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    Searched refs:activeStencil (Results 1 - 4 of 4) sorted by null

  /external/mesa3d/src/pixelflinger2/
buffer.cpp 102 ctx->activeStencil.face = 0;
103 ctx->activeStencil.ref = ctx->state.frontStencil.ref;
104 ctx->activeStencil.mask = ctx->state.frontStencil.mask;
106 ctx->activeStencil.face = 1;
107 ctx->activeStencil.ref = ctx->state.backStencil.ref;
108 ctx->activeStencil.mask = ctx->state.backStencil.mask;
scanline.cpp 188 unsigned bufferWidth, unsigned bufferHeight, GGLActiveStencil * activeStencil,
239 scanLineFunction(&vertex, &vertexDx, constants, frame, depth, stencil, activeStencil, endX - startX + 1);
251 ctx->frameSurface.width, ctx->frameSurface.height, &ctx->activeStencil,
315 // scanLineFunction(&vertex, &vertexDx, ctx->glCtx->CurrentProgram->ValuesUniform, frame, depth, stencil, &ctx->activeStencil, endX - startX + 1);
322 // const unsigned char sMask = ctx->activeStencil.mask;
323 // const unsigned char sRef = ctx->activeStencil.ref;
324 // const unsigned sFunc = ctx->activeStencil.face ? 0x200 | ctx->backStencil.func :
326 // const unsigned ssFail = ctx->activeStencil.face ? ctx->backStencil.sFail :
328 // const unsigned sdFail = ctx->activeStencil.face ? ctx->backStencil.dFail :
330 // const unsigned sdPass = ctx->activeStencil.face ? ctx->backStencil.dPass
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pixelflinger2.h 101 mutable GGLActiveStencil activeStencil; // after primitive assembly, call StencilSelect
  /external/mesa3d/include/pixelflinger2/
pixelflinger2_interface.h 359 unsigned bufferWidth, unsigned bufferHeight, GGLActiveStencil_t * activeStencil,

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