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Searched
refs:VertexOutput
(Results
1 - 7
of
7
) sorted by null
/external/mesa3d/src/pixelflinger2/
raster.cpp
45
static inline void InterpolateVertex(const
VertexOutput
* a, const
VertexOutput
* b, const VectorComp_t x,
46
VertexOutput
* v, const unsigned varyingCount)
58
VertexOutput
* output, const float (*constants)[4])
65
VertexOutput
* output)
93
VertexOutput
clip0, clip1, * left, * right;
151
static void RasterTrapezoid(const GGLInterface * iface, const
VertexOutput
* tl,
152
const
VertexOutput
* tr, const
VertexOutput
* bl,
153
const
VertexOutput
* br
[
all
...]
scanline.cpp
180
typedef void (* ScanLineFunction_t)(
VertexOutput
* start,
VertexOutput
* step,
216
//
VertexOutput
& vertex(*(
VertexOutput
*)ctx->glCtx->CurrentProgram->ValuesVertexOutput);
217
VertexOutput
vertex(*start);
218
VertexOutput
vertexDx(*end);
246
void ScanLine(const GGLInterface * iface, const
VertexOutput
* start, const
VertexOutput
* end)
274
// //
VertexOutput
& vertex(*(
VertexOutput
*)ctx->glCtx->CurrentProgram->ValuesVertexOutput)
[
all
...]
shader.cpp
868
VertexOutput
* output)
889
static void ShaderVerifyRasterTriangle(const GGLInterface * iface, const
VertexOutput
* v1,
890
const
VertexOutput
* v2, const
VertexOutput
* v3)
900
static void ShaderVerifyRasterTrapezoid(const GGLInterface * iface, const
VertexOutput
* tl,
901
const
VertexOutput
* tr, const
VertexOutput
* bl,
902
const
VertexOutput
* br)
912
static void ShaderVerifyScanLine(const GGLInterface * iface, const
VertexOutput
* v1,
913
const
VertexOutput
* v2
[
all
...]
pixelflinger2.h
109
VertexOutput
bV, cV, bDx, cDx;
llvm_scanline.cpp
445
// generated scanline function parameters are
VertexOutput
* start,
VertexOutput
* step,
633
offsetof(
VertexOutput
,fragColor)/sizeof(Vector4));
725
vPtr = builder.CreateConstInBoundsGEP1_32(start, offsetof(
VertexOutput
,varyings)/sizeof(Vector4) + i);
/external/mesa3d/src/glsl/
linker.cpp
[
all
...]
/external/mesa3d/include/pixelflinger2/
pixelflinger2_interface.h
38
typedef struct
VertexOutput
{
Completed in 136 milliseconds