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    Searched refs:activeUnits (Results 1 - 3 of 3) sorted by null

  /system/core/libpixelflinger/codeflinger/
texturing.cpp 270 mTextureMachine.activeUnits = 0;
298 mTextureMachine.activeUnits++;
341 const bool multiTexture = mTextureMachine.activeUnits > 1;
439 const bool multiTexture = mTextureMachine.activeUnits > 1;
644 const bool multiTexture = mTextureMachine.activeUnits > 1;
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GGLAssembler.h 321 uint8_t activeUnits;
GGLAssembler.cpp 512 const bool multiTexture = mTextureMachine.activeUnits > 1;
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