderingContext.cpp     [all...]
  /development/tools/emulator/opengl/system/GLESv1_enc/
GLEncoder.cpp 262 const GLClientState::VertexAttribState *state = ctx->m_state->getState(loc);
317 const GLClientState::VertexAttribState *state = m_state->getStateAndEnableDirty(i, &enableDirty);
446 const GLClientState::VertexAttribState *state = ctx->m_state->getState(i);
  /development/tools/emulator/opengl/system/GLESv2_enc/
GL2Encoder.cpp 278 const GLClientState::VertexAttribState *va_state = ctx->m_state->getState(index);
291 const GLClientState::VertexAttribState *state = m_state->getStateAndEnableDirty(i, &enableDirty);
344 const GLClientState::VertexAttribState *state = ctx->m_state->getState(i);

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